diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 82b45583ec07..db1fa5d031cd 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -668,6 +668,10 @@ enum rgb_matrix_effects { RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out + RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color + RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30 + RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30 + RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing RGB_MATRIX_EFFECT_MAX }; ``` @@ -707,6 +711,10 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` | |`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` | |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` | +|`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` | +|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` | +|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` | +|`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` | |Framebuffer Defines |Description | |------------------------------------------------------|----------------------------------------------| diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc index df347188387e..a02238a2d1a6 100644 --- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc @@ -39,3 +39,7 @@ #include "solid_reactive_nexus.h" #include "splash_anim.h" #include "solid_splash_anim.h" +#include "starlight_anim.h" +#include "starlight_dual_sat_anim.h" +#include "starlight_dual_hue_anim.h" +#include "riverflow_anim.h" \ No newline at end of file diff --git a/quantum/rgb_matrix/animations/riverflow_anim.h b/quantum/rgb_matrix/animations/riverflow_anim.h new file mode 100644 index 000000000000..79a38e7f6ef6 --- /dev/null +++ b/quantum/rgb_matrix/animations/riverflow_anim.h @@ -0,0 +1,22 @@ +#ifdef ENABLE_RGB_MATRIX_RIVERFLOW +RGB_MATRIX_EFFECT(RIVERFLOW) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +// inspired by @PleasureTek's Massdrop Alt LED animation + +bool RIVERFLOW(effect_params_t* params) { + RGB_MATRIX_USE_LIMITS(led_min, led_max); + for (uint8_t i = led_min; i < led_max; i++) { + HSV hsv = rgb_matrix_config.hsv; + uint16_t time = scale16by8(g_rgb_timer + (i * 315), rgb_matrix_config.speed / 8); + hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v); + RGB rgb = rgb_matrix_hsv_to_rgb(hsv); + RGB_MATRIX_TEST_LED_FLAGS(); + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); + } + + return rgb_matrix_check_finished_leds(led_max); +} + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // ENABLE_RGB_MATRIX_RIVERFLOW diff --git a/quantum/rgb_matrix/animations/starlight_anim.h b/quantum/rgb_matrix/animations/starlight_anim.h new file mode 100644 index 000000000000..33f0b61a9172 --- /dev/null +++ b/quantum/rgb_matrix/animations/starlight_anim.h @@ -0,0 +1,30 @@ +#ifdef ENABLE_RGB_MATRIX_STARLIGHT +RGB_MATRIX_EFFECT(STARLIGHT) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +void set_starlight_color(int i, effect_params_t* params) { + uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8); + HSV hsv = rgb_matrix_config.hsv; + hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v); + RGB rgb = hsv_to_rgb(hsv); + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); +} + +bool STARLIGHT(effect_params_t* params) { + if (!params->init) { + if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) { + int rand_led = rand() % RGB_MATRIX_LED_COUNT; + set_starlight_color(rand_led, params); + } + return false; + } + + RGB_MATRIX_USE_LIMITS(led_min, led_max); + for (int i = led_min; i < led_max; i++) { + set_starlight_color(i, params); + } + return rgb_matrix_check_finished_leds(led_max); +} + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // ENABLE_RGB_MATRIX_STARLIGHT \ No newline at end of file diff --git a/quantum/rgb_matrix/animations/starlight_dual_hue_anim.h b/quantum/rgb_matrix/animations/starlight_dual_hue_anim.h new file mode 100644 index 000000000000..df6461b8b7f5 --- /dev/null +++ b/quantum/rgb_matrix/animations/starlight_dual_hue_anim.h @@ -0,0 +1,31 @@ +#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE +RGB_MATRIX_EFFECT(STARLIGHT_DUAL_HUE) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +void set_starlight_dual_hue_color(int i, effect_params_t* params) { + uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8); + HSV hsv = rgb_matrix_config.hsv; + hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v); + hsv.h = hsv.h + (rand() % (30 + 1 - -30) + -30); + RGB rgb = hsv_to_rgb(hsv); + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); +} + +bool STARLIGHT_DUAL_HUE(effect_params_t* params) { + if (!params->init) { + if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) { + int rand_led = rand() % RGB_MATRIX_LED_COUNT; + set_starlight_dual_hue_color(rand_led, params); + } + return false; + } + + RGB_MATRIX_USE_LIMITS(led_min, led_max); + for (int i = led_min; i < led_max; i++) { + set_starlight_dual_hue_color(i, params); + } + return rgb_matrix_check_finished_leds(led_max); +} + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE \ No newline at end of file diff --git a/quantum/rgb_matrix/animations/starlight_dual_sat_anim.h b/quantum/rgb_matrix/animations/starlight_dual_sat_anim.h new file mode 100644 index 000000000000..f6ecd48aa176 --- /dev/null +++ b/quantum/rgb_matrix/animations/starlight_dual_sat_anim.h @@ -0,0 +1,31 @@ +#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT +RGB_MATRIX_EFFECT(STARLIGHT_DUAL_SAT) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +void set_starlight_dual_sat_color(int i, effect_params_t* params) { + uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8); + HSV hsv = rgb_matrix_config.hsv; + hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v); + hsv.s = hsv.s + (rand() % (30 + 1 - -30) + -30); + RGB rgb = hsv_to_rgb(hsv); + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); +} + +bool STARLIGHT_DUAL_SAT(effect_params_t* params) { + if (!params->init) { + if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) { + int rand_led = rand() % RGB_MATRIX_LED_COUNT; + set_starlight_dual_sat_color(rand_led, params); + } + return false; + } + + RGB_MATRIX_USE_LIMITS(led_min, led_max); + for (int i = led_min; i < led_max; i++) { + set_starlight_dual_sat_color(i, params); + } + return rgb_matrix_check_finished_leds(led_max); +} + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT \ No newline at end of file