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Right now we use some configuration stuff to determine the game asset path and the engine asset path. We should simply walk up the working directory and look for files such as ".YTE" and ".YTEGame". There might need some adjustments but this likely would make things easier.
The text was updated successfully, but these errors were encountered:
Right now we use some configuration stuff to determine the game asset path and the engine asset path. We should simply walk up the working directory and look for files such as ".YTE" and ".YTEGame". There might need some adjustments but this likely would make things easier.
The text was updated successfully, but these errors were encountered: