Stars
Unity CG custom shader to replicate the look of water in Studio Ghibli movies
Nvidia's PCSS soft shadow algorithm implemented in Unity
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
A custom genshin-like toon shader, based on URP.
Amplify Shader Editor Tutorial with Universal Render Pipeline
High performance weather system for mobile platforms, containing fog / rain / snow / thunder & lightning / time of the day.
KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication
Monocular Depth Estimation with Unity Sentis
Gameplay-Ability-System For Unity
Provides an easy way to change Playable Director's Bindings and Clips at runtime.
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Unity PostProcess extend VolumeCloud
Headless TypeScript ORM with a head. Runs on Node, Bun and Deno. Lives on the Edge and yes, it's a JavaScript ORM too 😅
This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP.
ShaderVariantCollection usage test
Unity 中Shader 和ShaderVariantCollection 生成 Assetbundle 案例测试
Usefull Unity tool for animating UI with just drag and drop