Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Request: Option for local-axis gizmos #149

Closed
ihfdayton opened this issue Mar 17, 2018 · 4 comments
Closed

Request: Option for local-axis gizmos #149

ihfdayton opened this issue Mar 17, 2018 · 4 comments

Comments

@ihfdayton
Copy link
Collaborator

Ability to toggle between using world and local axes for the editor gizmos.

Child transforms should probably also be in local space relative to the parent (setting the x property to -1 on a child translation doesn't move the object 1 unit to the left of the parent as one would expect)

Not having these things makes setting up levels and UI frustrating and imprecise.

@ihfdayton
Copy link
Collaborator Author

MSR has been so good for menus that I will probably switch to it for dialogue as well. Because of that, I can just axis-align everything so this issue super drops in priority from my perspective.

Still would be nice, but I would no longer consider it essential for me getting good work done.

@playmer
Copy link
Owner

playmer commented Mar 21, 2018

Great, I'll still try to get it in this week with ImGui, but I'm glad the pressure is off in case other things need to take priority.

@ihfdayton
Copy link
Collaborator Author

Oops, while MSR does mitigate the need for this feature, setting up children in the scene can be a bit tough with only world gizmos. In particular, setting up the camera anchors for dialogue.

I can do one or two by hand, but having local gizmos will make this process faster as it has to be done individually for each dock

@playmer
Copy link
Owner

playmer commented Apr 12, 2018

Fixed by #165

@playmer playmer closed this as completed Apr 12, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants