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enum | { DELAY_NO =0x00,
DELAY_INFINITE =0xffffffff
} |
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virtual void | trigger (__attribute__((unused)) AlarmClock &clock) |
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bool | changed () const |
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void | changed (bool c) |
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void | setState (uint8_t next, uint32_t delay, const PeerList &lst=PeerList(0)) |
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virtual void | switchState (__attribute__((unused)) uint8_t oldstate, __attribute__((unused)) uint8_t newstate, __attribute__((unused)) uint32_t) |
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void | jumpToTarget (const PeerList &lst) |
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virtual uint8_t | getNextState (uint8_t stat) |
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virtual uint32_t | getDelayForState (uint8_t stat, const PeerList &lst) |
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virtual uint32_t | getDefaultDelay (uint8_t stat) const |
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bool | delayActive () const |
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void | triggerChanged (uint32_t delay) |
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uint8_t | getJumpTarget (uint8_t stat, const PeerList &lst) const |
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uint8_t | getConditionForState (uint8_t stat, const PeerList &lst) const |
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bool | checkCondition (uint8_t stat, const PeerList &lst, uint8_t value) |
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uint8_t | state: 4 |
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bool | change: 1 |
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ChangedAlarm | calarm |
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PeerList | actlst |
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bool | m_Async: 4 |
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bool | m_Active: 4 |
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virtual void | trigger (AlarmClock &)=0 |
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| Alarm (uint32_t t) |
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| Alarm (uint32_t t, bool asynch) |
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void | set (uint32_t t) |
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void | async (bool value) |
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bool | async () const |
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void | active (bool value) |
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bool | active () const |
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| Link (Link *item) |
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Link * | select () const |
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void | select (Link *item) |
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void | append (Link &item) |
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Link * | ending () const |
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Link * | unlink () |
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Link * | remove () |
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void | detach () |
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Link * | search (const Link *item) const |
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void | remove (const Link &item) |
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uint32_t | tick: 24 |
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template<class PeerList>
class as::StateMachine< PeerList >
Definition at line 14 of file StateMachine.h.