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Rendering multiple scenes with different active cameras and resolutions #87
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Hi @beyond9thousand, As of the current state, we can override the render settings including the 'camera' and 'resolution' property in the regular as well as the batch dialog, see the presets option. In order to render different scenes, you can either use the Blender's compositor or the batch dialog which provides a 'snapshot feature' that allows to create a (temporary) snapshot of the current blend file which automatically gets added to the queue: Should only take a few seconds to set up, depending on the project. Does this help and answer your question? Cheers, |
Blender's compositor only lets me decide the scene, but its specific properties like the resolution are not respected. The active scene always seems to take precedence |
Hi @beyond9thousand, as mentioned, the 'snapshot' operator should do in any case, just give it a whirl. Cheers, |
I have Scene1 and Scene2, how would I make this work exactly? I need to save the file with a Scene selected and then the add the snapshot I believe. But then how am I supposed to render the same file with the other Scene? Sorry but I am a little lost since the dialog box disappears if i click away to save the file with a different scene as currently active Edit: |
Hi @beyond9thousand,
All snapshots end up in a new folder called 'temp' (can be customized in the preferences). To render everything, either add a new scene to the existing
Here you go:
Sure, a more direct way to override the camera, layer or scene per render execution should be straight forward to implement but I have no idea how to add that properties within the 'Batch dialog' without destroying the current logic. If you have an idea or mockup for the UI, please let me know and let's discuss about why this is worth to implement in the first place. Cheers, |
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Is there a way to do this even natively? If so, does loom have a way to achieve this?
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