The CVAT module written in TypeScript language. It presents a canvas to viewing, drawing and editing of annotations.
If you make changes in this package, please do following:
- After not important changes (typos, backward compatible bug fixes, refactoring) do:
yarn version --patch
- After changing API (backward compatible new features) do:
yarn version --minor
- After changing API (changes that break backward compatibility) do:
yarn version --major
- Building of the module from sources in the
dist
directory:
yarn run build
yarn run build --mode=development # without a minification
For API methods, their arguments and return types, please look at canvas.ts
.
- All drawn objects (shapes, tracks) have an id
cvat_canvas_shape_{objectState.clientID}
- Drawn shapes and tracks have classes
cvat_canvas_shape
,cvat_canvas_shape_activated
,cvat_canvas_shape_selection
,cvat_canvas_shape_merging
,cvat_canvas_shape_drawing
,cvat_canvas_shape_occluded
- Drawn review ROIs have an id
cvat_canvas_issue_region_{issue.id}
- Drawn review roi has the class
cvat_canvas_issue_region
- Drawn texts have the class
cvat_canvas_text
- Tags have the class
cvat_canvas_tag
- Canvas image has ID
cvat_canvas_image
- Grid on the canvas has ID
cvat_canvas_grid
andcvat_canvas_grid_pattern
- Crosshair during a draw has class
cvat_canvas_crosshair
- To stick something to a specific position you can use an element with id
cvat_canvas_attachment_board
Standard JS events are used.
- canvas.setup
- canvas.activated => {state: ObjectState}
- canvas.clicked => {state: ObjectState}
- canvas.moved => {states: ObjectState[], x: number, y: number}
- canvas.find => {states: ObjectState[], x: number, y: number}
- canvas.drawn => {state: DrawnData}
- canvas.interacted => {shapes: InteractionResult[]}
- canvas.editstart
- canvas.edited => {state: ObjectState, points: number[], rotation?: number}
- canvas.splitted => {state: ObjectState, frame: number, duration: number}
- canvas.groupped => {states: ObjectState[], duration: number}
- canvas.joined => {states: ObjectState[], points: number[], duration: number}
- canvas.sliced => {state: ObjectState, results: number[][], duration: number}
- canvas.merged => {states: ObjectState[], duration: number}
- canvas.canceled
- canvas.dragstart
- canvas.dragstop
- canvas.zoomstart
- canvas.zoomstop
- canvas.zoom
- canvas.reshape
- canvas.fit
- canvas.regionselected => {points: number[]}
- canvas.dragshape => {id: number}
- canvas.roiselected => {points: number[]}
- canvas.resizeshape => {id: number}
- canvas.contextmenu => { mouseEvent: MouseEvent, objectState: ObjectState, pointID: number }
- canvas.message => { messages: { type: 'text' | 'list'; content: string | string[]; className?: string; icon?: 'info' | 'loading' }[] | null, topic: string }
- canvas.error => { exception: Error, domain?: string }
- canvas.destroy
// Create an instance of a canvas
const canvas = new window.canvas.Canvas();
console.log('Version ', window.canvas.CanvasVersion);
console.log('Current mode is ', window.canvas.mode());
// Put canvas to a html container
htmlContainer.appendChild(canvas.html());
canvas.fitCanvas();
// Next you can use its API methods. For example:
canvas.rotate(270);
canvas.draw({
enabled: true,
shapeType: 'rectangle',
crosshair: true,
rectDrawingMethod: window.Canvas.RectDrawingMethod.CLASSIC,
});
IDLE | GROUP | SPLIT | DRAW | MERGE | EDIT | DRAG | RESIZE | ZOOM_CANVAS | DRAG_CANVAS | INTERACT | JOIN | SLICE | SELECT_REGION | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
setup() | + | + | + | +/- | + | +/- | +/- | +/- | + | + | + | + | + | + |
activate() | + | - | - | - | - | - | - | - | - | - | - | - | - | - |
rotate() | + | + | + | + | + | + | + | + | + | + | + | + | + | + |
focus() | + | + | + | + | + | + | + | + | + | + | + | + | + | + |
fit() | + | + | + | + | + | + | + | + | + | + | + | + | + | + |
grid() | + | + | + | + | + | + | + | + | + | + | + | + | + | + |
draw() | + | - | - | + | - | - | - | - | - | - | - | - | - | - |
interact() | + | - | - | - | - | - | - | - | - | - | + | - | - | - |
split() | + | - | + | - | - | - | - | - | - | - | - | - | - | - |
group() | + | + | - | - | - | - | - | - | - | - | - | - | - | - |
merge() | + | - | - | - | + | - | - | - | - | - | - | - | - | - |
edit() | + | - | - | - | - | + | - | - | - | - | - | - | - | - |
join() | + | - | - | - | - | - | - | - | - | - | - | + | - | - |
slice() | + | - | - | - | - | - | - | - | - | - | - | - | + | - |
selectRegion() | + | - | - | - | - | - | - | - | - | - | - | - | - | + |
fitCanvas() | + | + | + | + | + | + | + | + | + | + | + | + | + | + |
dragCanvas() | + | - | - | - | - | - | + | - | - | + | - | - | - | - |
zoomCanvas() | + | - | - | - | - | - | - | + | + | - | - | - | - | - |
cancel() | - | + | + | + | + | + | + | + | + | + | + | + | + | + |
configure() | + | + | + | + | + | + | + | + | + | + | + | + | + | + |
bitmap() | + | + | + | + | + | + | + | + | + | + | + | + | + | + |
setZLayer() | + | + | + | + | + | + | + | + | + | + | + | + | + | + |
destroy() | + | + | + | + | + | + | + | + | + | + | + | + | + | + |
You can call setup() during editing, dragging, and resizing only to update objects, not to change a frame. You can change frame during draw only when you do not redraw an existing object
Other methods do not change state and can be used at any time.