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CSocket.h
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CSocket.h
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#pragma once
#include <LibCore/CIODevice.h>
#include <LibCore/CSocketAddress.h>
class CNotifier;
class CSocket : public CIODevice {
public:
enum class Type { Invalid, TCP, UDP };
virtual ~CSocket() override;
bool connect(const String& hostname, int port);
bool connect(const CSocketAddress&, int port);
ByteBuffer receive(int max_size);
bool send(const ByteBuffer&);
bool is_connected() const { return m_connected; }
CSocketAddress source_address() const { return m_source_address; }
int source_port() const { return m_source_port; }
CSocketAddress destination_address() const { return m_source_address; }
int destination_port() const { return m_destination_port; }
Function<void()> on_connected;
virtual const char* class_name() const override { return "CSocket"; }
protected:
CSocket(Type, CObject* parent);
CSocketAddress m_source_address;
CSocketAddress m_destination_address;
int m_source_port { -1 };
int m_destination_port { -1 };
bool m_connected { false };
private:
virtual bool open(CIODevice::OpenMode) override { ASSERT_NOT_REACHED(); }
Type m_type { Type::Invalid };
OwnPtr<CNotifier> m_notifier;
};