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CodecBase256.cs
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CodecBase256.cs
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using System;
namespace TuckBytesInCode
{
public sealed class CodecBase256 : ICharLookup, IBaseInfo
{
public char Map(int index)
{
if (index < 0 || index >= 256) {
throw new IndexOutOfRangeException();
}
//byte to char maps directly
return (char)index;
}
public char Padding { get { return '\0'; }}
public bool IncludePadding { get { return false; }}
public int BytesIn { get { return 1; }}
public int CharsOut { get { return 1; }}
public bool TreatAsBinary { get { return true; }}
private CodecBase256() {}
static CodecBase256 _self = null;
public static CodecBase256 Self {
get {
if (_self == null) {
_self = new CodecBase256();
}
return _self;
}
}
public Base Identifier { get { return Base.Base256; }}
public string DisplayName { get { return "Base 256"; }}
public string Description { get { return "also known as raw bytes"; }}
public ICharLookup BaseInstance { get { return Self; }}
}
}