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Hybrid mode: a two-paddle semi-automatic bug-like mode is now called Hybrid. It gives machine-spaced dits and human controlled dashes. Mix and match them with squeeze insertion. This is my preferred mode and as allows personality due to control of dash length, but reduces the strain and precision of hand-forming strings of dits. I was originally going to call this "bug mode" but it's different to a bug (which cannot be squeezed) and also not the mode you'd use with a bug, so to avoid confusion, I've given it a new name. The other names I considered were "isopod", which are creatures that are like bugs but are not, and cyborg (half-machine, half-human).
"No Repeat" mode which will let your paddles produce only one dit or dash without repeating them. Strings of dits and dahs can be buffered in this mode (and in many others).
Displays an error if a serial port in use when attempting to connect
WASAPI drivers are now called WASAPI (previously WDM to match VoiceMeeter's apparent naming convention, but then I would be different to Jack Audio's naming which has both WDM and WASAPI. Why are there so many kinds of audio driver?)
Created some experimental modes I've called "Locking" and "Bulldozer". Locking will play either dots or dashes (similar to Iambic modes), but when the second paddle is squeezed it "locks up" producing no more sound until both paddles are released again. To form an O you hold the right paddle until you've heard 3 dahs and then either you have the option of pressing the left paddle to stop. Perhaps useful for people who have more precision in pressing than releasing; Not sure if actually useful though. Bulldozer mode gives preference to the first paddle pressed, ignoring any presses by the other. Let me know if you find a niche use for any of the experimental modes. They can be unlocked by pressing F12 in the app. Nothing will appear to have happened but the keyer mode drop down will have some more items.
Other minor fixes, minor UI clean up and changes
Major missing features/bugs: Preferences are not saved (sorry!), UI doesn't scale.
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