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Attak: white screen on load #17208
Labels
bug
Something isn't working
Comments
Logré quitar la dependencia del juego a la página original con un descompilador, con tal ce poder ejecutarlo, pero no creo que me haya quedado perfecto. Aquí el link: https://drive.google.com/file/d/1R6F-N8nz7EEpRpBBH90rcCgAxHzUzA4b/view?usp=drive_link |
Wow, it looked like it got past the title screen, but yes now it's just flashing the logo. Still, thanks for trying |
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Describe the bug
Game: https://flashmuseum.org/attak/
Player Info
Allows script access: true
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "Intel(R) HD Graphics"
Adapter Device Type: IntegratedGpu
Adapter Driver Name: "WebGL"
Adapter Driver Info: "2.0"
Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | SHADER_UNUSED_VERTEX_OUTPUT)
Available features: Features(DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_ETC2 | TEXTURE_COMPRESSION_ASTC | PUSH_CONSTANTS | CLEAR_TEXTURE)
Current limits: Limits { max_texture_dimension_1d: 8192, max_texture_dimension_2d: 8192, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 32, min_storage_buffer_offset_alignment: 256, max_inter_stage_shader_components: 128, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 }
Surface quality: high
Surface samples: 4
Surface size: (550, 400, 1)
Page Info
Page URL: https://flashmuseum.org/attak/
SWF URL: https://4399.com.gamesogood.com/flash/action-games/SuperAttack.swf
Browser Info
User Agent: Mozilla/5.0 (X11; Linux x86_64; rv:109.0) Gecko/20100101 Firefox/119.0
Platform: Linux x86_64
Has touch support: false
Ruffle Info
Version: 0.1.0
Name: nightly 2024-07-20
Channel: nightly
Built: 2024-07-20T00:05:09.529Z
Commit: 1c8e95a
Is extension: false
Metadata
width: 600
height: 400
frameRate: 25
numFrames: 191
swfVersion: 9
backgroundColor: #FFFFFF
isActionScript3: false
uncompressedLength: 1730680
Expected behavior
The main menu should load and not show a blank white screen.
Content Location
https://flashmuseum.org/attak/
SuperAttack.swf.zip
Affected platform
Online demo
Operating system
Linux x86_64
Browser
Mozilla/5.0 (X11; Linux x86_64; rv:109.0) Gecko/20100101 Firefox/119.0
Additional information
No response
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