Stars
NVIDIA curated collection of educational resources related to general purpose GPU programming.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
CUDA Matrix Multiplication Optimization
A repo for numerical methods written in Rust with wrappers for Python
RISC-V Embedded Processor for Approximate Computing
NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.
pnn is Darknet compatible neural nets inference engine implemented in Rust.
A personal knowledge management and sharing system for VSCode
A minimal GPU design in Verilog to learn how GPUs work from the ground up
A mini x86 linux debugger for teaching purposes
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
A collection of out-of-tree LLVM passes for teaching and learning
OpenFOAM Foundation development repository
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
A collection of C functions that are useful for writing simulations
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Official Python toolkit for generic object tracking benchmark GOT-10k and beyond