2024-04-29 - FIXED: When in youtube fullscreen mode, playback speed menu would flicker and disappear without allowing the participant to choose an option. (Sponsor: CortexEvolution) 2024-04-07: - NEW: Youtube videos have a "Native Controls" option in the builder sidebar. (Sponsor: CortexEvolution) 2024-02-25: - NEW: Optional google tag manager tracker can be configured for a relm via builder sidebar. (Sponsor: CortexEvolution) 2022-11-07 - NEW: The Animation component's "clip name" field is now a drop-down populated by the Model's animation names. - FIXED: Colliders move when an object is moved. Previously, a browser refresh was required. - FIXED: Colliders are deleted when an object is deleted. 2022-11-06 - NEW: The Face Map Colors component now has a numeric entry in addition to a slider. - FIXED: The Face Map Colors component now correctly switches when a new entity is selected. - FIXED: Low resolution screen share should be higher-res now. (Needs testing) - NOTE: Some dependencies have been upgraded, such as the rapier3d.js physics engine and the twilio-video library. As usual, let me know if you see any regressions. 2022-11-04 - FIXED: Uploading images and models (regression). - FIXED: Choosing a prefab from the "Add" panel broke (regression) - NEW: The Face Map Colors component now autodetects the facemap colors from the Model and presents a slider and color picker for each pair. 2022-11-03 - NEW: Sticky note prefab! When in build mode, visit "prefabs" at the bottom of the "Add" pane and choose "Sticky Note". - NEW: When in "Simple Mode", Document now auto-adjusts the size of the font, like a sticky note in Miro. - NEW: Document component has a "placeholder" field that allows you to customize the "Start collaborating..." text - NEW: Document component has a "Default Formatting" field that can be used to set the default font size and color when the document is empty. e.g. {"font": "quicksand", "size": "36px", "color": "#000000" } - FIXED: The JSON field type's textarea in the Modify pane was too large. - FIXED: The interaction system is now disabled when seated, so you can't accidentally insta-sit in seats nearby - REMOVED: The following prefabs have been removed: Card, Ground, Thing, Label, Wall 2022-11-02 - NEW: Audio zones for seated participants! There is now an "Audio Zone" field in the Seat component. Participants who sit in a Seat with matching "Audio Zone" identifiers will have a private breakout-like conversation together. Note that these Audio Zone identifiers can match with the Audio Zone component's zone as well (for example, if seating around a conference table should allow people to enter the same conversation as a nearby room--via virtual video conferencing...?) - NEW: Audio zones! You can now set up a region of space (cube, cylinder) that will cause the participants within to be in a private audio zone / breakout room. Use the Audio Zone component in combination with a Collider component to create this effect. Set the Collider's Kind drop-down to the new "Sensor" type. This is important as it allows participants to enter the space (i.e. not a barrier) but also trigger an effect (i.e. switch audio/video rooms). Note that it is NOT important that the Audio Zone completely encloses the participants. They just have to be touching it (via their body's capsule collider). 2022-11-01 - FIXED: Multiple re-entry causing many avatars if the preset avatar image was multi-clicked. - FIXED: The rotation tool no longer "resets" the angle with each mouse drag, and also properly respects the positions of all selected objects when rotating together. 2022-10-31 - NEW: Sitting on chairs! There is now a Seat component that can be added to any object. This makes the object interactive as a seat, and pressing spacebar when near the seat will make you sit on it 2022-10-29 - CHANGED: New icons for move/rotate/scale in Modify panel - CHANGED: Notifications now use a new library called svelte-toast, and are placed at the top of the screen. - FIXED: NameTag placeholder text (e.g. "Add your name") can now be translated. - FIXED: Mic select issue where a "preferred device ID" might be unavailable, causing default mic to not work 2022-10-28 - FIXED: Having an incorrectly formatted color no longer bars you from logging in - NEW: There is now a Video/Audio Settings button that takes you to the video-mirror (cam/mic settings) page. - NEW: If you click the Camera Toggle or Mic Toggle buttons, but the browser has not yet been allowed access to mic/cam, a visual indicator shows you should click the Video/Audio Settings button. - CHANGED: The Camera Toggle button now toggles camera, rather than sending you to the video-mirror page. - FIXED: The camera and mic should no longer broadcast when muted. This should fix the issue where, in full-screen mode, you could still see/hear people who thought they were muted. (Needs testing) 2022-10-27 - NEW: The dashboard now has a Sign Up and Sign Out capability. 2022-10-22 - NEW: 2d login screen (https://staging.relm.us/dashboard.html) - NEW (Build Mode): KeepOnStage component. When an object tagged with this component is off stage, it won't be removed/recycled like other objects are. Useful in conjunction with WebPage component when the iframe should not be destroyed, or when using large Images that need to stay in GPU memory. - UPDATED: Complete i18n coverage, allowing non-English translations to reach all parts of the app (thanks Amber!) - CHANGED: Language around gender has been replaced with "chest" to focus on avatar shape rather than role. 2022-10-11 - CHANGED: The two avatar presets for newcomers have been expanded to six to try to give more options to a variety of bodies and styles. (Note: this is first step towards making it easier to select something suitable during the initial landing--we plan at some point to change to a "random roll" with option to go into a detail view for customization). - UPDATED: More i18n translation coverage. (This means that the French and Chinese translations, once caught up, will have more control over all the places where language is used). 2022-10-08 - NEW: The Document component now has a "Simple Mode" which, when enabled, will make a Document more like a "sticky note". It allows participants to edit the document inside the 3D world, and vertically centers the text. - NOTE: Some infrastructure for the Dashboard view is included in this deploy. Specifically, a new HTML page, and a new way of splitting the webpack dependencies so that only the necessary JS need load for each part of the overall Relm app (i.e 2D vs 3D parts). This may have affected load time--TBD if it is faster or slower though. 2022-10-07 - NOTE: This deploy is purely a back-end change and should not affect anything. Filenames were changed and moved into subfolders during deployment. Let me know if you see anything amiss. 2022-10-02 - NEW: When a Document is created via copy/paste or through the Modify panel, it now gets a unique docId (rather than copying the docId). This prevents some confusing scenarios where people don't expect documents to be "linked" with the same content. - FIXED: Documents would sometimes not update when changing their docId - CHANGED: Render loop should be slightly smoother--uses the more reliable requestAnimationFrame method instead of setInterval even when framerate < 60fps - Add the last couple of fixes 2022-10-01 - FIXED: Conversation component can be dismissed by clicking anywhere on the screen. - IMPROVED: Conversation component transitions are smoother. - CHANGED: Conversation now takes up 1/3 of bottom half of screen (previously it would sometimes be quite small and unnoticed) - NEW: Sign In / Sign Up error messages are now translatable (i18n) - IMPROVED: The keyboard UX for Sign In / Sign Up has been improved, e.g. auto-focus on the first form field, pressing "enter" submits the form. - CHANGED: The toast notification is wider to accommodate longer error messages. - FIXED: Auto-pause does not engage when there is already a dialog open. - bring production up to date with staging 2022-09-30 - CHANGED: Chat panel now uses the standard Dialog with all of its styling (i.e. black & gold) - CHANGED: Invitation pop-up now uses the standard Dialog - FIXED: Quieted some unnecessary logs in the JS console - FIXED: The 'make admin' API call was not working correctly, and did not show an error when it failed. - FIXED: Possible slowdown due to physics engine spiral of death, where it would try to work harder with fewer and fewer available time slices - FIXED: Full screen video mode small oculuses should be correct (no more dups) - NEW: There is now a "Build mode" button. If you have build mode permission, you will see a button with "wrench" icon that toggles build mode (just like the Tab key). - NEW: If the buttons at the bottom of the screen (i.e. in the "dock") exceed the width of the screen (e.g. mobile devices), you can now scroll horizontally through the dock to see all buttons. - FIXED: A regression that prevented the Profile button pop-up from showing. 2022-09-29 - FIXED: Local portals work again 2022-09-28 - NEW: Relm occupancy stats! There is now a Portal Occupancy sub-type of the Html2d component that allows you to show how many participants are in the relm that a portal goes to. Enter the name of the relm you want to track in the Title field of the Html2d component. - FIXED: Loading progress numbers have been "wrong" for a while, which has lead to some weird things shown or missing at the beginning of a relm experience. If you see this happening and have build mode, just "move" something (anything) and it should correct the statistics; then reload to test. 2022-09-23 - NEW: Particles component now has an Initial P. Count parameter that lets you set the initial number of particles in the system. - FIXED: Particles systems can be moved without needing to refresh the page. - NEW: Particles component now has "Still" and "Raining" patterns. - NEW: Particles component's "Ring" pattern can now have particles "fall" towards the center. - CHANGED: Particles component's "Disperse (2D)" and "Disperse (3D)" has been replaced by "Explode", which can do both effects via changing its params. - CHANGED: The portal animation now looks better, with the "Ring" pattern having particles fall towards center. 2022-09-22 - IMPROVED: The Particles component has been completely revamped. The dependency on three-nebula has been removed. Particles are now GPU accelerated. More ways to control particles, and many sprites to choose from (from Kenney particle pack: https://www.kenney.nl/assets/particle-pack) - CHANGED: The portal animation has changed (will also undergo more changes soon) - UPDATED: The French translation has been updated 2022-09-21 - REMOVED: Variable framerate based on inactivity. (We now have "Graphics Quality" settings which deprecate the automated framerate backoff) - FIXED: Debug pane now shows FPS 0 when world is in paused state - FIXED: (maybe?) an issue with setInterval causing browser slowdown - FIXED: Remote portals are working again! A few issues have been resolved including multiple/duplicate avatars at the destination, failing to load, and other reliability issues. - UPDATED: Chinese translation 2022-09-20 - NEW: After 3 seconds of no mouse/pointer activity, the avatar's head will revert to center (looks more natural, especially when gathered in a circle). - FIXED: When there is an error during a yjs observer callback, the world should no longer "freeze"; instead, a warning message will be displayed in the JS console. - FIXED: Mobile users can now edit their name. - Bring production up to date with staging server 2022-09-18 - FIXED: When entering a relm with video OFF, then subsequently turning video ON, the oculus would not show above the avatar until the avatar was moved (e.g. arrow keys) or screen resized. This has been fixed. 2022-09-16 - NEW: Faster updates between server and all participants; less duplicate data is shared over the wire, and is shared less often (every 1/20 sec, instead of every 1/60 sec). This should result in a higher maximum simultaneous participant count! [Note: needs some testing] - FIXED: Ghosts of other participants should no longer appear after the participants leave a space 2022-09-13 - CHANGED: Slight change to skin tones and hair colors 2022-09-12 - NEW: There is now a "Graphics Quality" option in the Profile menu. Graphics quality can be set to "lowest", "low", "medium", "high", or "highest" (default is "medium"). - IMPROVED: Hair colors now have 7 options instead of 5. - FIXED: (regression) Keyboard controls in combination with shift key were sometimes not registering. - FIXED: (regression) Avatar walking animation could "moon walk" when left + right, or up + down keys pressed. 2022-09-09 - NEW: Avatar's unique color can now be selected via the Change Your Avatar panel (i.e. the participant's name's background color, and the oculus border color) - CHANGED: To run using the keyboard, use the Shift key instead of double-tapping the arrow keys. - FIXED: Color picker selection issues have been fixed, including a regression where picker would show up behind the dialog window. - IMPROVED: Skin tones in "Change Your Avatar" dialog are now more realistic and have 7 options instead of 5. - IMPROVED: "Change Your Avatar" has a cleaner look. Fewer lines, better use of gold accent color. - FIXED: When clicking a slider, you can now click the rail itself to "jump" to a position, rather than being forced to drag the knob. (Knob can still be dragged). 2022-09-08 - NEW: There is now a pop-up menu on the Profile button (see below). This menu now includes "Sign in / Sign out", "Language", and "Change Your Avatar" options. - NEW: There is a "Language" selection dialog in the Profile button (Translation is a work in progress; French and Simplified Chinese have the most support at about ~20% coverage) - CHANGED: The Avatar Builder button is now the "Profile" button - REMOVED: There is no longer a "Sign In/Sign Out" icon button (it is now part of the Profile button) - NEW: Language selection is now kept in localStorage so that it will keep your selection for next time (TODO: store your selection on the server if you are logged in) - IMPROVED: Language selection is now in the language of the participant (e.g. Chinese is 中文) 2022-09-07 - NEW: The 'q' and 'e' keys rotate the camera view left and right (respectively) by 90 degrees. EXPERIMENTAL - FIXED: Fire shows through collider visualization in build mode - FIXED: When viewing a Document full window, if another participant changed the page, there was a JS error. - FIXED: (regression) The "auto pause" feature did not show the pause dialog, so it was confusing why you were unable to move. 2022-09-05 - FIXED: Escape key works for dialog pop-ups (sign in / sign out) - FIXED: CSS styles on Panel Tabs, buttons, and entryways 2022-09-03 - NEW: UI refresh for Pause and Sign In / Sign Out dialogs - REMOVED: Mini-map (for now) since it is not working correctly and hasn't been since the objects-on-stage optimization - IMPROVED: i18n translation coverage (Thanks Amber!) - CHANGED: Button default look--it's now orange and curvier. - FIXED: Some of the Twitter OAuth flow has been fixed (but there appears to be another bug remaining that prevents login) 2022-08-30 - CHANGED: Avatar faces north on first arrival. - FIXED: Some spacing issues with toolbar + document in full window mode. - FIXED: Login screen shows up again (layer issue). 2022-08-29 - FIXED: Issue with the server that sometimes created duplicate permissions. This could sometimes result in admin losing admin. - NEW (Build Mode): The ability to group/ungroup a selection has been restored as a Toolbar button (keyboard shortcut: "3") - NEW (Build Mode): Toolbar buttons now have tooltips when mouse hovers over them. - FIXED (Build Mode): Toolbar icon background color changes even while hovered with mouse. - FIXED (Build Mode): Toolbar icons display consistent state (past tense, "enabled"/"disabled"). - IMPROVED: Pause menu toggle is smaller and less pronounced; click anywhere on background to unpause. 2022-08-28 - NEW (Build Mode): With admin permission, there is now a way to add multiple objects to the same asset in the Asset Library. Select multiple objects, then select "Add to Library". - NEW (Build Mode): Toolbar buttons that toggle now have a green background color when in toggled state. - FIXED (Build Mode): In the Add panel, the prefab buttons are back as a grayed option at the bottom of the panel. - FIXED: Images embedded in QuillJS documents are uploaded directly to our asset server rather than taking space in the (Yjs) Y.Doc. This makes images-in-documents generally useful since relm load time will no longer be affected by the size or number of images in Document components. 2022-08-27 - NEW (Build Mode): There is now a toolbar that shows buttons along with shortcut keys: - "1": toggles between "select object" / "select ground" modes - "2": toggles between "pan camera" / "rotate camera" modes - CHANGED (Build Mode): The build panel is now on the RIGHT hand side. This fixes a long-standing issue with the scroll bar, and makes the toolbar and debug pane fit better on screen. - CHANGED (Build Mode): The "Add" panel UI has been updated to make it clearer that there is a separation between the Asset Library and the "Upload" button. - REMOVED (Build Mode): The "Add" panel no longer has prefabs. It's intended that we begin to replace prefabs with the Asset Library assets. 2022-08-26 - FIXED: The drag plane is always relative to the avatar's position, not the object that is clicked on. - FIXED: The Oculus (video bubble) no longer gets "cut" by non-existing Oculuses (i.e. when someone else has their camera turned off). - FIXED: The ability to drag objects in build mode has been restored. Recently, there was a regression where objects could only be dragged if the center of the new TransformControls widget was clicked and dragged; now, any part of the object can be clicked and dragged to move on the XZ plane. - CHANGED: When in Build Mode, the camera dampening is reduced (faster camera panning). Panning speed remains the same for Play Mode. 2022-08-25 - NEW: WebPage component now has "Fit" attribute, just like the HDImage component (options are Cover and Contain). - CHANGED: HDImage background is now white for transparent images or images that do not completely cover the CSSPlane. - CHANGED: The Pause screen now fades the world behind it so it's more obvious that the world is Paused. In order to contrast with dark/black, the Pause component is now white. - NEW (Build Mode): There is now a Projector component that can be used to project your video or shared screen onto a surface such as a TV or screen. 2022-08-24 - NEW: WebPage component can be clicked in play mode to go "full window". - NEW: WebPage component now has a "Cover Image" which can be customized. This replaces the former automated "screenshot" capability. - CHANGED: WebPage components can no longer be interacted with while in their 3d place (i.e. play mode). - FIXED: HDImage component no longer shows full-window overlay when switching back to build mode. 2022-08-16 - FIXED: YouTube component was missing Embed ID 2022-08-14 - NEW (Build Mode): Click and drag using the right mouse button to rotate the camera angle. - NEW (Build Mode): Avatar controller directions are camera-axis-aligned rather than world-axis-aligned. - NEW: When returning to play mode from build mode, the camera moves to center the avatar on screen, and rotates to regular play mode angle. - CHANGED (Build Mode): You can zoom farther away (compared to play mode). - CHANGED (Build Mode): Regular click + drag no longer creates a selection box; instead, it pans the camera. 2022-08-13 - FIXED: Brief CSS3D flash when object enters stage. - FIXED: When web page screenshot was unavailable, WebPage component would allow nonsensical CSS3D behind it. - FIXED: Initial camera angle was incorrect for a single frame when world initially loaded. - FIXED: Directional light moved very slowly to its correct position when world initially loaded. - FIXED: Colliders in build mode no longer share the same transparency; fixes an issue where all collider meshes could turn opaque. - FIXED: TransformControls, when dragged, could also occasionally cause an HTML drag to occur if cursor was over an img tag. - IMPROVED: Accessibility alt text for img tags representing screenshots of websites. - FIXED: White ghost error state should be fixed. Appearance data is now transmitted alongside position data. This probably a transitional state, prior to geckos.io fast updates. NOTE: This may slightly reduce the max number of people in a room. - UPDATED: We're now using Webpack 5.x (from 4.x), which gives us a more modern deploy, slightly smaller files, improved future-proofing for compatibility with certain libraries (such as postprocessing) and updated security dependencies 2022-08-12 - FIXED: Sitting and hand-raised animations work again - CHANGED: Camera has slightly slower, smoother movement. NOTE: It's now easier to change the camera angles via code. This supports future development where build mode and play mode camera operation will diverge. 2022-08-08 - CHANGED: Removed "zoom-in" effect when world finishes loading - FIXED: Participant name is now slightly above avatar's head when video oculus is disabled (previously, it floated high above the head). - FIXED: Inaccuracy causing a black border around CSS3D objects has been removed. - NOTE: For self-hosted servers, it is now easier to set the camera angle using the CAMERA_ANGLE constant. - Update production 2022-08-07 - IMPROVED: Fire material has slight speed improvement when used multiple times in a scene. - FIXED: Deprecated TranslucentOptions are now ignored (not reported in JS Console) - FIXED: When zooming with scroll wheel, FPS increases to 60 and there is less flashing of objects as they re-assemble onto the stage. - FIXED: Video support on mobile - FIXED: Equipped item did not show its model when attached to the avatar. - This updates Prod to include everything in Staging 2022-08-06 - NEW: The TransformControls buttons are now visible when multiple objects are selected, so you can switch from translate to rotate (for example). - FIXED: TransformControls now moves all selected objects, instead of just the one to which the TransformControls are attached. - FIXED: TransformControls now rotates all selected objects when in "rotation" mode. - FIXED: Implicit colliders are positioned at the center of their model, and the physics boundaries are calculated correctly if the scale changes. - FIXED: Number dragger would sometimes not keep final value. - FIXED: Modifying the collider size repeatedly would sometimes make the shape & collider disappear, requiring starting over. - FIXED: Some editor properties that were meant to be hidden are now hidden again (e.g. entityId in the Transform component) - FIXED: Former avatars have been restored, due to some issues with normals & animations in the latest set. 2022-08-04 - NEW: A Translucent component allows designers to add translucent effect to any object. In addition, changing the End Opacity allows an object to become translucent when obscuring the participant's avatar. - REMOVED: No more TranslucentOptions (they are part of Translucent now). - CHANGED: Objects are not translucent-by-default when obscuring the participant's avatar. 2022-08-02 - NEW: Error Cat! When a model does not load properly, an Error Cat will show the reason why. If you would like to hide the Error messages, there is a new "Show errors" toggle in the Debug pane (Ctrl-D). - FIXED: Image component no longer needs to be reloaded to see changes; it also uses the Asset component to load its texture. NOTE: Old Images will need to be updated to use the Asset component. - FIXED: When HDImage is clicked, it will always "contain" in full window mode so that participants can see the whole image, even if it came from an image in "cover" mode. 2022-07-31 - IMPROVED: Interactable items are easier to reach if they are higher up, or near the avatar. - FIXED: Holding "spacebar" picks up items again. (regression) - FIXED: Fire animation speed stays constant even with framerate (FPS) fluctuations - FIXED: Fire texture sometimes did not load properly creating "faint/wispy" looking fire 2022-07-30 - NEW: Server endpoint /relm/edit has updateEntity, createEntity and deleteEntity variants. This allows external services such as n8n to modify, create, or delete entities and their components within a relm. See postman collections json in server/docs for more details. (Thanks @William!) - NEW: Avatar puts arms out when falling (T-Pose; at some point we will replace with a proper "Falling" animation). - FIXED: Flying in build mode (spacebar) works again. - FIXED: Asset loading issue caused when entities inactivated (off stage) during initial relm load. - FIXED: Avatar animations don't "flicker" when running down stairs. - IMPROVED: Framerate optimization by only calculating updateMatrixWorld once per object3d - IMPROVED: Transform Controls gadget interface is simplified. Unnecessary planes have been removed. Translation gadget's central area is now used for XZ plane translation. Colors match Relm color palette. - CHANGED: Default invitation "maxUses" is now 20 (instead of 1). - FIXED: Avatars no longer slip/slide down stairs when standing still - FIXED: Delete / Backspace key should delete in build mode again. 2022-07-26 - NEW: Logins! You can currently log in via email + pass code, and we will soon enable login via 3rd parties such as google, facebook, linkedin. - FIXED: Some browser key combinations were not working due to our having disabled them. 2022-07-19 - NEW: When glTF fails to load, an Html2d Info box shows the Error message hovering over the thing that failed to load. - FIXED: Html2d Info boxes no longer allow the "click" to go through to the world/background when intending to open or click URL. - FIXED: Undo/Redo should be working again. 2022-07-14 - FIXED: Modify panel's draggable number adjustment-by-dragging defaults to 0.01, except for rotation, which defaults to 1.0 - FIXED: Oculus size in "full screen" conference mode is now correct (previously, the oculus was tiny, and the name of the person would overlap and obscure it). - FIXED: Equipped items can be seen again. 2022-07-13 - FIXED: When the TransformControls go off-screen in build mode, it no longer causes a JS console error loop. - FIXED: The "translate", "rotate", and "scale" TransformControls switcher buttons in the Modify panel are working again. - FIXED: Components with Vector2 type such as CSSPlane, Document, and Image have been restored so that their X/Y values can be updated. - NEW: Collider component has a "Rotation" field. This can help make collider shapes more naturally line up with their 3d model or shape. - FIXED: Chat bubbles were sometimes not shown - FIXED: Deleted components were not always synced to other participants, so they would (for example) continue to see a shape or collider when in fact it had been deleted by someone else. - FIXED: An issue with collider visibility in build mode when adding/removing a collider. Previously, it was required to leave build mode and re-enter build mode to see the collider that had just been added or removed. - FIXED: Number entry fields in Modify panel are more consistent in look and feel. Pressing "TAB" key switches to next field as expected. - CHANGED: Rather than using the "shift" key to select Ground objects, you should now press 1 (numeric key 1) to toggle "advanced selection mode." There is no longer any ambiguity between "shift to select several objects" and "shift to select the ground". 2022-07-12 - IMPROVED: Significant speedup (framerate) for larger worlds. Relm can now tell what is "on camera" and only spends CPU time on active objects within that view. Objects that are "off camera" are put on ice until they are needed. - NEW: An Asset component contains glTF or image data for other components such as Model or Shape (see below). - CHANGED: "Ethereal" collider type is now "No Collision" collider type. - CHANGED: The Collider component has been completely re-worked. There are several new fields, including "Kind" and "Size". The corresponding RigidBody no longer exists (use Collider "Kind" attribute instead). - CHANGED: The Model component has been completely re-worked. An accompanying Asset component is now required. There is a Compatibility toggle that can be used to help smooth the transition to the new Model component. - CHANGED: The Shape component has been completely re-worked. An accompanying Asset component is optional. If present, it will be used as the texture. - FIXED: Objects that obscure the Avatar are accurately calculated again so that they become transparent. - FIXED: A long-standing bug where models with a large "Y" dimension were not properly re-sized to a 1x1x1 "standard cube" when initialized. - FIXED: When other avatars were inside a collider and in "build mode", they would jitter/vibrate to other observers. - FIXED: The Asset type in the Modify panel accepts pasted text (e.g. a .glb URL) - FIXED: Dynamic physics objects now have some friction so they don't bounce and roll infinitely. NOTE: Because this is a major refactor, I expect some things will have broken, or may behave slightly differently. Let me know if you see things that need attention. Thanks! 2022-07-08 - NEW: Video oculus no longer overlaps with other video oculii (?). People meeting together look a bit like a hexagonal hive. - NEW: With the debug pane (Ctrl-D) you can now set the framerate (FPS) and keep it locked. - FIXED: An issue with portals that prevented collision events from triggering properly. - NOTE: A few optimizations here and there as well. 2022-07-05 - NEW: The Debug pane (ctrl-d) now has a "debug physics" toggle. When enabled, it shows an overlay of what the physics engine "sees". - NOTE: "Rapier3d" (javascript library for 3d physics) has been updated to 0.8.1. There may be some slight performance improvements. 2022-07-04 - FIXED: The background is no longer extremely bright due to the Bloom effect - NOTE: "Three" (javascript library) has been updated from 0.131.0 to 0.141.0. This is a fairly large jump. I made a few changes to bring our code up to date. I noticed a few minor changes, such as Diamond colors and possibly the Bloom effect are different. 2022-06-27 - NEW (build mode): Move, rotate, and scale controls directly on the object. Note that you can switch to "move", "rotate", or "scale" using the new buttons above the Transform component in the Modify panel 2022-06-25 - Bring production env up to date with staging - FIXED: Slight mismatch between walking animation speed and avatar movement speed. (specifically: you should be able to import relms, including documents, that were exported from staging relms) - FIXED: An issue when importing a relm would cause duplicate objects with the same ID, which in turn caused loading issues and inability to "delete" objects. 2022-06-24 - FIXED (build mode): Documents & their contents should now be exported / imported & cloned to new relms. - FIXED (build mode): Changing a Document's docId now immediately reflects the change, rather than requiring a reload. - FIXED: In full-screen video mode, the text "undefined" was showing at the top of the screen. - NEW: Documents can have multiple pages. There are two new buttons overlaid on top of a Document--"next" and "previous"--that let participants navigate forward and backward through various pages. NOTE: To create multiple pages in build mode, add a JSON array to the "Pages" field. For example: ["doc1", "doc2"] would yield a 2-page Document. - FIXED: When uploading an image, it uses the image's aspect ratio for the contain boundary. - NEW (build mode): The Color Picker has a section that can be opened to type in or paste hex / hsl / rgb colors. - CHANGED (build mode): The Color Picker now has 18 color swatches max instead of 12. 2022-06-22 - NEW: Documents (e.g. whiteboards) have two new font sizes: 36 & 40 - CHANGED: Documents no longer have "underline", and "strike-thru" is now part of the Bold/Italics section. - FIXED: Documents allow adding URL/Links. Previously, the pop-up link entry window would close as soon as you focused it. - FIXED (Build Mode): WebPage component now has visible URL in editor. 2022-06-21 - NOTES: - Updated some libraries, including uuid and uppy (file uploads). - Changed isPublic flag for relms to a more flexible publicPermits object. This allows us, for example, to make it so a relm is publicly editable. - NEW: The Relm backend now supports cloning relms without giving access to the parent/original relm. - FIXED: Asset library thumbnails. - Bring Production environment up to date with latest changes 2022-06-20 - NEW: Internationalization (i18n) support. The client/src/i18n/ folder contains languages--currently en and fr. Only a few basic phrases have been made available for translation at this stage. This update is intended to open the doors to begin translation efforts. - NEW: RELM_TITLE, RELM_LANG_DEFAULT, and RELM_FONTS_URL are now env vars available when building relm-client. The RELM_FONTS_URL is intended to replace fonts.googleapis.com because it is not GDPR compliant (google tracks you). Uses google-api-compatible https://fonts.bunny.net/css instead. 2022-06-17 - NEW: I've added Umami self-hosted analytics script to staging and production. Setting the environment variable RELM_ANALYTICS_SCRIPT to the HTML that you would like embedded in the page will embed the script. Example: RELM_ANALYTICS_SCRIPT= - NEW: When building the relm-client frontend, there is now a RELM_SERVER environment variable that must be set. This is a more robust way of configuring the client to talk to its server backend, without custom "if" statements in the code. 2022-06-14 - CHANGED: All code references to x-relm-id, secureId, postman relmId, playerId and participantId referred to the same thing, and have now been updated to participantId for consistency and less confusion. Browsers that store the participant's ID with the deprecated secureId will still be honored, but new sessions will use participantId. - NOTES: 1. The database table players has been renamed to participants and columns with the name player_id have been renamed to participant_id. 2. Also note that the Postman collection documentation has been overhauled to use these new participantId names. If you have a Postman environment stored, you should update relmId to participantId and relmSig to participantSig. 2022-06-11 - NEW (Build/Deploy): There is now an "AV_ENABLED" client config flag that can be set to false if audio/video capabilities should be disabled for the entire environment (all relms). - NOTE: We have moved to a new server for PRODUCTION! It's much larger (48 GB of memory / 1 TB hard drive) and should be able to host us well into the future. However, all relms have been removed on production. I took a snapshot backup and can restore any individual relm as-needed. 2022-06-09 - NEW: When in full-screen video mode (for both camera and screenshare), all participants' Oculuses (occulii?) are now visible. - FIXED: When playing a youtube video, your mic will be muted so as not to add audio feedback for others. - FIXED: Visiting a relm with a trailing slash caused it to say the relm "does not exist." - FIXED: The "invite" server API is now like the new "relm" API: the relmName is expected to be passed as part of the JSON body, rather than as part of the URL. - NEW (Build Mode): There is now an HD Image Css3D component that is different and generally better than a regular Image component: - it has higher definition & looks crisper - it is not subject to world lighting conditions - it can be clicked to view full-screen - CHANGED: If you use the "Upload" button in the Add panel it will now result in an HD Image being added to the world. By default, it is Draggable. 2022-06-08 - NEW: There is now a /relm/clone API endpoint that allows you to clone a relm without special admin permission, as long as the relm you are cloning grants you permission to do so. This is a step towards a "trial mode" for relm where visitors can have their own relms to play with. - CHANGED: The server API has changed from /relm/[relmName]/[action] to /relm/[action], and the relmName must now be passed as part of the JSON document. Most API endpoints are now using the "POST" method since it allows for this information to be passed via the JSON document. - FIXED: Video should be more "even" for everyone, as we've changed from "collaboration" mode to "grid" mode on the Twilio server. Needs testing. - FIXED: Regression in the server that made the server unaware of relm content if the relm had not previously been loaded into memory. - NEW: If a relm is set with cloning permissions, participants can now be sent to /[relmName]/new and Relm will create a new, cloned copy of the base relm (/[relmName]), and redirect them to that new clone, with permissions set according to the base relm's settings. 2022-06-03 - CHANGED: Avatar's name is now shown as a Name Tag beneath the Oculus. The Name Tag can be edited, just like the label used to be editable. - CHANGED: Rather than being white for all participants, the Oculus' perimeter color now matches the participant's unique color. (Note: participants will at some future time be able to choose their "unique color"). - FIXED: Bug in video-mirror that prevented "Continue" button from continuing when video is unavailable. - FIXED: Oculus has less jitter because it uses subpixel accuracy for its position. - FIXED: The "Thing" prefab has returned, re-enabling uploading of GLBs. - FIXED: Duplicate avatar when clicking someone else's Name Tag. 2022-05-27 - NEW: There is an Invite button that can be used to invite others to the relm, if you have invite permission yourself. 2022-05-25 - NEW: The Item component now has Held Position, Held Rotation, and Held Scale properties to make it possible to orient the item properly when attached at the hand, back, or head. - CHANGED: The minimum duration for a "long press" with the spacebar has been reduced to 350ms (from 1000ms). - FIXED: All participants can see what others have equipped. - FIXED: Bug that duplicated the presence of an equipped/held item. - FIXED: Equipped items' FaceMapColors weren't being applied. 2022-05-24 - NEW: The Item component has an "Attach To" field where you can select where the item attaches to the avatar when equipped, e.g. Right Hand, Head, Back. - NEW: Held objects now look like themselves, rather than the "red box" placeholder. - NEW: The Diamond prefab now has an Info pane (Html2d) to show a label or link. - CHANGED: The Rock prefab's Info pane (Html2d) is now zoom variant. - FIXED: Dropping an item attached to the back no longer decapitates the avatar. 2022-05-23 - NEW: Objects with the Item component can now be taken in Play mode (long-press on spacebar) and dropped (press 'z' key for now)! This is an MVP inventory system. Lots more to work on to make it more visual / intuitive. - NEW: When you have at least one item in your inventory, your avatar will show you carrying a red box (for now). - NEW: The Item component now has a "power" field where you can enter things like "make:Rock" or "make:Box". A participant holding such an item will be able to make rocks or boxes by pressing space bar IF they are currently holding the item with that power. - FIXED: Items are dropped in front of the avatar, rather than centered within the avatar. 2022-05-21 - NEW (Build Mode): You can now add a Whiteboard via the prefab list ("Add" panel, near the bottom of the list of buttons). Each whiteboard added is unique as expected (but you can edit the docId if you want it to sync with another whiteboard). - CHANGED (Build Mode): The "YouTube TV" prefab button now says "TV (youtube)". In addition, this creates a box with the new YouTube component, rather than Renderable component. The "TV" is no longer a parent/child pair of objects. - CHANGED (Build Mode): The "Web Page" prefab button now creates a box with the new WebPage component, rather than Renderable component. The "Web Page" is no longer a parent/child pair of objects. - DEPRECATED (Build Mode): The "Renderable" component should no longer be used. We will keep it around for a while, but you should use Document, YouTube, or WebPage components instead. - DEBUG NOTE: Whenever a getUserMedia request is made, we now log it in the JS console. This may be useful as we attempt to figure out why some people cannot use their webcams ("Use Cam and Mic" button looks clickable, but nothing happens when clicked). - NEW (Build Mode): You can now add a "Rock" via the prefab list in the "Add" panel. Rocks are randomly shaped and colored, with Draggable and Clickable preset. When clicked, they can be labeled via an Info component (Html2d). This type of Rock is currently being used in Hakomi-like coaching sessions. - FIXED: Sharing a screen with different proportions/dimensions than the viewing screen now "contains" the screen when viewing so you can see the whole thing. - FIXED: Browser screen sharing overlay should now stop when screen sharing is done. (Needs testing). 2022-05-13 - NEW: Documents have box shadow and animated pop-up - Bring production up to date with staging environment - FIXED: Removed additional saturation/brightness in video feed 2022-05-12 - NEW: In play mode, you can click a Document and it will show a pop-up version that is easier to edit. The pop-up is screen-aligned and proportional. - NEW: Documents can be made visible/invisible. - NEW: Text within Documents can be set to one of 5 fonts: Helvetica (Sans-Serif), Quicksand, Cormorant Garamond, Oswald, or Square Peg - NEW: Text can be changed to various sizes. - NEW: Text can be changed to various colors. - NEW: Document can grow beyond the bounds of the CssPlane and be scrolled when in pop-up view. - NEW: CssPlanes (and hence, Documents) have a new "Offset" value that allows them to be in front of, or to the side of the object they are connected with. - CHANGED: The Document rich text editing Toolbar is no longer embedded inside the CssPlane. Instead, it hovers near the top of the screen if the Document is set to 'editable'. - FIXED: Twilio screen sharing quality should be good now. - DEBUG: When a GLTF fails to load, the JS console will show the URL of the GLTF so it can be debugged. 2022-05-07 - NEW: A "Document" Component that allows for rich text & collaborative text editing! This new component uses QuillJS in the backend (rich text), combined with Yjs (collab editing). Currently, you must also have a Renderable component, and a CssPlane component to make a Document. - NEW: The CssPlane Component now has a "Rounded Rectangle" type. This means youtube videos, web pages, and the new Document component type can have rounded edges even though they are actually CSS/HTML components. - NEW (API): The server has a new API endpoint, /relm/[relmname]/edit that allows to programmatically change any object property of a relm. - FIXED: Copy-to-clipboard issue when trying to copy the Object ID from the Modify panel 2022-05-06 - FIXED: Issue with dependencies that caused an error when calling the server API, e.g. to create a new relm 2022-04-28 - NEW: Conversation UI! Add help, guidance, or storyline to relms by making NPCs talk to the participant. This works differently from speech bubbles--whereas speech bubbles are visible to everyone in the world, the Conversation UI only appears on the screen of the participant that triggered it. NOTE: To make multiple paragraphs or "sections" that the participant needs to click through, separate sections with "---" (three dashes). Not yet implemented for mobile-sized screens. - FIXED: Conversation UI works in Mobile. - NEW (Build Mode): Assets can now be deleted by pressing the "X" button next to the asset size. 2022-04-26 - CHANGED: Audio volume now has automatic gain (meaning people with different mic volumes should sound more like they have the same mic volume, if possible) - CHANGED: Speech bubbles not attached to avatars no longer have a "close" button (removed because it was buggy) - FIXED: Zoom-variant speech bubbles are now anchored properly to the NPC/thing they are representing (speech bubbles would work fine when "Zoom Invariant" was true, but not when false) - FIXED: Oculus no longer covers avatar's face (regression due to speech bubble change) - FIXED: Speech bubbles don't change size in awkward ways as much as they used to (e.g. simply walking around would change others' speech bubble sizes due to browser layout engine) 2022-04-01 - NEW (Build Mode): Renderable has a 'visible' property that can be used to turn CSS3D things such as videos and web pages on and off. NOTE: unfortunately, the "punch-through" is still visible, so when not visible it may look like a black box for example. Needs further thought, and maybe a refactor so that all things can be set to visible true/false. 2022-03-30 - FIXED: Oculus height was not showing properly from remote perspective (it looked correct for "self") 2022-03-29 - NEW: When participant does not move their avatar, the world framerate is slowly reduced to improve CPU/battery life. Minimum FPS is currently set to 20 (Experimental). - FIXED: When many participants were in a relm, there was a slow-down due to an inefficient handling of avatar transform data (N^2). - NOTES: Refactored several aspects of multi-player data distribution. Things should work as before, but it would be helpful to test that nothing has broken. 2022-03-25 - FIXED (Build Mode): Copy/paste tries to accommodate the position of the avatar so that things copied are at the same height as the avatar when pasted. 2022-03-17 - CHANGED: Updated Relm logo to new design - REMOVED (Build Mode): TransformEffects component (deprecated) 2022-03-15 - FIXED: A few small UI fixes for Info box, e.g. mouseup caused edit mode to flicker on then off in some cases - FIXED (Build Mode): Adding objects did not always show up at the height level (y position) of the builder's avatar. 2022-03-14 - NEW: Html2d objects can toggle "zoom invariance"; in other words, labels can grow and shrink based on camera position so that they appear to be "in the world" rather than hovering above it in the UI layer. - NEW (Build Mode): A "Zoom Size" property for Html2d component now makes it possible to adjust the non-zoom-invariant size of text. - FIXED: When avatar name is empty, it can still be edited. Shows a pencil icon. - REMOVED (Build Mode): Html2d "Label" type no longer has draggable toggle. - CHANGED: The Info box (Html2d type) now has a more consistent UI, regardless of whether or not it is "editable." An arrow facing forward/down indicates whether it is expanded, and a button with pencil icon toggles "edit" mode 2022-03-13 - FIXED: When a Component is deleted, it is now synced and removed from everyone's world document. - FIXED: When avatar is near a Draggable, it no longer highlights the Draggable object as if it can be interacted with via spacebar. - FIXED: When in full-screen video conference mode, the "Close" icon is now larger and has a black outline so it can be seen more easily. - FIXED: Warn when _facemaps attribute is not present in changeFacemapColor rather than crashing. - IMPROVED: When in full-screen vidoe conference mode, the framerate of the world in the background is reduced to 1 fps to save on CPU/GPU. - Bring production up to date with staging 2022-03-11 - FIXED: Others' video feed no longer freezes when entering video-mirror and returning - FIXED: Multiple audio publications caused "robotic sounding" voice when returning from video-mirror - FIXED: Local video oculus would show even when video was not requested, and even though others (correctly) did not see video - FIXED: When no video camera hardware is available, fall back to audio-only (mic) mode. Update video-mirror dependency to 4.4.0. 2022-03-10 - NEW (Build Mode): Draggable component has new "snap to grid" option with settings for size of grid and offset. - NEW (Build Mode): The import/export screen now imports and exports settings and entryways - FIXED: A bug where objects outside of the maximum world size would cause a freeze (world max extent is currently (-250, -250, -250) to (250, 250, 250)) - FIXED (Build Mode): Drag-to-select box direction was incorrect when SHIFT key held. - FIXED: Video no longer freezes when returning from video-mirror screen 2022-03-09 - NEW: There is now a Draggable component. When added to an object, the object can be dragged by participants in play mode. (Useful for games like chess and checkers!) - NEW: When hovering with mouse in Play mode, interactive items show outline (i.e. if the object has one of Clickable, Item, or Draggable components). - FIXED (Build Mode): When entering build mode, interactive objects' outlines disappear (since they are no longer active/interactive in build mode. - FIXED: Avatar control via mouse/touch works again. - FIXED: Additional error preventing 2 or more participants from joining (due to xz/XZ variable rename) - FIXED: When a youtube video is stopped, it resumes when clicking on another youtube video (as a result, both are playing) 2022-03-08 - NEW (Build Mode): The Settings panel now has a Proximity Audio toggle, which can be configured per-relm. The related button has been removed from the UI overlay. - NEW (Build Mode): The Clickable component has a dropdown for axis when set to "Flip Over". - CHANGED (Build Mode): The "rotation" numbers in the Transform component are now Degrees (instead of radians). - CHANGED (Build Mode): The Clickable component defaults to "Toggle Html2d" again - CHANGED (Build Mode): Dragging number values in the Modify panel used to depend on the size of the value, but was confusing. It is now more consistent: - Transform/position values change by 0.01 - Transform/rotation values change by 1.0 degree - Transform/scale values change by 0.01 - Other values change by 1.0 - IMPROVED (Build Mode): Library Asset search in Add panel is faster and more stable. - NOTES: This deploy regularizes the server API (back end) and may include some regressions in things that make API requests such as permissions and asset library. 2022-03-03 - FIXED: Error in TransformSystem that could happen under recursion condition (see screenshot above). 2022-03-02 - FIXED: Walls are visible again - FIXED: Diamonds spin again - FIXED: It was possible to create Clickable links that contained javascript or other possible security concerns. Clickable URLs are now filtered to prevent this. (Normal http: and https: links are fine). - CHANGED: Camera does not zoom into web pages any more 2022-03-01 - NEW (API): Admins can access a new /asset/library/update API endpoint to change asset metadata. For example: { "assetId": "97ad91ab-a7fe-4e8a-8cd0-ef058e66b72d", "name": "Stout Green Tree", "description": "A wide green oak tree", "tags": ["furniture"] } 2022-02-28 - NEW (Build Mode): Add panel assets are paginated with 'Prev' and 'Next' buttons. - NEW (Build Mode): There is now an Item component that can be added to objects. This indicates an item will (in future) be able to be picked up by a participant. (NOTE: Inventory / picking up not yet implemented). - NEW: An object that has the Item or Clickable component will now show an outline around it when the participant is nearby and facing the object. - NEW: Pressing "Space Bar" on an outlined Clickable will trigger its action (e.g. flip, toggle Html2d etc.) - FIXED (Build Mode): The Transform component's "rotation" property should work properly again when dragging the number values. - FIXED: Wall System error that prevented a relm from loading - FIXED: Error when deleting objects. - FIXED: Double-tap to run now works from a stand-still. - CHANGED (Build Mode): Outlines are now white & gray instead of green (due to some technical issues). - IMPROVED (Build Mode): Add panel has some formatting love. You can also now "close" the selected asset from the library. - IMPROVED: Initial framerate at world-load time should be slightly faster due to all objects starting as non-visible except those within the view of the camera. 2022-02-27 - FIXED (Build Mode): "Copy" shortcut key (e.g. Ctrl-C / Cmd-C) should work again without needing to first click-focus on any arbitrary elements. - IMPROVED: Motion that originates from the physics engine (such as avatar motion) is smoother than it was when framerate is between 30 and 60 fps. 2022-02-25 - FIXED: After deleting flames, the world freezes - FIXED: Clickable shows URL text field for both Open URL & Open URL (new tab) - FIXED: New relms (specifically, relms with fewer than 9 objects) should not throw an error - FIXED: Support WebGL1 context for iOS devices - IMPROVED: Using a potentially better/faster anti-aliasing technique called multisamping (MSAA) - IMPROVED: Html2d options are a little more organized, especially for "Info" type. - NOTES: - Bring all of latest changes to production environment - Speed improvements, editing improvements, interaction with objects, outlines, Firefox compatibility for youtube videos, etc 2022-02-24 - NEW (Build Mode): Bloom Effect! Creates a glow/aura around brightly colored objects. - NEW (Build Mode): Selected green outlines pulsate gently. - FIXED: Speech bubbles are once again attached to their avatar. - IMPROVED: Faster framerate / render speed in medium-to-large relms. NOTE: there are a couple of regressions that I'll work on in future: 1. Some objects appear/disappear suddenly (especially tall objects at the moment). This is due to some inaccuracy in the algorithm that determines what is "on screen". 2. Some large objects do not go transparent when they should (e.g. roof, wall). This, too, is due to the algorithm only knowing about the "center" of things, rather than their boundaries. 2022-02-21 - NEW: Performance panel has a "High-def" mode toggle. If you have a high-resolution screen, you can use this to improve the crispness of images, text, and other details in Relm. (In future, this will probably be "auto-enabled" when FPS is high). - NEW (Debug): Framerates higher than 60fps can be tested by setting relm.setFps(null) in the javascript console. It's also possible to pin the framerate to a specific number, e.g. relm.setFps(60). - IMPROVED: Performance in some situations: - Simplified physics loop - Only update objects' world transform when underlying transform has changed - IntersectionFinder is slightly optimized - Shader details are only queried when viewing them on the performance panel - NOTES: - updated three.js dependency to 0.131.0 2022-02-20 - CHANGED: (Experimental) Render process uses post-processing effects. 1. Rendering might be slower on some hardware (need to test) 2. The 'outline' in build mode now uses a post-processing effect that looks better than our mesh-only outline 3. The anti-aliasing effect is slightly lower quality, due to the built-in SMAA being better than the post-processing FXAA algorithm 2022-02-18 - NEW (Debug): relm.showAll() will show all objects as a scrollable image overlay. (Step toward Inventory system) - NEW (Debug): There is now a "Photo Booth" class that can be used to convert 3D objects to HTML images. This capability is a dependency of the upcoming Inventory work. To see a photo of an object: object = relm.getObject3D(5); img = relm.photoBooth.showShot(object). Change the number (e.g. 5) to other values to see other objects. 2022-02-17 - NEW (Build Mode): There is now a Camera pane in settings, and the Field of View of the camera can be adjusted per-relm. This is mostly for experimentation at this point, to see if there are better defaults than the "35 deg" value we chose long ago. - FIXED (Debug): relm.topView() doesn't rotate strangely, and keeps "north as north". 2022-02-15 - NEW (Debug): In Javascript console, you can call relm.topView() to get a top view of the world. It takes an optional parameter, so you can adjust the height, e.g. relm.topView(100) - NEW (Debug): Added ability to pan while in topView mode - NEW: YouTube videos respect proximity audio when participant has the setting enabled. - FIXED: YouTube videos don't flicker when entering build mode or when going behind them (transparency-related). - FIXED: YouTube player on FireFox works better now--you can play and pause. - FIXED: YouTube player only requires single click to play. - FIXED (Build Mode): Components with editable string type works again (e.g. Embed IDs for youtube videos) - FIXED (Build Mode): "Renderable" component's pane correctly shows its title. - FIXED: Youtube Videos with "Always On" (now "Force Embed") didn't do anything. Now it forces the renderable to use an iframe. NOTE: this slows down some browsers, especially firefox. - CHANGED (Build Mode): "Always On" Renderable setting for youtube videos is now called "Force Embed" to more clearly describe what it does: it forces an iframe to be embedded immediately, rather than covering with an image before activation. - IMPROVED: CSS formatting for components' editable strings, vector2, and boolean (switch) types are more consistent and compact. 2022-02-10 - NEW (Build Mode): There is a new "Card" prefab option in the "Add" panel. - NEW (Build Mode): The Clickable component has a "Flip Over" option. When clicked in play mode, the object will flip over. - NEW: When the auto-pause feature is disabled, the "re-center camera" pop-up is also disabled. 2022-02-09 - NEW: When sitting / standing, the video oculus eases to a correct height above the avatar. - NEW (Build Mode): Model assets and other assets (eg. shape textures) can be uploaded directly. - FIXED (Build Mode): Model assets can be changed - FIXED (Build Mode): A few minor styling issues 2022-02-08 - NEW (Server API): Added a new API endpoint at `GET /relm/[relm]/variables` to retrieve all scripting variables (must have edit / build mode permission). - FIXED: Clickable / TOGGLE was not working. Clarified in build mode that it is now only for toggling Html2d visibility. - IMPROVED: Various styling of Add / Modified / Settings panels. 2022-02-07 - NEW (Build Mode): "Actions" tab for scripting actions. It's pretty barebones right now, but eventually we'll get a better UI on it. - NEW (Build Mode): Clickable component can make Changes to variables. For instance, if a variable named "door" can have values "open" or "closed", Clickable can set these states. - NEW: Remote portal shows sparkles when used. - FIXED (Build Mode): Modify panel was preventing numbers from being entered as values. - CHANGED (Build Mode): Add panel title is now "Add" instead of "Library" - CHANGED (Build Mode): Add panel has prefab items listed at the bottom (e.g. Youtube TV, Box, Ball, etc.) Moved from "Modify" panel. - CHANGED (Build Mode): Modify panel is cleaner; top no longer shows useless name; "Sleep" button has been removed. "Delete" button has been moved to bottom. 2022-02-06 - NEW (Build Mode): Clickable component has a "Cycle" type which can do advanced actions when a participant clicks the object, such as moving it around, changing the image/glb, or modifying other components. Currently requires advanced JSON knowledge. - NEW (Build Mode): Clickable component option to open in current tab or another tab. - CHANGED (Build Mode): Html2d component now defaults to the "Info" type since we are using Label less and less. - CHANGED: Speech bubble "close" icon looks nicer. 2022-02-05 - NEW (Build Mode): The "Add" panel now shows a preview of the selected asset with name, description, & tags. Clicking the "Add [name]" button adds the asset to the relm. - FIXED: An issue with WASM and browser caching. We should no longer see "physics engine unable to load" error messages. 2022-02-04 - NEW (Build Mode): Asset library! Admins can now add assets to the library via API calls, and creators can use the assets with one click to add to a relm. - CHANGED: The build mode tabs have changed: "Collections" -> "Add" "Editor" -> "Modify" "Export" has moved to a sub-section in the Settings panel "Performance" has also moved to the Settings panel - CHANGED (Build Mode): Upload button is now in Add Panel - CHANGED (Build Mode): "Group" and "Ungroup" button now shows up only when 1 or more objects is selected - CHANGED (Build Mode): "Entity Editor" has been renamed to "Modify" - REMOVED (Build Mode): Reset Physics button has been removed 2022-02-03 - NEW: Sitting-on-ground animation happens when you press number key 2 - NEW: Raising-hand animation happens when you press number key 3 - FIXED: Remote portals! (I think they really work this time) - FIXED: Video conference room is joined only if 2+ participants present (saves $$) - FIXED: Vertical scroll in Settings panel when there are more settings than fit in the window - CHANGED: Close speech bubble button is visible by default. - CHANGED: Waving animation happens when you press number key 1 - Release version 3.1.0 to production 2022-02-02 - NEW (API): You can export a relm via the API '/relm/[relmname]/content`. 2022-02-01 - NEW: Shadow maps enabled by default, with better dynamic coverage as you zoom UPDATE: Disabled shadows again. Not quite good enough yet. 2022-01-31 - NEW: Re-center camera button. Appears when your camera is off-center by about 4 units. - NEW: Sparkle effect on enter/exit local portal - NEW: Brighter world with HemisphereLight - NEW (Build Mode): Click on the mini-map to teleport anywhere there is ground. - NEW (Build Mode): Settings panel now includes ambient, hemisphere, and directional light color options. - NEW (Build Mode): Lighting Settings pane now includes Directional Light position. It must be entered as "x, y, z", e.g. "-5, 5, 2" - NEW (Build Mode): Lighting Settings pane has a "Reset Lighting" button - FIXED (Build Mode): Non-interactive colliders ("collide-in-build-mode only" colliders) can now be selected while Shift key is held. - FIXED: Chat history properly scrolls to bottom so you can see the newest message - FIXED: Mouse Up event over text when controlling your avatar via mouse/touchpad no longer gets you stuck in "Avatar control mode" - FIXED: participants teleport (not lerp) when entering local portal - FIXED: no more camera lurch/zoom on local portal entry - CHANGED: TV prefab default to "tipped up" for viewability - CHANGED: Camera starts zoomed out (overview) and zooms in gently. - DEBUG: Added 'THREE' global to access three.js constructors etc. 2022-01-30 - NEW (Build Mode): Relm now uses the system clipboard for copy/paste. This means you can copy/paste between browsers or tabs. - NEW: "Continue" button in video-mirror screen now has focus so you can easily press "enter" to start - NEW (Debugging): Added a 'noportal' debug option to make it possible to enter relms where portals are at the entryway - FIXED: Issue with 'auto pause' in JS console; you may need to choose your auto pause preference again - FIXED: When setting avatar name, it could include HTML spans and other tags - FIXED: When opening chat pane, it now shows the most recent chat message at bottom of scroll list - FIXED: When closing a speech bubble, the chat pane also closes - FIXED: Multiple tabs with different relms can be open - FIXED: Remote portals are working again - FIXED: Sticky arrow keys when exiting a portal (key states are now released) - FIXED: Portal contact is now predictable rather than intermittent. (We thought the reason we sometimes couldn't enter a portal was because we needed to "run at" the portal, but this was not the case: it was randomly choosing to do it every once in a while. This is fixed.) - FIXED: Copy/paste inside text input fields within build mode now behave as normal - FIXED: Neck movements are more natural; only follows active mouse movement - FIXED: Local portals don't freeze motion - Deployed everything above to production 2022-01-29 - NEW: Hover tooltips for main icons at bottom of screen. - NEW: Debug pane shows x, y, z coords. - CHANGED: Icon order is different. Icons are separated into 2 groups: video conferencing, other. - FIXED: Sometimes loading stats were not properly re-computed on worlds, making loading take forever. - FIXED: JWT permissions are now respected when set. - FIXED: You can no longer go "full screen" on yourself :)‚ - FIXED: Context menu (right-click) no longer works in 3D world zones. (still works on text/html areas) - FIXED: Permission issue preventing users with all-relms permits from entering build mode - FIXED: Assets that failed to load due to an error were not counted in the loading screen, which sometimes resulted in 'forever loading'. - FIXED: Proximity audio works again when enabled via the "radio" button 2022-01-28 - NEW: Screen sharing (shows up inside oculus--in future, it will be shared in front of avatar) - NEW: Click oculus when screen sharing to see full screen - FIXED: Autopause wasn't actually pausing the world - FIXED: Avatar name was being overwritten by undefined - FIXED: Some redundant data signifying which participant isLocal. May be part of inconsistent participant location issue. - FIXED: two tabs open at the same time causes animation and position mismatch issues. Only one tab open allowed (for now). - FIXED: Avatar Builder pane was not working 2022-01-27 - FIXED: Avatars don't launch far away when spawning on top of each other - FIXED: Speech bubble close icon is more visible - FIXED: Oculus state is more reliable between reloads & between video-mirror config screens - REMOVED: Speech bubble icons unrelated to speech 2022-01-24 - NEW: A notification when another participant joins the relm you're in - FIXED: A bug that caused model/image uploads to throw an error - FIXED: Non-default entryway URLs (e.g. /town/myhouse) work again - tagged above fixes & improvements to release to prod 2022-01-23 - FIXED: Chat icon no longer resets "missed chat" indicator number every time you load. - FIXED: For new participants, only ask them to choose an avatar once, assume the same on revisit. - FIXED: Loading screen reliability issue. - IMPROVED: Loading time is faster due to combining permits & metadata API calls into one. - NOTE: Deploy directory has changed from public to dist in order to work with WebPack standard. This doesn't affect anyone except those re-distributing relm. 2022-01-22 - FIXED (Build Mode): Prefab items are now created "on the ground" wherever the avatar is located. Items no longer start halfway inside the ground - UPDATED: Rapier3D physics engine to 0.7.6. 2022-01-21 - NEW: Debug Mode (Ctrl+D) shows the connection status & world state info (more to come). This used to be accessible only when 'paused'. - FIXED: Minimap size & positions were not updated in some cases. - FIXED (Build Mode): Flying is working again. - FIXED (Build Mode): Prefabs are working again (e.g. buttons to create ground etc.) - FIXED: Connection status is accurately reflected in pause/debug mode. - FIXED: Chat function has been restored - FIXED: When sliding fog all the way to zero, it treated it as if no fog setting had been set - CHANGED: "Upload" button has been set to build-only mode for now 2022-01-19 - NEW: JWT test page at /jwt-signin.html can be used to test the JWT integration (note: requires server to have JWTSECRET env variable set to match the test page). - FIXED: JWT logins now support permissions, e.g. access, edit, invite, admin; depending on permissions, participant will experience different UI (e.g. build mode) - FIXED (Build Mode): Objects could not be moved/rotated. - FIXED: Presence bug! - IMPROVED: Audio/video setup page results in more consistent outcomes when revisited to change preferences. - IMPROVED: Server errors and client error messages. - NOTES: Another big refactor, this time in the authentication/authorization/identity area of the code. Shouldn't affect anything, but there may be regressions. 2022-01-02 - NEW: Remote portals! Now you can set a Portal component to "Remote" with relm name and entryway, and participants can hop from one world to another without reloading the page. - NEW: Pressing ESC when the game is paused will unpause it. - NEW: Mini map! Shows where you are (yellow dot) and where others are relative to you. Click to disable (turns into a map button). - NOTE: Added some debug info to try to track down the presence bug. - FIXED (probably!): Sometimes participants could not see each other even though they were in the same relm. - FIXED: Upload button has been restored for participants with edit permission. - IMPROVED (Build Mode): Updated the file uploader to latest code (Uppy 2.x, 25% reduced size) and simplified the uploading flow. Upload now starts automatically once you've chosen a file, but you still get a chance to see the file upload response at the end. 2022-01-01 - NEW: Relms can now be cloned! (admin only). The /relm/[relmName]/create API takes a seedRelmId or seedRelmName parameter that is used as the clone source. - NEW: Newly created relms (that are not cloned) start from a basic template with grass and skybox, rather than an empty world with an invisible initial collider. - CHANGED: No more invisible initial collider! - CHANGED: Buttons are all at bottom center of screen (for now). - CHANGED: Removed "gear icon". Video icon now goes to video setup screen. - FIXED: Pause message was missing when game paused; it's back now. - FIXED: After switching tabs or focusing on an iframe, sometimes the zoom / scroll wheel would behave strangely by accidentally allowing more of a 3D perspective. This is fixed. - FIXED: When audio & video are not used, the camera and mic are turned off. - FIXED: First-time visitors would see an error due to assuming a localStorage variable exists (preferredDeviceIds). 2021-12-31 - NEW (Build Mode): Settings -> Skybox now has 4 presets - NEW (Build Mode): The Settings panel now has a "Set Default to Here" button to set the default entryway to your avatar's location. - NEW (Build Mode): Your avatar's name is hidden in build mode so it doesn't get in the way of clicking/dragging. - NEW: If a relm is slow to load, click 5 times on the loading image to skip. - FIXED (Build Mode): Skybox preset images in chrome should look correct - FIXED: When loading a relm that doesn't exist, the error message now indicates the problem - FIXED: Loading screen is back! It's more reliable, too--in addition to models, it now counts objects such as skybox, textured shapes, and images. NOTE: If you are the first to load a relm since this change, the progress bar may not complete. Just refresh the page. - FIXED: When a relm was configured to have the participant start at an entryway, the avatar sometimes did not heed the location and would start at origin instead (i.e. the 0,0,0 location). - IMPROVED: Render speed should be faster due to a physics engine tweak. - REMOVED (Build Mode): The "Migrate to CDN" button has been removed from the Settings panel. - CHANGED: All relms are now required to have a default entryway configured! If not set, there will be a warning message. 2021-12-30 - FIXED: In public relms where a participant had permission above "access" level, the participant was still unable to use that permission (e.g. build mode) - FIXED: When participant does not have "edit" permission, pressing "TAB" would still show some aspects of build mode (e.g. colliders) - FIXED: Several issues around video / audio setup including: - cam/mic choices are stored and used to re-populate the dropdown - relm mute buttons (mic/cam) and mic/cam buttons in video / audio setup screen is are better synchronized - going back and forth between setup screen and relm world is more reliable - experimenting with choices in video / audio setup screen does not immediately affect what other people see / hear, until you click "Continue" - some cosmetic changes, e.g. a "checkmark" next to the currently selected device, dropdown boxes look better, there are some sliding and fading animations for settings 2021-12-28 - FIXED: Invitations were not working - IMPROVED: Initial screen and error screen (if shown) include Relm logo and match color of video-mirror page 2021-12-23 - NOTE: Server backend had a big refactor; I don't expect anything to break, but keep an eye out for things like permissions not working or uploads failing. - FIXED: Permissions issue on server side that prevented people from visiting private relms when more than 1 person had private access. 2021-12-22 - FIXED: Face Map Colors component was not working on some GLTFs whose facemap data was contained in a Group node. 2021-12-21 - NEW: There is a new Html2D type called "Info" that allows you to attach information including a link & expandable content to any object - NEW: (Build Mode) There is now a "Clickable" component. When attached to an object, it can be configured to do one of the following when the object is clicked: (a) Open a URL in another tab (b) Toggle a property on one or more objects, such as the new visible property of the Html2d component. - NEW: Html2d Info box can be set to editable: false. - NEW: Html2d Info box can have an image in its content section. Just prefix an image URL with "image:" e.g. "image: https://website.com/image.png" - NEW: (Build Mode) Diamond component now has a color picker. - NEW: (Build Mode) Diamond component now has an Offset property. This allows you to add a Diamond to existing objects and move it away from the center of the object. - NEW: When editing fields in the Info box, text is automatically saved (previously, it was saved only when ESC was pressed, or the down arrow icon was clicked) - CHANGED: When toggling visibility of an Info box (e.g. via Clickable), everyone will see the Info box appear or disappear. State is also saved for when you visit next time. - FIXED: Speech bubbles' visibility setting is now respected (e.g. when toggled with Clickable) - FIXED: (Build Mode) Diamond prefab was showing up under the ground. - FIXED: A couple of minor problems with the Info overlay, such as growing too big with very long text. 2021-12-19 - NEW: Twilio video integration! Yikes. - NEW: Assets are now uploaded to a Content Delivery Network (CDN) making load time faster. The CDN asset server is now shared between staging and prod, so it's now possible to export a relm from staging and import to prod (or vice versa). - NEW: There is a "Migrate to CDN" button in the Settings pane of the Build panel. Clicking this button will migrate all assets in the current world to the CDN server (Note: it does NOT upload to the server; however, I've manually copied all of our assets to the CDN as of yesterday, so it should be fine). - FIXED: Image assets were not uploading to CDN correctly - FIXED: Assets that were not found or were otherwise broken now report the URL and error code in JS console - FIXED: Assets in CDN should now be shareable across staging/prod (We were seeing some cross origin request caching issues). 2021-09-01 - CHANGED: [Build Mode] Objects more accurately follow the mouse/pointer when dragging and dropping. Previously, the object sometimes drifted away from the pointer after some distance. - FIXED: [Build Mode] Interactive HTML no longer interferes with drag-drop pointer movements. For example, if the side-panel or chat panels are open, or if you drag over top of a label or a button, these no longer block/pause the drag sequence. - FIXED: In-world video state now corresponds to state set during welcome screen (video-mirror). 2021-08-31 - FIXED: [Build Mode] Bottom 50 pixels of screen no longer prevent drag/drop from dropping objects when mouse release happens there. - FIXED: [Build Mode] Shapes show textures when added, and changing the texture shows a result. 2021-08-30 - NEW: Diamonds are used when creating text "labels" from speech bubbles - NEW: Diamonds have optional text "above" the diamond that can be edited. A note icon is shown when the text above is blank. - NEW: [Build Mode]: Volumetric selection--a box now shows what you are selecting when selecting multiple objects. Use "Shift" key to increase height of box. - NEW: [Build Mode] When copying and pasting a group of objects, the new group remains a group. (Note: groups are not yet saved between browser reloads) - CHANGED: Pause screen now has a slate gray background (easier to read). 2021-07-28 - FIXED: Mute button shows correct state - NEW: The paused-mode "Status" pane now shows 3 pieces of information regarding audio & video state: "desired" means the participant has indicated they want audio/video, "recording" means the mic/webcam is on, and "sending" indicates the data stream is being produced and sent to mediasoup. 2021-07-15 - NEW: Automatically pause when focus is not in window to save battery/CPU - NEW: Press 'P' key to pause or unpause - NEW: When in javascript console, you can use relm.start() to unpause programatically. 2021-07-12 - NEW: Clicking on a WebPage causes the camera to zoom in on it, and taking focus away will zoom back out. - IMPROVED: Camera panning and zooming is smoother and more consistent. The zoom in/out centers on the current center (wherever you've panned to). There is currently no restriction on how far you can pan (this will probably be changed). - CODE NOTES: All camera actions are now managed by CameraManager. 2021-07-11 - NEW: WebPage renderables have an "Always On" toggle which will keep them showing the content rather than switching off when unused. NOTE: This makes everyone's browser slower, so use with prudence. 2021-07-10 - IMPROVED: (Build Mode) Billboards and Web Pages (and all other CssPlane Renderables) are now easier to set width and height. The width and height used to be a combination of rectangleSize, width, height, and scale. Now it is just size and scale. - NEW: Billboards have a border. Color can be set in editor. - NEW: Billboards show a resize icon at left and right. NOTE: resizing doesn't work yet. 2021-07-08 - FIXED: Build mode: Website object could not be selected - FIXED: Play mode: Labels can be dragged around again (Note: this does not affect Billboards). 2021-07-06 (v1.5.1) - CHANGED: Updated to latest humanoid character set (Thanks Rey!) - improves 'long' hairstyle - waving animation doesn't alter leg posture - makes various morph targets and animations available (unused): - head size morph target - jumping, raising-hand-pose, screen-sharing, sit-to-stand-chair, sit-to-stand-ground, sitting-chair-pose, sitting-ground-pose, stand-to-sit-chair, stand-to-sit-ground (animations) - FIXED: Build mode: No longer starts "waving" animation when flying - FIXED: Chat box should be completely off-screen when closed - FIXED: Mouse no longer gets "captured" after clicking on a website / CSS3D box 2021-06-15 - CHANGED: Zoom is smoother, and centers better so that the video oculus and avatar are balanced. - CHANGED: User Interface buttons are circular, and organized more closely to the way we're headed with the overall UI design. - CHANGED: ColorPicker is simpler. 2021-06-13 (Release v1.5.0) - NEW: Oculus diameter now corresponds to proximity volume--when you walk away from someone else, their oculus will grow smaller. - CHANGED: Buttons in upper-left corner (Share Screen, Video Setup, Avatar Builder, Upload) have been moved to center-bottom of the page. - CHANGED: Audio mute button is now at bottom of screen, along with other buttons. 2021-06-12 - NEW: Avatar Builder settings are now stored properly and reflect current avatar appearance - CHANGED: Video Oculus is now ~15% smaller. This makes the video diameter better correspond to the shoulder diameter of the avatar, so that people can approach each other more intimately. - CHANGED: Video Oculus is centered when growing/shrinking, rather than pinned to bottom (near avatar's head) - CHANGED: Proximity Audio's range is now slightly larger (6 world units instead of 5). - FIXED: Regression where Avatar Builder was not showing on screen. - CODE NOTES: We are no longer storing data in charColors and charMorphs; instead, we've unified the traits that affect the Avatar's look in a new "appearance" object. 2021-06-10 - NEW: Avatar builder has visually separated sections. - NEW: Avatar Builder has shirt, pants, shoes, belt style and color pickers - IMPROVED: Avatar Builder is full featured (NOTE: settings are still not saved) - FIXED: Avatar builder is now on right-hand side & scrollable so mobile users can change avatars when in landscape mode. 2021-06-07 - FIXED: Participants on iOS devices can now see themselves 2021-06-04 - FIXED: Fullscreen mode for iOS (shows video in entire window, since fullscreen is not actually available) - CODE NOTES: Updated to ThreeJS 0.129.0. This fixes a console error in iOS, among other improvements. 2021-06-03 - NEW: Avatar Builder lets you customize your avatar. Note: clothing choices not yet available, but coming soon; also note that choices are not yet saved. (for now, click smiley icon to open Avatar Builder) 2021-06-01 - NEW: A "Choose Your Avatar" screen after the Media Setup screen. Options are simple for now: Male or female, with customization possibility mentioned. - NEW: The Media Setup screen has a toggle that lets you skip the screen on subsequent visits. Note: still working out some kinks. - CHANGED: "Request Permissions" button text changed to "Use Cam & Mic". - CHANGED: Avatar randomizer button sends you to the Choose Your Avatar screen. Note: This will soon open an avatar customization panel instead. - FIXED: When world fails to load, error message will show even if in Media Setup screen. - FIXED: Error possible when getting transform before Avatar entity exists. 2021-05-28 - NEW: Screen sharing (Note: participant who shares screen can't see that they are sharing their own screen yet) - FIXED: Race condition when disabling ability to edit avatar names (see 2021-05-24 - NEW: More status information in "connection" panel (click down arrow to see more). If there is too much data to show (e.g. in the case of many participants showing) you can scroll to see more. Also, each participant's "last seen" timestamp is shown, along with their name, clientId, and playerId. - FIXED: Media setup screen is shown when toggling video state from never having had video setup, to needing video setup. - FIXED: When using the Media setup screen for 2nd+ time, your avatar is no longer placed back at the entryway of the world. - FIXED: Several small issues that caused instability in the virtual world. 2021-05-20 - FIXED: Yet another attempt to fix the issue with presence. This one refactors some of the main code responsible for detecting when other participants are "active". 2021-05-12 - NEW: When out of audio range, video oculus becomes partially transparent & the mic goes away. - FIXED: Audio falloff with distance. - REMOVED: Build/Play mode buttons in center top. (Tab still works) 2021-05-09 - NEW: Avatars' head movements are now shared so that others can see what you're "looking at". 2021-05-07 - NEW: Avatar's head follows the mouse pointer. NOTE: Currently this is shown locally only (others can't see your head motion). 2021-05-06 - NEW: Repulsive force between participants. Makes it so you can't walk through each other; also improves "landings" when entering a subrelm--prevents participants from being exactly on top of each other. - NEW: (Build Mode) Shape textures! This allows you to add a repeating image pattern to a shape--for example, the ground. Currently the UI is difficult--you must copy/paste an Asset URL from another object into the Shape component's 'Texture' field. 2021-05-05 - CHANGED: Hold down Spacebar to wave (temporary). - FIXED: Foot slippage on walk/run animations. Avatar now more precisely faces the correct direction, making the animation more accurate. - FIXED: Loading progress bar regression during last refactor. - FIXED: Bounding box around player regression during last refactor. - FIXED: Several javascript exceptions that could freeze the world. - FIXED: "_mediasoupDevice" error is now a quieter warning 2021-05-03 - NEW: There is a "video/audio setup" button in the upper-left corner that allows you to go back to the video/audio setup screen once in the virtual world. - CHANGED: When entering a relm with your own audio/video disabled, you can still hear/see others. - CHANGED: Video setup screen doesn't show view of yourself when video is disabled. - REMOVED: The pause/unpause and 'step' buttons have been removed. - FIXED: Some conditions in which the world can stop working due to invalid entities. - CODE NOTES: The VideoMirror now has i18n support. Pass a "tr" (translation) object in as an argument. Keys can be either short-form or full text, with the value as the text to use in your language of choice (e.g. French). - CODE NOTES: avPermission is gone, and in its place we use audioRequested and videoRequested from video-mirror, as well as a new mediaSetupState. This simplifies the state we carry around regarding whether audio or video has been requested by the participant. 2021-04-27 - NEW: Emojis! You can type :heart:, :happy:, :sad: or :laughing: for now and the corresponding emoji will float up from your avatar. - FIXED: Presence issues where some people can't see each other should be fixed now (attempt #3) 2021-04-26 - FIXED: Removed a race condition that may have solved the "participant disappears" issue (fingers crossed) - FIXED: (Build Mode) Flying is back. 2021-04-25 - FIXED: Participant's avatar speed remains constant, even if render framerate changes. NOTE: This helps slower devices, but can't help in case device is "too slow" to handle 3D world at all. - FIXED: Video setup screen can scroll, fits better on small/mobile screens. - CHANGED: The origin of the touch control is now the center of the avatar (rather than the feet) 2021-04-24 - NEW: Touch controls! Mobile device users can now touch the avatar and drag to walk or run. - NEW: Avatar can run! Use double-tap on keyboard, or when using touch controls, just drag farther away from the avatar. 2021-04-18 - NEW: (Build Mode) When clicking on ground, the ground cannot be selected unless Shift key is pressed. - FIXED: If GLTF models have a null BufferGeometry attribute, it won't crash the world. Shows warning in Javascript console. - CODE NOTES: The avatar's skinnedMesh now has a proper bounding box (created manually) so we can do regular frustum culling and detect mouse clicks on the avatar now. 2021-04-16 - NEW: BoundingHelper component allows you to see bounding box around an object. - NEW: LineHelper component allows you to see a line from an object's origin to the world origin. - NEW: (Build Mode) When "Shift" key is pressed, bounding boxes will be shown around all objects. - NEW: (Build Mode) When the "Debug" button is pressed on a component, the component's entity will now be available in the javascript console (window.entity). - FIXED: (Build Mode) The component names in the dropdown & in the panes now reflect the component's descriptive label (instead of its code class). 2021-04-13 - NEW: A surprise when you fly in build mode - FIXED: dragging Html2d labels works again - FIXED: gravity when falling in play mode - FIXED: player not walking on ground in some cases 2021-04-11 (v1.0.0) - NEW: (Play Mode) Holding spacebar waves the right hand back and forth. - NEW: (Build Mode) Holding spacebar flies swiftly around. - NEW: Choose a random avatar! Click the smiley-face button to choose a new you. - NEW: Particle component & system. Uses Nebula (i.e. getnebula.app). Note that configuring particles through Nebula is not yet supported. - FIXED: No more "air walking" when flying around. - FIXED: Morph targets outside of [0, 1] are clamped. - FIXED: Participant count in Stats panel is (probably) accurate. - CHANGED: Status box (upper right-hand corner) shows more state: entryway, world status, media connect status, yjs connect status, yjs room, audio/video permissions, loading state counts, identities. - FIXED: You can see other participant's animations (e.g. walking). - FIXED: Oculus has a little more distance between circle & avatar's head. - FIXED: Better presence detection (sometimes connecting would not show the other people). - FIXED: Speech bubble shows up by avatar's head. - FIXED: Avatar name was overwritten by chat messages. - FIXED: Animations have a cross-fade, so stopping & starting walking is less jerky. - CODE NOTES: A lot of refactoring going on in the background: the server is now written in Typescript; Updated Rapier Physics to 0.5.3 (might help with iOS). The server now needs to be compiled, and the file to run is in server/dist/src/server.js 2021-04-05 - NEW: Humanoid avatar! NOTE: your avatar's clothes, hair, & gender cannot yet be customized. - CODE NOTES: Several things have been refactored into ECS plugins. We now have a TranslucentPlugin (replacing "ghost" toggle), an InteractionPlugin (replacing "InvisibleToMouse" component), and a ColliderVisibleSystem (replacing the hacky way we were making colliders visible in Build Mode). 2021-04-02 - NEW: (Build Mode) The "Animation" component allows you to animate 3D models. The name of the animation clip that you enter must match the exported name (e.g. in Blender) - NEW: (Build Mode) The "Coloration" component allows you to choose colors for named face maps. As above, the face map names must match what was exported (e.g. in Blender). The format for specifying what colors to use is {"name":["#color", weight]} where "name" is the face map name, "#color" is a hex color such as "#ffffff" and "weight" is a number from 0 to 1, e.g. 0.9. - NEW: (Build Mode) The "Morph" component allows you to modify a mesh based on a morph target built in to a 3D model. The morph target names must match what was exported (e.g. in Blender). The format for specifying what morph targets to use is {"name": weight} where "name" is the name of the morph target, and "weight" is a number from 0 to 1 (the influence). - FIXED: Loading screen should be timed correctly now, and participants should always enter at the entryway location 2021-04-01 - NEW: Oculus has a "shine" to it, simulating a transparent glass ball - CHANGED: Brightness/saturation has been adjusted - FIXED: Better loading progress bar, due to improved estimation of number of assets to load - FIXED: Sometimes the loading screen would incorrectly end before the world had loaded. NOTE: This MAY happen one more time, per world, as the server collects stats on how big each world is. - FIXED: Server shouldn't crash due to memory leak any more. 2021-03-30 - NEW: Video can be turned off during video setup & it will carry forward into the world. - NEW: You can toggle video on/off by clicking the Oculus above the avatar's head. 2021-03-28 - CHANGED: Oculus perimeter is now gray for all players (to maintain stylistic consistency). - FIXED: Oculus video feed is now on top of other HTML such as 2d labels. - FIXED: HTML page title was incorrectly used in production environment. - FIXED: When you close your own speech bubble, it closes for others also. - CODE NOTES: Several nginx configuration, deploy, and run scripts have been updated. We use these in our environment, and they can be used as a reference to show how a similar production environment can be set up. 2021-03-27 - NEW: Click & drag the ground in Play mode to pan the camera on XZ axis. 2021-03-26 - NEW: There is a microphone at the bottom of the avatar's video oculus. The mic shows audio volume in the background. - NEW: You can mute/unmute yourself by clicking the microphone. - NEW: You can mute/unmute others by clicking their microphones. - CHANGED: Video Setup screen shows gentle fade-in effect. - CHANGED: The avatar's oculus is now colored the same as the avatar's underline color. - CHANGED: Shadows are turned off by default. This significantly boosts render speed on low-end hardware. - FIXED: Oculus position is stabilized to integer values (no longer makes very tiny movements that cause jitter) - FIXED: Video & audio quality has been significantly improved by using a better back-end server (DigitalOcean w/ 2 dedicated vCPUs). 2021-03-22 - NEW: The participants' names are sent to the Mediasoup server so video participants not in GatherEngine can see each others' names. - FIXED: Video & audio is now separate for each world (a mediasoup room is created for each world). 2021-03-21 - NEW: Shared Video & Audio! Participants entering a world will see & hear each other via our dedicated mediasoup server. NOTE: Currently there is only one media room shared across all worlds, so this will cause some strange effects if more than one world is being used at a given time. 2021-03-15 - NEW: Video setup screen! You can set up your camera and microphone before entering GatherEngine. - NEW: Local Oculus (video circle) above your avatar. NOTE: video/audio is not yet connected to anyone else and you won't see an Oculus above other participants. - FIXED: Your avatar's name (and underline color) should be preserved across worlds now. - CODE NOTES: The IdentityManager went through some refactoring so that there is now a localstorageSharedFields store. This store both reads and writes to localstorage, and can be used to override the avatar name (e.g. in server-controlled username scenarios). 2021-03-07 - NEW: WebPage components automatically use a screenshot of the website in place of their iframe, significantly speeding up CSS3D rendering of the "web page". When the user clicks on the web page screenshot, it turns into an interactive website iframe. - NEW: YouTube components show a preview image in place of their iframe, also significantly speeding up CSS3D rendering of the "video" placeholder. When the user clicks on the youtube video preview, it loads the youtube video in an interactive iframe. - CODE NOTES: The screenshot service is now integrated into the backend server, and uses puppeteer and chromium under the hood. This may require some setup to get working correctly on your server. See README.md. 2021-03-05 - NEW: (Build Mode) Walls have a new "Visible" setting. This allows you to create wall-shaped colliders without a visible wall. - CHANGED: Renderer is back to "High performance" mode by default (may affect speed on some hardware) 2021-03-04 - NEW: Named Entryways! A world can now have a "default" start position (entryway) other than (0,0,0) and can additionally have other entryways. An entryway's name is used as an optional 2nd component of the name of the world; for example the "fairy" entryway of the "town" world would look like this: staging.gatherengine.org/town/fairy. - In Build Mode: Add or remove entryways via the "Settings" panel. Create an entryway named "default" at your avatar's current position to make that the default entryway for the world. - In Play Mode: Your avatar will automatically show up at the default entryway when you load the world, or another entryway if your URL includes it. - NEW: Escape key: (a) if anything is selected, it will first deselect the selection; (b) if chat window is open, it will close chat; (c) if in build mode, it will enter play mode. 2021-03-03 - NEW: (Build Mode) You can now use rectangle selections to select a whole "area" of the screen. Note: there is currently no visible rectangle drawn, so it's hard to tell that it's actually happening. Also note: the drag currently MUST start with nothing selected. - CHANGED: Going through a local portal puts participant on the other side of the destination. In other words, depending on the participant's direction when entering the portal, they will be placed 1 unit away from the destination in that same direction. - FIXED: No more jank when moving through a local portal. 2021-02-25 - NEW: Head movements are shown over the network - CHANGED: Avatars no longer collide (In future, they will push away from each other, which will feel like colliding a bit). This fixes the issue where avatars would get launched randomly into the sky or ground when touching each other. - REMOVED: "Pile of Boxes" button. - CODE NOTES: The collider interaction group bits changed from 2 groups (object, ground) to 4 groups (object, ground, avatar, avatar in build mode). This required re-assigning collider interaction group bitmasks on all existing objects. 2021-02-24 - NEW: You can edit your avatar's name (click to edit) - NEW: Labels can be edited when "Editable" flag is set. - FIXED: Avatars should disappear when someone disconnects/leaves. - FIXED: Editor still said "Label" in one place that should have said "Billboard" 2021-02-23 - NEW: (Play Mode) Labels can be dragged around. Notes: a) Drag the text itself (not the little sphere) b) Existing labels will need to have their "Draggable" property switched to "On". New labels will be draggable by default. - NEW: Performance panel now has a "Shadow" toggle to locally configure whether shadows are cast. - CHANGED: Speech bubbles close when chat box closes. - FIXED: Label size on hover in combination with being zoomed out should be better. - FIXED: Avatar was drifting. 2021-02-22 - NEW: Players have a color and a name (so far, you can't choose them) - NEW: Speech bubbles work! Whenever you say something in the chat box, your most recent message will appear as a speech bubble above your avatar's head. - NEW: Context-sensitive speech bubble buttons. Click the speech bubble to show buttons: 1. Close Button: closes the speech bubble (local only) 2. Label Button: materializes what you said as a zoom-invariant label. 3. Easel Button: materializes what you said as an easel (billboard, for now). Text in easel is editable. - CHANGED: Chat history shows names - FIXED: Labels (esp. avatar names) are hidden when loading screen is shown. - FIXED: web pages could no longer get mouse events - CODE NOTES: Big "Identity" related refactor! We have much better access to combined properties, regardless of their source--for example, shared properties like name and color, as well as physics-engine-related properties such as transform (position, rotation) for players. 2021-02-19 - NEW: Chat! Lower-right hand corner has a chat icon & clicking on it opens a chat history where you can type messages to each other. - NEW: The count of unread chat messages shows up as a number in red above the chat icon. - NEW: (Build Mode) Labels have a "max width" setting - NEW: Labels shrink when zoomed out so they don't overlap as much - NEW: (Build Mode) There is now a "Settings" tab on the side panel - NEW: (Build Mode) Inside the Settings tab, a Skybox image can be uploaded - CHANGED: Worlds no longer have a very large default rectangular ground. Instead, there is a small collider that prevents the character from falling, and a "Ground" button in the editor prefabs that you can use to add ground (circle, square). - CHANGED: Labels only show one line of text (also avoids an odd rendering bug that smudges parts of text onto world canvas). - CHANGED: Width of labels relative to screen size and "Max. Width" parameter updated to reflect actual world size. - CHANGED: Hovering over a label makes its width grow temporarily so it looks reasonable when zoomed out. - CHANGED: Very long labels show ellipsis (...), and can be hovered to show all - FIXED: Long labels wrap at max width. - FIXED: Labels no longer prevent scroll wheel zoom. - FIXED: Labels won't show bits and pieces of 3rd line of hidden text on long content. - FIXED: Clicking text of a label in Build Mode should select the accompanying object. - FIXED: Shadow map resizes to zoom level, covering entire visible area. 2021-02-17 - NEW: Basic MULTIPLAYER is finally here! Presence only (no physics). - NEW: Fire has a "Color Mix" value that provides more control over color of the flame (e.g. setting to "1.0" will make it saturate the color). - NEW: Asset type in editor now shows file size in KB or MB. - FIXED: Shape cache lookup was wrong when cubes' Y or Z size changed. - FIXED: Invalid wall sizes now warn instead of throwing an error. 2021-02-16 - NEW: Chat icon in the lower right opens to text box that currently allows you to create a Label. NOTE: In future, this will be an actual chat box; for now, it is a shortcut to creating labels, similar to previous version. - NEW: Pressing "Enter" or "Return" is a shortcut key that opens the Chat box. 2021-02-15 - NEW: Zoom-invariant labels! Transparent text labels over top of the world. Click create "Label" in editor when nothing is selected. - NEW: Cylinder shape and collider. - NEW: Campfire! New volumetric Fire component has Color, Speed, Octaves, and Blaze parameters. - CHANGED: What used to be called a Label is now a "Billboard" (non-transparent background text) - CHANGED: Buttons don't repeat "create" e.g. "Create Box" any more - FIXED: Dropdown boxes use labels when available 2021-02-14 - CHANGED: Brighter lighting. - FIXED: (Build Mode) High-precision numbers are kept when using text entry. (e.g. Rotation & Scale values of Transform component). - FIXED: (Build Mode) Can't enter non-numeric values where you shouldn't. Fixes issue that could make entire world crash. - FIXED: (Build Mode) Long text in Asset type will now wrap, e.g. URLs. - FIXED: (Build Mode) Capsule-shaped Colliders weren't showing their radius/height parameters in the Collider component. 2021-02-13 - NEW: Walls now have colliders! - NEW: (Build Mode) Avatar does not collide with things when in build mode (except for the ground). - NEW: (Build Mode) Colliders are visible! For example, even if the object has no Shape component, or if the Collider is a different kind or size than the Shape, you can see what where the collider is. Note: this makes it possible to remove a Shape component and still be able to click on an "invisible" object that has only a Collider. - NEW: (Build Mode) Colliders now have a "Collide in Build Mode" toggle. Useful for floors or other things that need to keep the Avatar from falling through things in Build Mode. - NEW: (Build Mode) Avatar becomes ghost-like (translucent) as a visual indicator that you can now "go through" things. - CHANGED: Colliders scale with the size of the object as specified by the Transform component's scale x/y/z. - CHANGED: (Build Mode) String, Asset URL, and Reference input types have 100% width. - FIXED: Walls, avatar hands don't collide. - FIXED: (Build Mode) You can no longer select the avatar; also, you can't accidentally create inactive avatar bodies. 2021-02-12 - NEW: (Build Mode) Walls! Create straight walls, or curved walls, using the Wall component. Walls can have convexity (e.g. bending in or out) and a number of segments. Currently, walls do not have images or colliders. - FIXED: (Build Mode) Outline is cleaned up after shape or wall is modified - FIXED: (Build Mode) Prefab objects should now mostly be "on the ground" (yOffset is configurable per-prefab-type). - FIXED: (Build Mode) When dragging numbers as sliders in the Editor panel, changes are reflected immediately in-scene. - CODE NOTES: Fixed StatsPane warnings in console; Removed unused ActionButton and createDemo. 2021-02-11 - NEW: (Build Mode) There is now a "hamburger menu" on each component of the Editor. Opening it shows the Debug & Modified buttons (these are not used often). - CHANGED: (Build Mode) Editor UI has been tidied up. Numbers keep their precision; panes are more compact; better justification of color picker and editable numbers; color picker hex value uses fixed-width font. - CHANGED: (Build Mode) Removed "Thing" prefab from editor (it didn't do anything). - FIXED: (Build Mode) Drag-to-move and editing the Transform component attributes wasn't working properly due to the physics engine overwriting changes to these values. - FIXED: (Build Mode) Adding and removing components syncs with yjs doc and shows up in Editor panel. 2021-02-10 - FIXED: (Build Mode) Deleting any selected items would cause a JS error 2021-02-09 - UPDATED: IMPROVED PERFORMANCE! You should see a significant general speed-up, on the order of 4-5ms per frame in "complex" worlds such as /town. (For context: 60 frames-per-second is 16ms per frame). - CODE NOTES: By reorganizing and combining the core and three plugins of the ECS system, we've reduced the number of transform calculations by about 3X. We rely on Three.js' values directly, rather than storing redundant data in Transform & WorldTransform components. (Every object in the world has both a Transform & a WorldTransform component). 2021-02-08 - CHANGED: (Build Mode) BetterImage component is now Image; BetterShape component is now Shape - FIXED: (Build Mode) Collections panel would sometimes disappear - FIXED: In some cases, deleting an object would fail due to undefined children (e.g. the avatar's "detached head" could get in this state) - CODE NOTES: The ECS is now built-in (no longer a dependency)--this means we can experiment more, e.g. with optimizing the ECS. Added yarn workspaces, readme. 2021-02-07 - NEW: GatherEngine now shows a progress bar while loading. - NEW: Local portals! Add a "Portal" component to anything with a collider, and that thing will become a portal. Currently "Local" mode is supported; "Remote" portals are probably buggy. - NEW: (Build Mode) Clicking on an item in a collection will now add it to the world (same as drag-drop) - CHANGED: (Build Mode) Components in Editor are now sorted alphabetically (except "Transform" which stays at the top). - FIXED: When an error occurs while loading a world, an error message will be shown. - FIXED: ImpactSystem was unnecessarily slowing things down (should see slight improvement in speed for worlds with many objects) - CODE NOTES: Removed some unused code (TransferControlSystem). LibraryPanel renamed to CollectionsPanel. Other refactorings. 2021-02-06 - NEW: Upload 3D objects! GLB files are supported. - CHANGED: Label font is now bold. - UPDATED: Rapier3d Physics Engine updated to 0.3.0 (from 0.2.13) - UPDATED: Several dependencies also updated (e.g. Uppy file uploader, Yjs) - FIXED: HTML in editable labels is sanitized (prevents malicious code injection) - FIXED: Prefabs are now placed at whatever height the character is at. 2021-02-05 - NEW: (Play Mode) Labels can be edited if their "editable" property is set to true - CHANGED: (Play Mode) Grass color & lighting improvements 2021-02-04 - NEW: (Build Mode) Added a "Trees" collection - FIXED (Windows): (Build Mode) Collections show two columns side-by-side (scroll bar is now hidden) 2021-02-02 - NEW: (Build Mode) Added "Signs" collection to built-in library of assets - NEW: Added Labels, a way to add HTML-based text inside a rectangle. - NEW: (Build Mode) There is now a "Stone" collection in the "Collections" tab. Drag into the game to add. - CHANGED: (Play Mode) Character controls are a bit more natural (diagonals in particular). - FIXED: (Build Mode) Collections with more than a few items scroll properly 2021-01-31 - NEW: (Build Mode) Hold down "Shift" key when dragging objects to switch to XY plane (default is XZ plane) - NEW: (Build Mode) Drag-to-move selected items shows a grid so you can see which plane it's being dragged on. - FIXED: (Build Mode) Drag-to-move selected items no longer "jumps" in some cases. - FIXED: (Build Mode) Editor shows selected item, even without clicking ground first. - FIXED: (Build Mode) When copy/pasting objects, the objects retain their distance to the ground. 2021-01-30 - NEW: (Build Mode) You can drag selected objects and move them around on the XZ plane! (Should work with multiple objects) - NEW: (Build Mode) When importing objects into a world, they become selected after import. 2021-01-29 - NEW: (Build Mode) Delete/Backspace key will delete selected objects - NEW: There is now an import/export panel that can be used to get the raw JSON encoding the state of a given world - FIXED: Using scroll wheel inside the side panel would also zoom in/out of the game. - FIXED: Shadows are now cast on image objects. Note that we had to use a slightly more pixelated-looking shadow algorithm to accomplish this, but it looks decent. - FIXED: Keypresses inside text inputs should behave more consistently. - FIXED: When entering 'play' mode, all objects are deselected 2021-01-26 - NEW: Images that have been uploaded to Collections can now be dragged into the world (Note: collections still "forget" what you uploaded after refreshing the page). 2021-01-24 - NEW: Upload images works! You can upload in image directly into a world by pressing the "upload to cloud" button 2021-01-17 - NEW: "My Favorites" section of Collections tab--you can upload images to your favorites (coming soon: GatherEngine will remember what you've uploaded when you refresh) 2020-12-29 - NEW: The server now accepts asset uploads. - NEW: The server is permissioned (i.e. previously anyone could create new worlds, update them; now, however, only people with admin permission can create new worlds, and private worlds will prevent just anyone from entering). - NEW: There is now an "Upload" button in the UI. Currently, this only uploads assets, it does NOT make them show up as objects in the world. Accepts jpg, png, webp, gltf, glb. - NEW: The "Upload" dialog box allows you to crop/flip images (after selecting a file, click the "Edit file" pen icon, then click the "Edit file" button in upper-right corner). - CHANGED: Faces default to white, rather than Chris. - CHANGED: Default zoom level is set to 25% of zoom out. - FIXED: Accept files with capitalized extensions (e.g. .JPG is valid) - FIXED: CSS3D rendering issue on Firefox (incorrectly offset youtube, faces, etc.) - FIXED: When granting admin permissions via /mkadmin API, the admin will have all permissions instead of just "create new world" permission. 2020-12-17 - NEW: Mouse or trackpad scrolling now zooms in/out - CHANGED: Lighting and shadows are a bit more optimized--only one shadow map, and the shadow map tries to grow/shrink based on camera distance 2020-12-14 - CHANGED: Camera angle mimics previous version's angle 2020-12-02 - FIXED: Some properties (such as position) can now be undone/redone. NOTE: There are still some remaining issues with undo/redo. 2020-12-01 - NEW: Undo/redo in Build mode. Ctrl-Z/Ctrl-Y on Windows, Cmd-Z/Cmd-Shift-Z on Mac OS. NOTE: Not all properties are currently working (for example, position seems to not be able to be undone at this time). - NEW: "Tab" key switches between Build mode and Play mode. - NEW: Double-click the "pause/unpause" button to enter "never automatically pause" mode. (Useful for debugging; normally, the virtual world pauses automatically when it is not the focused window). - CHANGED: Participants must now click on a WebPage to give it mouse focus. This keeps mouse movement information inside the virtual world even when hovering over web pages. It also fixes a bug where some web pages were unable to load properly (e.g. Google Docs). - FIXED: Deleting anything in a world would open that area up to a subtle bug in which new things would overwrite old things. New entities are now created using a random ID to prevent collisions. - FIXED: Updated to rapier 0.2.11 which should fix missing/changed collider issues we've had. 2020-11-29 - NEW: Pauses game loop automatically when not focused (saves CPU). - NEW: Show "Paused" message when game loop is paused. - FIXED: When components' values are modified in the Entity Editor, changes can be seen by other participants (previously, only new/removed components were syncing properly). 2020-11-28 - NEW: Add any web page as a "screen". This includes shared docs like JoeDocs. - NEW: Add new components to existing entities using drop-down menu in Entity Editor. - CHANGED: "Deactivate" button is now "Delete", and deletes entities in Entity Editor. 2020-11-27 - NEW: URL can now specify the world, e.g. https://staging.gatherengine.org/demo - NEW: Connection Pane in upper-right corner allows you to connect/disconnect AND change worlds without reloading the HTML page. - NEW: Added a Reset World button in Build Mode - NEW: Asset URLs can be edited. - NEW: When you edit coordinates (& other values in the Entity Editor), those values are now saved & synced to the server. - CHANGED: Now connects automatically to Yjs server for syncing. - CHANGED: Rotation properties in Entity Editor now use Euler (XYZ) instead of more confusing Quaternion (XYZW) - CHANGED: Camera follows player on Y-axis as well as X-axis; gently lerps to final camera position. - FIXED: Dragging number values could accidentally result in click-to-edit event when returned to center - FIXED: Dragging number values could prevent cancel event, preventing resize back to normal. - FIXED: Outline on selected entity would sometimes not be cleaned up in some cases. 2020-11-26 - NEW: YouTube videos can be selected in Build Mode - NEW: String type values can be edited in the Entity Editor. This also means YouTube video Embed IDs can be edited, so you can change what's playing on a TV. - NEW: Prefabs are dropped wherever the player is, rather than at world coords 0,0 - NEW: Touch control and mouse control. Touch/click the avatar and "drag" to move in a chosen - NEW: Faces visible on avatar, click to cycle through. - CHANGED: Newly created prefabs are no longer immediately selected. - CHANGED: Improved Build-mode UI - Remove build mode for mobile screens - Left side panel has Tabs for editor, performance - Add "minimize" button to left side panel - Add EntityDetails pane with id, name - UI for entity to be activated/deactivated - UI for entity w/ physics to sleep/wake - Build/Play buttons are centered - FIXED: Pointer events in side-panel were being ignored direction. Works in Play Mode only. 2020-11-25 - NEW: Build Mode vs Play Mode - NEW: Editor values are now click-to-edit. - CHANGED: Moved panel buttons (performance, editor) to left-hand side. - FIXED: Outline didn't change shape when entity's shape changed. - FIXED: Text is no longer unintentionally selected while dragging editor values. - FIXED: You can now change a collider's shape and it will behave correctly - FIXED: Entities would lose their collider when unselecting, and fall through the ground. - FIXED: Hands started off away from the body and snapped into place. They now start in the correct location next to the torso. 2020-11-24 - NEW: "Connect/Disconnect" button in upper-right corner connects to sync server - NEW: Syncing between clients when "Connected" - NEW: "Create Entity" button at top of Editor will create a red box that can be modified in the editor - NEW: Collider in "Near" and "Far" planes prevent player from falling off edge of the world - CHANGED: Empty world by default 2020-11-20 - CHANGED: Avatar's head is hollow, face is now "inset" slightly. - CHANGED: Slight adjustments to avatar controls, collider. 2020-11-19 - NEW: Head mesh! - NEW: Two new platforms - NEW: Furnishings - NEW: Mountains and Sun in the background - NEW: Ramp added to platform to make it easier to return to start - CHANGED: Lighting, shadows based on Rey's recommendations - CHANGED: Jump/thrust has a maximum velocity. - CHANGED: Sun is brighter; orange box is metalic. - CHANGED: Ramp/slide is divided in two parts. - CHANGED: Avatar's collider is now a "capsule" shape instead of "box" shape. This makes it easier to move on stairs, ramps, etc. - CHANGED: Avatar always stays upright. - FIXED: Jump/thrust no longer spins defectively. - FIXED: Head doesn't swivel around when avatar is moving. - FIXED: Mesh sizes were inconsistently normalized. 2020-11-17 - NEW: The mouse position controls the direction the avatar's head is facing. - NEW: The editor now has on/off switches for boolean fields. - NEW: The PointerPlane component's visibility can be switched on & off. - NEW: Hands now have linear damping (a little less flailing); avatar has linear damping also. - NEW: Avatar faces direction of motion before moving. - NEW: Avatar gets up when knocked down. - NEW: Avatar has maximum velocity. - NEW: Rudimentary support for Q+E keys + mouse control of hands - CHANGED: The physics engine has been updated to rapier3d version 0.2.8 - FIXED: Clicking on the player's avatar mesh no longer fills entire screen with white selected mesh. - FIXED: Camera no longer bobs up and down 2020-11-15 - NEW: Avatar has a head! (default profile pic only) - NEW: Avatar has hands - NEW: YouTube video is inside a TV :) - NEW: Clicking the avatar's head toggles between circle & "default profile" pic (for testing aesthetic) - CHANGED: Avatar is floating slightly - FIXED: CSS3D bug that made youtube videos and avatar's head invisible has been fixed! - FIXED: Avatar's head was transparent when in front of other CSS3D like video. - FIXED: Keyboard focus in game was lost when user clicked YouTube video with mouse (arrow keys would scrub video position rather than move avatar) - FIXED: Demo wall shadows showed pixelated aliasing due to thinness of walls. 2020-11-14 - NEW: @Brendan O'Rourke 's new avatar mesh is the controllable avatar - NEW: Shadow map follows avatar. - NEW: There's a large field of "green grass" below the floating platform. - NEW: Added a "step" button that steps through individual render frames. (Slow motion). (Note: you can use space bar for "thruster" boost) - NEW: AssetType in editor shows asset URLs (e.g. GLBs) - NEW: Component panes in editor can be minimized - NEW: Editor has color picker (e.g. to change color of cubes, ball) - NEW: Editor has a selection picker (e.g. to change shape type, collider shape, etc.) - NEW: There is now a "Debug" button in each component pane that will send debug info to the Javascript console. It also adds a "component" variable to the global scope for debugging. - CHANGED: Performance panel has charts minimized by default (except FPS) - CHANGED: Camera follows blue box, pans instead of rotates; camera is farther away. - FIXED: CSS objects (e.g. youtube video) now casts shadow. 2020-11-13 - NEW: You can drag numeric values in the editor to change them. For example: click the "X" coordinate of the ComposableTransform component and drag it to make an entity move on the X axis. 2020-11-12 - NEW: Editor panel now shows components and internal data/types for each component. Read-only. lol Chris, you have a dry sense of humor - NEW: You can group and ungroup things with the Group/Ungroup button. - NEW: When selecting a grouped entity, the whole group will be selected. - NEW: You can shift+click to add to the selection. - NEW: Clicking on blanks pace removes selection. 2020-11-11 - NEW: You can click to select things, and shift+click to multi-select - NEW: Editor panel via "Editor" button. Currently shows what is hovered / selected. - NEW: There's now a round ball to push around - NEW: The "Action" button adds a pile of boxes - NEW: Hovering mouse over a box (or chair) adds an outline and shake animation - NEW: WASD keys work like arrow keys 2020-11-10 - NEW: Performance statistics panel on the left - NEW: "Perf" button toggles performance panel - IMPROVED: Speed improvements (3x faster in demo scene) - CHANGED: Outline is heavier/easier to see 2020-11-09 - NEW: Outline effect (around blue box) - NEW: Camera following (follows chair) - NEW: Added some gray boxes for fun. - NEW: Oscillating actions can end after a certain number of cycles. ("Action" button to test) - NEW: "Jump" using spacebar (acts more like a thruster) - CHANGED: Wider floor 2020-11-07 - NEW: Loading status of youtube video is shown (we can diagnose some issues this way) - NEW: Svelte is wired in to CSS3DRenderer so we can create dynamic HTML inside the 3D world - CHANGED: Demo video is now in front of chair 2020-11-06 - NEW: Youtube video and chair interact with physics world - FIXED: CSS3D is no longer "behind" by 1 frame 2020-11-04 - NEW: Mixed HTML/WebGL mode. We can embed html, iframes, etc. in GatherEngine's 3D world. Demo shows a youtube video. - FIXED: Sometimes the box would lose the ability to be controlled. 2020-10-29 Demo is up: https://staging.gatherengine.org/ There isn't much to look at, but it shows the progress I'm making with three.js and our new Entity-Component-System called HECS.