Adapted from Phil Cordier's web site: https://www.cordier.com/ularn/index.html
Lemmings are annoying, but they have been part of the game for 30+ years and they aren't being changed now. Your best strategy is to fight them in a dead-end hallway so they can't reproduce. Also, don't forget that they can be Rambo's best friend.
In Larn, the basic strategy was to get enough money to buy a Lance of Death, usually by getting to dungeon level 10, killing or getting around the demon lord, and getting and then selling the Eye of Larn. This would usually get you enough money to buy the Lance from the dnd store. You could then go into the volcano and kill everything in sight with one hit from the Lance. Well, the Lance is still deadly to all monsters. Demons, on the other hand, are merely tickled. And there are a LOT more demons (and relatives) in Ularn than in Larn.
There are now 15 levels to the Dungeon, and 5 to the Volcano. Larn had 10 and 3.
Levels 11 - 15 of the dungeon contain, in addition to all the other nasty monsters that show up at low levels:
- level 11: 1 demon lord
- level 12: 2 demon lords
- level 13: 3 demon lords
- level 14: 4 demon lords
- level 15: 5 demon lords + 1 demon prince guarding the Eye of Larn.
The stairs up from level 15 lead to a dead end. You'll need to find another way up.
Levels 1 - 5 of the Volcano contain:
- level 1: 1 demon prince
- level 2: 2 demon princes
- level 3: 3 demon princes
- level 4: 4 demon princes
- level 5: 5 demon princes + 1 God of Hellfire guarding the potion of cure dianthroritis.
In addition, there are no stairs from level 3 to 4, or from 4 to 5. The only way to go down is via a pit or trap door. There is guaranteed at least 1 bottomless pit and bottomless trap door on level 5. The rock on levels 3, 4, and 5 cannot be destroyed via a vaporize rock spell, or in any other way.
Many of the following magic items will appear in the game:
The Eye now has a very beneficial magic property. If you are carrying the Eye, demon lords, demon princes, and the God of Hellfire are visible to you. Otherwise, they are invisible. They will show as follows:
Monster Character on screen
- Type I Demon Lord: 1
- Type II DemonLord: 2
- Type III Demon Lord: 3
- Type IV Demon Lord: 4
- Type V Demon Lord: 5
- Type VI Demon Lord: 6
- Type VII Demon Lord: 7
- Demon Prince: 9
- God of Hellfire: 0
The Sword of Slashing is quite strong and light, and is impervious to rust. It raises dexterity by 5.
The Hammer is the strongest weapon in the game (excluding the Lance of Death). It lowers your intelligence by 10, but raises your dexterity and strength by 10.
The Vorpal Blade is a good all-around weapon that has a 1/20 chance of beheading any monster that has a head.
Carrying the Orb gives permanent expanded awareness.
Causes attacks against dragons to be much more effective.
Spirit Nagas and Poltergeists damage is halved if you have the Scarab of Negate spirit.
Causes the 'inv' spell to last much longer. Also extends see invisible while being carried.
Vampires, Wraiths, and Zombies damage is halved you have the Cube of Undead Control. In addition, they can perform no special attacks upon you, like draining your experience level.
If you have this, Nymphs and Disenchantresses cannot steal anything from you.
A genie lives in the brass lamp. If you are lucky, by rubbing the lamp, the genie will grant you a spell. Be warned though, the genie does not usually like to be disturbed, and may react unpleasantly. If the genie disappears (along with the lamp) without granting you a wish, it is still possible to find him again. But if you are granted a wish, the genie will not wish to be disturbed again (you only get one wish).
Causes the scare monster spell to last much longer.
Normally, demons can dispel spheres of annihilation, disenchantresses can cancel them, and if you have the spell 'cancel' cast, that may cancel the sphere too. You can also die by touching the sphere. Carrying the Talisman revokes all of the above
You will not fall down any pits or trap doors if you are carrying the Wand of Wonder.
Carrying the staff of power will cancel any attack by a demon lord, demon prince, wraith, or vampire 75% of the time. It increases wisdom by 10.
Demon lords and demon princes attacks are halved if you are wielding the sword Slayer. Slayer essentially acts as a Lance of Death, but only against demons. It is otherwise a good strong weapon against other monsters. You will only find Slayer somewhere below dungeon level 10, or in the volcano. It increases intelligence by 10.
Strong and light, impervious to rust.
Prevents drain life attacks.
I've added a 'make wall' spell, that creates a wall in the place you specify. The code is 'mkw'.
Watch out for express elevators. They can be good or bad, depending on which direction they go (up or down).
The time limit for solving the game has been increased from 300 mobuls to 400 mobuls.
On request from several unsavory types here at UC Santa Cruz, I added Dealer McDope's Pad. He will show up usually somewhere in the lower level of the dungeon. Visiting Dealer McDope's will offer you the chance to buy such interesting and stimulating items as:
- Killer Speed
- Groovy Acid
- Monster Hash
- Trippy Shrooms
- Cool Coke
You "use" a drug by dropping it, and then moving on top of it for more instructions. Drugs have varied effects. They can be fun, but are generally not worth the trouble.
- NEVER NEVER cast 'vpr' when you are next to an altar!
- Interesting things may happen when you sit on a dead throne.
- Ularn hates a cheapskate at the altar.