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We arent deleting any Textures, Meshes, or Shaders from the VRAM #75

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optic5471 opened this issue Oct 26, 2017 · 1 comment
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@optic5471
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We need an unload operation. Currently everything is being deleted on Surface destruction after the GraphicsRefactor.

@playmer playmer self-assigned this Nov 12, 2018
@playmer playmer mentioned this issue Apr 25, 2019
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