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Module CVAT-CANVAS

Description

The CVAT module written in TypeScript language. It presents a canvas to viewing, drawing and editing of annotations.

Versioning

If you make changes in this package, please do following:

  • After not important changes (typos, backward compatible bug fixes, refactoring) do: yarn version --patch
  • After changing API (backward compatible new features) do: yarn version --minor
  • After changing API (changes that break backward compatibility) do: yarn version --major

Commands

  • Building of the module from sources in the dist directory:
yarn run build
yarn run build --mode=development     # without a minification

API Methods

For API methods, their arguments and return types, please look at canvas.ts.

API CSS

  • All drawn objects (shapes, tracks) have an id cvat_canvas_shape_{objectState.clientID}
  • Drawn shapes and tracks have classes cvat_canvas_shape, cvat_canvas_shape_activated, cvat_canvas_shape_selection, cvat_canvas_shape_merging, cvat_canvas_shape_drawing, cvat_canvas_shape_occluded
  • Drawn review ROIs have an id cvat_canvas_issue_region_{issue.id}
  • Drawn review roi has the class cvat_canvas_issue_region
  • Drawn texts have the class cvat_canvas_text
  • Tags have the class cvat_canvas_tag
  • Canvas image has ID cvat_canvas_image
  • Grid on the canvas has ID cvat_canvas_grid and cvat_canvas_grid_pattern
  • Crosshair during a draw has class cvat_canvas_crosshair
  • To stick something to a specific position you can use an element with id cvat_canvas_attachment_board

Events

Standard JS events are used.

    - canvas.setup
    - canvas.activated => {state: ObjectState}
    - canvas.clicked => {state: ObjectState}
    - canvas.moved => {states: ObjectState[], x: number, y: number}
    - canvas.find => {states: ObjectState[], x: number, y: number}
    - canvas.drawn => {state: DrawnData}
    - canvas.interacted => {shapes: InteractionResult[]}
    - canvas.editstart
    - canvas.edited => {state: ObjectState, points: number[], rotation?: number}
    - canvas.splitted => {state: ObjectState, frame: number, duration: number}
    - canvas.groupped => {states: ObjectState[], duration: number}
    - canvas.joined => {states: ObjectState[], points: number[], duration: number}
    - canvas.sliced => {state: ObjectState, results: number[][], duration: number}
    - canvas.merged => {states: ObjectState[], duration: number}
    - canvas.canceled
    - canvas.dragstart
    - canvas.dragstop
    - canvas.zoomstart
    - canvas.zoomstop
    - canvas.zoom
    - canvas.reshape
    - canvas.fit
    - canvas.regionselected => {points: number[]}
    - canvas.dragshape => {id: number}
    - canvas.roiselected => {points: number[]}
    - canvas.resizeshape => {id: number}
    - canvas.contextmenu => { mouseEvent: MouseEvent, objectState: ObjectState,  pointID: number }
    - canvas.message => { messages: { type: 'text' | 'list'; content: string | string[]; className?: string; icon?: 'info' | 'loading' }[] | null, topic: string }
    - canvas.error => { exception: Error, domain?: string }
    - canvas.destroy

WEB

// Create an instance of a canvas
const canvas = new window.canvas.Canvas();

console.log('Version ', window.canvas.CanvasVersion);
console.log('Current mode is ', window.canvas.mode());

// Put canvas to a html container
htmlContainer.appendChild(canvas.html());
canvas.fitCanvas();

// Next you can use its API methods. For example:
canvas.rotate(270);
canvas.draw({
  enabled: true,
  shapeType: 'rectangle',
  crosshair: true,
  rectDrawingMethod: window.Canvas.RectDrawingMethod.CLASSIC,
});

API Reaction

IDLE GROUP SPLIT DRAW MERGE EDIT DRAG RESIZE ZOOM_CANVAS DRAG_CANVAS INTERACT JOIN SLICE SELECT_REGION
setup() + + + +/- + +/- +/- +/- + + + + + +
activate() + - - - - - - - - - - - - -
rotate() + + + + + + + + + + + + + +
focus() + + + + + + + + + + + + + +
fit() + + + + + + + + + + + + + +
grid() + + + + + + + + + + + + + +
draw() + - - + - - - - - - - - - -
interact() + - - - - - - - - - + - - -
split() + - + - - - - - - - - - - -
group() + + - - - - - - - - - - - -
merge() + - - - + - - - - - - - - -
edit() + - - - - + - - - - - - - -
join() + - - - - - - - - - - + - -
slice() + - - - - - - - - - - - + -
selectRegion() + - - - - - - - - - - - - +
fitCanvas() + + + + + + + + + + + + + +
dragCanvas() + - - - - - + - - + - - - -
zoomCanvas() + - - - - - - + + - - - - -
cancel() - + + + + + + + + + + + + +
configure() + + + + + + + + + + + + + +
bitmap() + + + + + + + + + + + + + +
setZLayer() + + + + + + + + + + + + + +
destroy() + + + + + + + + + + + + + +

You can call setup() during editing, dragging, and resizing only to update objects, not to change a frame. You can change frame during draw only when you do not redraw an existing object

Other methods do not change state and can be used at any time.