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The University of Melbourne, Artificial Intelligence (COMP30024), Group Project, Adversarial Search with Minimax and Alpha Beta Pruning in board games

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The University of Melbourne
School of Computing and Information Systems
COMP30024 Artificial Intelligence

Single-playerExpendibots

Board game agent implemented with adversarial search algorithm Minimax with Alpha Beta Pruning.

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The University of Melbourne, Artificial Intelligence (COMP30024), Group Project, Adversarial Search with Minimax and Alpha Beta Pruning in board games

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