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Error name: Error
Error message: panicked at /home/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.20.1/src/backend/wgpu_core.rs:2263:30:
Error in Queue::submit: Validation Error
Caused by:
Not enough memory left.
Error stack:
Error: panicked at /home/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.20.1/src/backend/wgpu_core.rs:2263:30:
Error in Queue::submit: Validation Error
Caused by:
Not enough memory left.
at imports.wbg.__wbg_new_28c511d9baebfa89 (chrome-extension:https://donbcfbmhbcapadipfkeojnmajbakjdc/dist/69.js:3701:21)
at ruffle_web.wasm.js_sys::Error::new::h7d42a5777dfd5fa9 (wasm:https://wasm/ruffle_web.wasm-033febee:wasm-function[12912]:0xa05b79)
at ruffle_web.wasm.core::ops::function::FnOnce::call_once{{vtable.shim}}::h1d5d927fd22d08ce (wasm:https://wasm/ruffle_web.wasm-033febee:wasm-function[9908]:0x99b106)
at ruffle_web.wasm.std::panicking::rust_panic_with_hook::h6731baa78621a747 (wasm:https://wasm/ruffle_web.wasm-033febee:wasm-function[6576]:0x87f972)
at ruffle_web.wasm.core::panicking::panic_fmt::h5c7ce52813e94bcd (wasm:https://wasm/ruffle_web.wasm-033febee:wasm-function[10344]:0x9c6df0)
at ruffle_web.wasm.<T as wgpu::context::DynContext>::queue_submit::h68da35988ad669d8 (wasm:https://wasm/ruffle_web.wasm-033febee:wasm-function[3117]:0x68580c)
at ruffle_web.wasm.wgpu::Queue::submit::hdbb2997c4bbc9645 (wasm:https://wasm/ruffle_web.wasm-033febee:wasm-function[5990]:0x845613)
at ruffle_web.wasm.<ruffle_render_wgpu::backend::WgpuRenderBackend<T> as ruffle_render::backend::RenderBackend>::resolve_sync_handle::hfd0171099b72d819 (wasm:https://wasm/ruffle_web.wasm-033febee:wasm-function[2487]:0x5cc0de)
at ruffle_web.wasm.ruffle_core::bitmap::bitmap_data::wrapper::BitmapDataWrapper::sync::h94e9c10adfd0b938 (wasm:https://wasm/ruffle_web.wasm-033febee:wasm-function[5261]:0x7fdafd)
at ruffle_web.wasm.ruffle_core::bitmap::operations::copy_on_cpu::h3045bce8f079ab59 (wasm:https://wasm/ruffle_web.wasm-033febee:wasm-function[1169]:0x36e807)
AVM2 stack:
at flash.display::BitmapData/flash::display::BitmapData::copyPixels()
at papaGame.display::GameDisplay/reblitSky()
at papaGame.display::GameDisplay/redrawScreen()
at papaGame.events::GameControls/detectKeys()
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36
Platform: Win32
Has touch support: false
Error Info
Error name: Error
Error message: panicked at /home/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.20.1/src/backend/wgpu_core.rs:2263:30:
Error in Queue::submit: Validation Error
Caused by:
Not enough memory left.
Error stack:
AVM2 stack:
Player Info
Allows script access: false
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "ANGLE (Intel, Intel(R) UHD Graphics (0x00009A68) Direct3D11 vs_5_0 ps_5_0, D3D11)"
Adapter Device Type: IntegratedGpu
Adapter Driver Name: "WebGL 2.0 (OpenGL ES"
Adapter Driver Info: "3.0 Chromium)"
Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | SHADER_UNUSED_VERTEX_OUTPUT)
Available features: Features(DEPTH32FLOAT_STENCIL8 | PUSH_CONSTANTS | CLEAR_TEXTURE | MULTIVIEW)
Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 256, max_inter_stage_shader_components: 120, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 }
Surface quality: high
Surface samples: 4
Surface size: (550, 400, 1)
Page Info
Page URL: https://www.gameflare.com/embed/papa-louie-2-when-burgers-attack/
SWF URL: https://data.gameflare.com/games/4000/C5b9C2VjBqCtf2.swf
Browser Info
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36
Platform: Win32
Has touch support: false
Ruffle Info
Version: 0.1.0
Name: nightly 2024-07-03
Channel: nightly
Built: 2024-07-03T00:05:23.559Z
Commit: 803a8c4
Is extension: true
Metadata
width: 700
height: 416
frameRate: 30
numFrames: 2
swfVersion: 10
backgroundColor: undefined
isActionScript3: true
uncompressedLength: 12218656
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