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Ability to toggle between using world and local axes for the editor gizmos.
Child transforms should probably also be in local space relative to the parent (setting the x property to -1 on a child translation doesn't move the object 1 unit to the left of the parent as one would expect)
Not having these things makes setting up levels and UI frustrating and imprecise.
The text was updated successfully, but these errors were encountered:
MSR has been so good for menus that I will probably switch to it for dialogue as well. Because of that, I can just axis-align everything so this issue super drops in priority from my perspective.
Still would be nice, but I would no longer consider it essential for me getting good work done.
Oops, while MSR does mitigate the need for this feature, setting up children in the scene can be a bit tough with only world gizmos. In particular, setting up the camera anchors for dialogue.
I can do one or two by hand, but having local gizmos will make this process faster as it has to be done individually for each dock
Ability to toggle between using world and local axes for the editor gizmos.
Child transforms should probably also be in local space relative to the parent (setting the x property to -1 on a child translation doesn't move the object 1 unit to the left of the parent as one would expect)
Not having these things makes setting up levels and UI frustrating and imprecise.
The text was updated successfully, but these errors were encountered: