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Pocketnaut_Adventures.js
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Pocketnaut_Adventures.js
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/*
@title: Pockenmaut Adventures I
@author: Ray Rumore
ver 1.2
*/
/*
Help Pocketnaut get himself home in time
the Earth, it needs his help!
Controls:
"a" - left
"d" - right
"w" key = Jetpack up
"s" key = Jetpack down
To Do:
- Make levels more interesting
- Add space lava and health units
- Add more music
*/
// Sprites
const background = "b";
const pocketnaut= "p";
const unpocketnaut= "f";
const arvania= "h";
const bill= "d";
const rock = "u";
const ship = "e";
const base = "k";
const space = "o";
const border = "a";
const volcano = "t";
const spacelava = "s";
const wall = "w";
const wall2 = "z";
const wall3 = "x";
const wall4 = "c";
const wall5 = "v";
const wall6 = "n";
const wall7 = "m";
const wall8 = "l";
const wall9 = "j";
const wall10 = "g";
const themesong = tune `
214.28571428571428: B4-214.28571428571428 + B5-214.28571428571428,
214.28571428571428: C5-214.28571428571428 + A5/214.28571428571428,
214.28571428571428: D5-214.28571428571428,
214.28571428571428: E5-214.28571428571428,
214.28571428571428: B4/214.28571428571428 + D5-214.28571428571428 + B5-214.28571428571428,
214.28571428571428: C5/214.28571428571428 + A5/214.28571428571428,
214.28571428571428: D5/214.28571428571428,
214.28571428571428: E5/214.28571428571428,
214.28571428571428: B4^214.28571428571428 + B5-214.28571428571428,
214.28571428571428: C5^214.28571428571428 + A5/214.28571428571428,
214.28571428571428: D5^214.28571428571428,
214.28571428571428: E5^214.28571428571428,
214.28571428571428: B4~214.28571428571428 + F5/214.28571428571428,
214.28571428571428: C5~214.28571428571428 + E5/214.28571428571428,
214.28571428571428: D5~214.28571428571428,
214.28571428571428: E5~214.28571428571428,
214.28571428571428: D5-214.28571428571428 + E4-214.28571428571428 + F5~214.28571428571428,
214.28571428571428: E5-214.28571428571428 + F4/214.28571428571428,
214.28571428571428: F5-214.28571428571428,
214.28571428571428,
214.28571428571428: D5^214.28571428571428 + E4-214.28571428571428,
214.28571428571428: E5/214.28571428571428 + F4/214.28571428571428,
214.28571428571428: F5/214.28571428571428,
214.28571428571428: E5/214.28571428571428,
214.28571428571428: D5^214.28571428571428 + E4-214.28571428571428,
214.28571428571428: E5~214.28571428571428 + F4/214.28571428571428,
214.28571428571428: F5~214.28571428571428,
214.28571428571428: E5~214.28571428571428,
214.28571428571428: D5^214.28571428571428,
214.28571428571428: E5^214.28571428571428,
214.28571428571428: F5^214.28571428571428,
214.28571428571428: D5-214.28571428571428`
playTune(themesong, Infinity)
setLegend(
[background, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000`],
[rock, bitmap`
.CCCCCCCCCCCCCCC
.CCCCCCCCCCCCCCC
LCCCCCCCCCCCCCCC
LCCCCCCCCCCCCCCC
LCCCCCCCCCCCCCCC
LCCCCCCCCCCCCCCC
LCCCCCCCCCCCCCCC
LCCCCCCCCCCCCCCC
LCCCCCCCCCCCCCCC
LCCCCCCCCCCCCCCC
LCCCCCCCCCCCCCCC
LCCCCCCCCCCCCCCC
LCCCCCCCCCCCCCCC
LCCCCCCCCCCCCCCC
.CCCCCCCCCCCCCCC
.CCCCCCCCCCCCCCC`],
[pocketnaut, bitmap`
......9999......
.....999999.....
.....99LL99.....
.....92LL29.....
.....9LLLL9.....
.....99LL99.....
......9999......
.......99.......
......9999......
......9999......
.....999999.....
.....999999.....
....99999999....
....9.9999.9....
......9..9......
.....99..99.....`],
[unpocketnaut, bitmap`
................
................
................
................
..99............
9..999....99999.
99999999.99L2999
..99999999LLLL99
..99999999LLLL99
99999999.99L2999
9..999....99999.
..99............
................
................
................
................`],
[arvania, bitmap`
......HHHH......
.....HH11HH.....
.....H1111H.....
.....H2112H.....
.....H1111H.....
.....HH11HH.....
......HHHH......
.......HH.......
......HHHH......
......HHHH......
.....HHHHHH.....
.....HHHHHH.....
....HHHHHHHH....
....HHHHHHHH....
.....HH..HH.....
....HHH..HHH....`],
[bill, bitmap`
........9999....
......9999999...
......6666699...
......6666669...
......6060669...
......6666666...
......666666....
........66......
.......2222.....
......222222....
.....6.2222.6...
.....6.2222.6...
.......7777.....
.......7..7.....
................
................`],
[ship, bitmap`
.......1L.......
......11L.......
......11L.......
.....711L.......
....77L11.......
....77111.......
.....7111.......
.....7L1L.......
......11LL......
.....111LLL.....
....11111.L.....
...111111.......
..11LLLLL.......
..1L...L........
..1...LLL.......
.....LLLLL......`],
[space, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000010000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0001000000000000
0000000000000000
0000000000000000
0000000000100000
0000000000000000
0000000000000000
0000000000000000`],
[border, bitmap`
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL`],
[base, bitmap`
................
................
.............5..
............55..
............55..
............55..
.....C......55..
..3..C..555555D.
..33.C..545555..
..33.C.5544455..
.7777777777445..
77555557777745..
77777777777745..
775777777777454.
7777777777774544
.777777777744544`],
[volcano, bitmap`
1111111333311111
1111111333333311
1111111333333311
1333333333333311
1333333333333311
1333333333333331
3333333331333333
3333331331133333
3333311333113333
3333133333311333
3331133333331133
3311333333333113
3113333313333313
3133333113333333
3333333133333333
3333333333333333`],
[spacelava, bitmap`
0000000000000000
0000000000000000
0000000000000000
0000000000000000
0000060000000000
0000060000000000
0000066000000000
0000000000600000
0060000000600000
0060000000060000
0006660000660000
0000066366600000
0000006399000000
0000006366066600
0000000396000000
0000000390000000`],
[wall, bitmap`
CCCCCCC3CCCCCCCC
CCCCC333CCCCCCCC
CCC333CCCCCCCCCC
CCC3CCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCC33CCCCCC
C3333CC3333CCCCC
3CCC333CCC33CC33
CCCCCCCCCCC3CC3C
CCCCCCCCCCC3C33C
CCCCCCCCCCC333CC
CCCCCCCCCC3C3CCC
CCCCCCCCC33CCCCC
CCCCCCCC33CCCCCC
CCCCCCC33CCCCCCC
CCCCCCC3CCCCCCCC`],
[wall2, bitmap`
7777777777777777
7777777777777777
3377777777777777
777777DDDD777777
7777DDD77D777777
777777777D777777
7777777777777777
7777777777777777
7777777777777777
777HHH7777777777
777H777777777777
7777H77777CCCCC7
7777777777777777
7777777777777777
7777777777733377
7777777777777777`],
[wall3, bitmap`
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDD444444DDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDD44444DDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DD4444DDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDD
DDDDDDDDDDD444DD
DDDDDDDDDDDDDDDD`],
[wall4, bitmap`
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCC77CCCCCCCCCC
CCCC77CCCCCCCCCC
CCCC77CCCC77777C
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCC777777CCCCC
CCCCC777777CCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCC`],
[wall5, bitmap`
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
F9FFFFFFFFFFFFFF
F6FFFFFFFFFFFFFF
F6FFFFFFFFFF6FFF
F6FFFFFFFFFF6FFF
FFFFF6FFFFFF6FFF
FFFFF6FFFFFF9FFF
FFFFF6FFFFFFFFFF
FFFFF9FFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF`],
[wall6, bitmap`
8888888888888888
8888888888888888
88FF888888888888
88FF888888888888
8888888888888888
888888888FF88888
888888888FF88888
8888888888888888
8888888888888888
8888888888888888
8888888888888888
888FF88888888888
888FF88888888888
88888888888888F8
8888888888888888
8888888888888888`],
[wall7, bitmap`
HHHHHHHHHHHHHHHH
H9HHHHHHHHHHHHHH
H9HHHHHHHHHHHHHH
HHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHH
HHHHH9HHHHHHHHHH
HHHHH9HHHHHHHHHH
HHHH999HHHHHHHHH
HHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHH
HHHHHHHHHHHH9HHH
HHHHHHHHHHHH99HH
H9HHHHHHHHHH99HH
HHHHHHHHHHHHHHHH`],
[wall8, bitmap`
5555555555555555
5555545555555555
5555555555555555
4445555555555444
5555555555555555
5555555555555555
5555555555555555
5555555555545555
5555555555545555
5555455555555555
5555555555555555
5555555555555555
5555555555555555
5555555555555555
5455455555555555
5454555555555555`],
[wall9, bitmap`
1222222222222212
2112222222222212
2221222222222222
2222122222222222
2222112222222222
2222212222222222
2222212222222222
1122211222222111
2122222111121122
2212222222211222
2211222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222212
2222222222222212`],
[wall10, bitmap`
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666666666666
6666666666666666`]
)
setBackground("b")
setSolids([pocketnaut,bill,border,wall,wall2,wall3,wall4,wall5,wall6,wall7,wall8,wall9,wall10,rock,volcano,])
let level = 0;
const levels = [
map`
aaaaaaaaaaaaaa
a............a
a............a
a............a
a............a
a............a
a............a
ap..........ea
aaaaaaaaaaaaaa
bbbbbbbbbbbbbb
bbbbbbbbbbbbbb`, // Level 1
map`
oooooooooooooooooooo
oooooooooooooooooooo
oooooooooooooooooooo
hkoooooooooooooooooo
wwwwwwwwwwwwoooooooo
w......u...wwwoooooo
wp.....w.....wwooooo
wwwwwwwwwww...wwoooo
wwwwwwwwwww....wwwoo
wwwwwwwwwww.......eo
wwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwww`, // Level 2
map`
aaaaaaaaaaaaaa
aooooooooooooa
aooooooooooooa
woooooooooooow
weooooooooooow
wwwoooooooooow
wwooooooooooow
wwooooooooooow
wwoooooooowwww
wwwooooooouopw
wwwwwwwwwwwwww`, // Level 3
map`
aaaaaaaaaaaaaa
a............a
a............a
a............a
a............a
a............a
a............a
a............a
a.......e....a
ap...zzzz....a
aaaaaaaaaaaaaa`, // Level 4
map`
aaaaaaaaaaaaaa
a............a
a............a
a............a
a...e........a
a...xx.......a
a....xx......a
axxx..xx.....a
axpu..xxx....a
axxxxxxxxxxxxa
aaaaaaaaaaaaaa`, // Level 5
map`
aaaaaaaaaaaaaa
aooooooooooooa
aooooooooooooa
aooooooooooooa
aooooooooooooa
aoooooooooocca
accoooooooccca
ac.cooeoooccca
acpuoocoocccca
acccccccccccca
aaaaaaaaaaaaaa`, // Level 6
map`
aaaaaaaaaaaaaa
a............a
a............a
a............a
a......e.....a
a...mmmm.....a
a..mm...m....a
a............a
a............a
ap...........a
aaaaaaaaaaaaaa`, // Level 7
map`
aaaaaaaaaaaaaa
a............a
a............a
all..........a
a.llll.......a
a....ll......a
a.....l....e.a
a........lll.a
a.......ll...a
ap.....ll....a
aaaaaaaaaaaaaa`, // Level 8
map`
aaaaaaaaaaaaaa
a............a
a............a
a............a
a............a
a............a
a......v.....a
a.....vv...e.a
a.....v....v.a
ap..vvv...vvva
aaaaaaaaaaaaaa`, // Level 9
map`
aaaaaaaaaaaaaa
a............a
a............a
a.jjjjjjjj...a
a........jj..a
a.........jj.a
a..........j.a
a............a
a............a
ap..........ea
aaaaaaaaaaaaaa`, // Level 10
map`
aaaaaaaaaaaaaa
a............a
a............a
a............a
a.......mmm..a
a.....mm.....a
a..nnn.m.....a
annn.mmm.....a
a............a
ap..........ea
aaaaaaaaaaaaaa`, // Level 11
map`
aaaaaaaaaaaaaa
a............a
a............a
a...v........a
a...v..vv....a
a...vv..v..v.a
a....v..v....a
a............a
a............a
ap..........ea
aaaaaaaaaaaaaa`, // Level 12
map`
aaaaaaaaaaaaaa
aooooooooooooa
aooooooooooooa
aooooooeoooooa
aoooooggooooga
aoooogggggocca
aobbbbooggocca
aggooooogggcca
agpuooooggggca
agcccgcccgcgga
aaaaaaaaaaaaaa`, // Level 13
map`
aaaaaaaaaaaaaa
a............a
a............a
a............a
a............a
a............a
a.......e....a
a.....ccc....a
ap...cccccc..a
acccccccccccca
aaaaaaaaaaaaaa`, // Level 14
map`
aaaaaaaaaaaaaa
a............a
a..e.........a
a.xxx.x.x.x..a
a............a
a............a
a............a
a............a
a............a
ap...........a
aaaaaaaaaaaaaa`, // Level 15
map`
aaaaaaaaaaaaaa
a............a
a............a
a............a
a........e...a
a........c...a
a....cccccc..a
a............a
a............a
ap...........a
aaaaaaaaaaaaaa`, // Level 16
map`
aaaaaaaaaaaaaa
a............a
a............a
auxx.........a
axxxxu.......a
a............a
a..xxxxx.....a
ax.xxuxxx....a
axuxxxxxxx...a
axpxxuxuxx..ea
aaaaaaaaaaaaaa`, // Level 17
map`
aaaaaaaaaaaaaa
aooooooooooooa
aooooooooooooa
aooobooooooooa
aooooooboooeoa
aoboooooooozoa
aoooozzoooozoa
aooozzoozzzzoa
aoozzzpozzzzza
azzzzzzzzzzzza
aaaaaaaaaaaaaa`, // Level 18
map`
aaaaaaaaaaaaaa
a............a
a............a
a.......e....a
a....cccc....a
a...c...cc...a
a........c...a
a............a
a............a
ap...........a
aaaaaaaaaaaaaa`, // Level 19
map`
aaaaaaaaaaaaaa
a............a
a............a
a............a
a...e........a
a...nnnn.....a
a......nn....a
a.......nn...a
a........n...a
a...........pa
aaaaaaaaaaaaaa`, // Level 20
map`
aaaaaaaaaaaaaa
a............a
a............a
a............a
a.....v..v...a
a.....vvvv...a
a............a
a............a
a............a
ap..........ea
aaaaaaaaaaaaaa`, // Level 21
map`
aaaaaaaaaaaaaa
aooooooooooooa
aeoooooooooooa
awwooooooooooa
awwooooooooooa
awwooooooooooa
awwwoooooooooa
awwwwwoooooopa
awwwwwowwoowwa
awwwwwwwwwwwwa
aaaaaaaaaaaaaa`, // Level 22
map`
aaaaaaaaaaaaaa
aooooooooooooa
aooooooooooooa
aooooooooooooa
aooooozzoooooa
aoooozzooooooa
aoooozoooezooa
azooozzzzzzooa
azpozzzzzzzzoa
azzzzzzzzzzzza
aaaaaaaaaaaaaa`, // Level 23
map`
aaaaaaaaaaaaaa
aooooooooooooa
aooooooooooooa
aooooooooooooa
aooooooooooooa
aooooooooooooa
aeoooooooooooa
ccccccccccuccc
c.....p......c
c...........dc
cccccccccccccc`, // 24 You have found Earth!
map`
aaaaaaaaaaaaaa
abbbbbbbbbbbba
abbbbbooobbbba
abbbooobbbbbba
aobbbbbbbbbboa
abbobbpbbbbooa
abbbbbbbbbbbba
abbbboooobbboa
aobbbboobboooa
aobbbbbbboobba
aaaaaaaaaaaaaa`, // 25 Easter Egg -shhhh!
map`
obbobbbbbbobbo
bbbbbbbbbbbbbb
bbbbbbooobbbbo
bbbbooobbbbbbb
bobbbbbbbbbbob
bbbobbfbbbboob
bbbbbbbbbbbbbb
obbbboooobbbob
oobbbboobbooob
bobbbbbbboobbb
booobbbbbobbbb` // 26 you died!
];
setMap(levels[level]);
setPushables({
[pocketnaut]: [rock]
})
addText("Pocketnaut", {y: 2, color: color`9`});
addText("Adventures", {y: 4, color: color`1`});
addText("By:", {y: 6, color: color`1`});
addText("Volt the Robot", {y: 8, color: color`D`});
addText("Move using a,w,s,d", {y: 14, color: color`D`});
onInput("w", () => {
getFirst(pocketnaut).y -= 1;
})
onInput("a", () => {
getFirst(pocketnaut).x -= 1;
})
onInput("s", () => {
getFirst(pocketnaut).y += 1;
})
onInput("d", () => {
getFirst(pocketnaut).x += 1;
})
;
afterInput(() => {
if ( getFirst(pocketnaut).x == getFirst(ship).x) {
if (getFirst(pocketnaut).y == getFirst(ship).y) {
// level += 1;
level =level +1
clearText()
// setMap(levels[level]);
setMap(levels[level]);
;
}
}
if (level == 23){
;
addText("You have reached", { x: 1, y: 3, color: color`9` });
addText("Earth", { x: 3, y: 4, color: color`9` });
}
if (level == 24){
;
addText("You found", { x: 1, y: 3, color: color`9` });
addText("Easter Egg", { x: 3, y: 4, color: color`9` });
addText("Universe is yours", { x: 1, y: 10, color: color`9` });
}
}
);