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entity.cpp
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entity.cpp
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#include "Entity.h"
#include <iostream>
Entity::Entity()
{
//ctor
HP = 500;
maxHP = 500;
}
Entity::~Entity()
{
//dtor
}
//M/F
float Entity::fight(Entity *enemy)
{
float tempDMG=0;
//enemy loses HP if he doesnt have enough DEF
if (this->STR > enemy->getDEF())
{
//tempDMG = this->STR - enemy->getDEF();
tempDMG = (this->STR - enemy->getDEF()) * 0.1 ;
enemy->setHP(enemy->getHP()- (tempDMG));
}
//making sure he'll never be under 0 HP
if (enemy->getHP()<0)
{
tempDMG+=enemy->getHP();
enemy->setHP(0);
}
return tempDMG;
}
void Entity::incMaxHP(float incMaxHP)
{
this->maxHP = this->maxHP+incMaxHP;
}
//SET
void Entity::setHP(float HP)
{
this->HP = HP;
}
void Entity::setSTR(float STR)
{
this->STR = STR;
}
void Entity::setDEF(float DEF)
{
this->DEF = DEF;
}
void Entity::setMaxHP(float MaxHP)
{
this->maxHP = MaxHP;
}
//GET
float Entity::getHP()
{
return this->HP;
}
float Entity::getMaxHP()
{
return this->maxHP;
}
float Entity::getDEF()
{
return this->DEF;
}
float Entity::getSTR()
{
return this->STR;
}