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state.h
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state.h
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/*
Copyright 2013-2015 Rohit Nirmal
This file is part of Clonepoint.
Clonepoint is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clonepoint is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clonepoint. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef STATE_H
#define STATE_H
#include <SDL2/SDL.h>
#include "button.h"
#include "locator.h"
class StateManager;
class BaseState
{
public:
BaseState(StateManager* sm);
virtual ~BaseState();
bool isQuitting();
virtual void update(unsigned int dT) = 0;
virtual void handleInput();
size_t getLabelCount();
TextLabel* getLabelAt(size_t i);
virtual void handleMouseWheel(int dir);
virtual void handleKeyDown(SDL_Keycode key) = 0;
virtual void handleKeyUp(SDL_Keycode key) = 0;
virtual void handleMouseDown(SDL_MouseButtonEvent event) = 0;
virtual void handleMouseUp(SDL_MouseButtonEvent event) = 0;
void getMousePosition(int* mx, int* my);
void setMousePosition(int mx, int my);
bool tookScreenshot;
protected:
SDL_Event _event;
bool _quitting;
int _mouseX;
int _mouseY;
StateManager* _manager;
std::vector<TextLabel*> _labels;
};
#endif