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Static Geometry is an obvious place where we can optimize. We can remove the animation buffers as just one example, and it's a good place to restart instancing work.
The text was updated successfully, but these errors were encountered:
Static Geometry is an obvious place where we can optimize. We can remove the animation buffers as just one example, and it's a good place to restart instancing work.
The text was updated successfully, but these errors were encountered: