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nse_main.lua
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nse_main.lua
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-- Arguments when this file (function) is called, accessible via ...
-- [1] The NSE C library. This is saved in the local variable cnse for
-- access throughout the file.
-- [2] The list of categories/files/directories passed via --script.
-- The actual arguments passed to the anonymous main function:
-- [1] The list of hosts we run against.
--
-- When making changes to this code, please ensure you do not add any
-- code relying global indexing. Instead, create a local below for the
-- global you need access to. This protects the engine from possible
-- replacements made to the global environment, speeds up access, and
-- documents dependencies.
--
-- A few notes about the safety of the engine, that is, the ability for
-- a script developer to crash or otherwise stall NSE. The purpose of noting
-- these attack vectors is more to show the difficulty in accidently
-- breaking the system than to indicate a user may wish to break the
-- system through these means.
-- - A script writer can use the undocumented Lua function newproxy
-- to inject __gc code that could run (and error) at any location.
-- - A script writer can use the debug library to break out of
-- the "sandbox" we give it. This is made a little more difficult by
-- our use of locals to all Lua functions we use and the exclusion
-- of the main thread and subsequent user threads.
-- - A simple while true do end loop can stall the system. This can be
-- avoided by debug hooks to yield the thread at periodic intervals
-- (and perhaps kill the thread) but a C function like string.find and
-- a malicious pattern can stall the system from C just as easily.
-- - The garbage collector function is available to users and they may
-- cause the system to stall through improper use.
-- - Of course the os and io library can cause the system to also break.
local _VERSION = _VERSION;
local MAJOR, MINOR = assert(_VERSION:match "^Lua (%d+).(%d+)$");
if tonumber(MAJOR.."."..MINOR) < 5.2 then
error "NSE requires Lua 5.2 or newer. It looks like you're using an older version of nmap."
end
local NAME = "NSE";
-- Script Scan phases.
local NSE_PRE_SCAN = "NSE_PRE_SCAN";
local NSE_SCAN = "NSE_SCAN";
local NSE_POST_SCAN = "NSE_POST_SCAN";
-- String keys into the registry (_R), for data shared with nse_main.cc.
local YIELD = "NSE_YIELD";
local BASE = "NSE_BASE";
local WAITING_TO_RUNNING = "NSE_WAITING_TO_RUNNING";
local DESTRUCTOR = "NSE_DESTRUCTOR";
local SELECTED_BY_NAME = "NSE_SELECTED_BY_NAME";
local FORMAT_TABLE = "NSE_FORMAT_TABLE";
local FORMAT_XML = "NSE_FORMAT_XML";
-- This is a limit on the number of script instance threads running at once. It
-- exists only to limit memory use when there are many open ports. It doesn't
-- count worker threads started by scripts.
local CONCURRENCY_LIMIT = 1000;
-- Table of different supported rules.
local NSE_SCRIPT_RULES = {
prerule = "prerule",
hostrule = "hostrule",
portrule = "portrule",
postrule = "postrule",
};
local cnse, rules = ...; -- The NSE C library and Script Rules
local _G = _G;
local assert = assert;
local collectgarbage = collectgarbage;
local error = error;
local ipairs = ipairs;
local load = load;
local loadfile = loadfile;
local next = next;
local pairs = pairs;
local pcall = pcall;
local rawget = rawget;
local rawset = rawset;
local require = require;
local select = select;
local setmetatable = setmetatable;
local tonumber = tonumber;
local tostring = tostring;
local type = type;
local coroutine = require "coroutine";
local create = coroutine.create;
local resume = coroutine.resume;
local status = coroutine.status;
local yield = coroutine.yield;
local wrap = coroutine.wrap;
local debug = require "debug";
local traceback = debug.traceback;
local _R = debug.getregistry();
local io = require "io";
local lines = io.lines;
local open = io.open;
local math = require "math";
local max = math.max;
local package = require "package";
local string = require "string";
local byte = string.byte;
local find = string.find;
local format = string.format;
local gsub = string.gsub;
local lower = string.lower;
local match = string.match;
local sub = string.sub;
local table = require "table";
local concat = table.concat;
local insert = table.insert;
local remove = table.remove;
local sort = table.sort;
local unpack = table.unpack;
do -- Add loader to look in nselib/?.lua (nselib/ can be in multiple places)
local function loader (lib)
lib = lib:gsub("%.", "/"); -- change Lua "module seperator" to directory separator
local name = "nselib/"..lib..".lua";
local type, path = cnse.fetchfile_absolute(name);
if type == "file" then
return loadfile(path);
else
return "\n\tNSE failed to find "..name.." in search paths.";
end
end
insert(package.searchers, 1, loader);
end
local nmap = require "nmap";
local lfs = require "lfs";
local socket = require "nmap.socket";
local loop = socket.loop;
local stdnse = require "stdnse";
local strict = require "strict";
assert(_ENV == _G);
strict(_ENV);
local script_database_type, script_database_path =
cnse.fetchfile_absolute(cnse.script_dbpath);
local script_database_update = cnse.scriptupdatedb;
local script_help = cnse.scripthelp;
-- NSE_YIELD_VALUE
-- This is the table C uses to yield a thread with a unique value to
-- differentiate between yields initiated by NSE or regular coroutine yields.
local NSE_YIELD_VALUE = {};
do
-- This is the method by which we allow a script to have nested
-- coroutines. If a sub-thread yields in an NSE function such as
-- nsock.connect, then we propogate the yield up. These replacements
-- to the coroutine library are used only by Script Threads, not the engine.
local function handle (co, status, ...)
if status and NSE_YIELD_VALUE == ... then -- NSE has yielded the thread
return handle(co, resume(co, yield(NSE_YIELD_VALUE)));
else
return status, ...;
end
end
function coroutine.resume (co, ...)
return handle(co, resume(co, ...));
end
local resume = coroutine.resume; -- local reference to new coroutine.resume
local function aux_wrap (status, ...)
if not status then
return error(..., 2);
else
return ...;
end
end
function coroutine.wrap (f)
local co = create(f);
return function (...)
return aux_wrap(resume(co, ...));
end
end
end
-- Some local helper functions --
local log_write, verbosity, debugging =
nmap.log_write, nmap.verbosity, nmap.debugging;
local log_write_raw = cnse.log_write;
local function print_verbose (level, fmt, ...)
if verbosity() >= assert(tonumber(level)) or debugging() > 0 then
log_write("stdout", format(fmt, ...));
end
end
local function print_debug (level, fmt, ...)
if debugging() >= assert(tonumber(level)) then
log_write("stdout", format(fmt, ...));
end
end
local function log_error (fmt, ...)
log_write("stderr", format(fmt, ...));
end
local function table_size (t)
local n = 0; for _ in pairs(t) do n = n + 1; end return n;
end
local function loadscript (filename)
local source = "@"..filename;
local function ld ()
-- header for scripts to allow setting the environment
yield [[return function (_ENV) return function (...)]];
-- actual script
for line in lines(filename, 2^15) do
yield(line);
end
-- footer...
yield [[ end end]];
return nil;
end
return assert(load(wrap(ld), source, "t"))();
end
-- recursively copy a table, for host/port tables
-- not very rigorous, but it doesn't need to be
local function tcopy (t)
local tc = {};
for k,v in pairs(t) do
if type(v) == "table" then
tc[k] = tcopy(v);
else
tc[k] = v;
end
end
return tc;
end
-- copies the host table while preserving the registry
local function host_copy(t)
local h = tcopy(t)
h.registry = t.registry
return h
end
local REQUIRE_ERROR = {};
rawset(stdnse, "silent_require", function (...)
local status, mod = pcall(require, ...);
if not status then
print_debug(1, "%s", traceback(mod));
error(REQUIRE_ERROR)
else
return mod;
end
end);
-- Gets a string containing as much of a host's name, IP, and port as are
-- available.
local function against_name(host, port)
local targetname, ip, portno, ipport, against;
if host then
targetname = host.targetname;
ip = host.ip;
end
if port then
portno = port.number;
end
if ip and portno then
ipport = ip..":"..portno;
elseif ip then
ipport = ip;
end
if targetname and ipport then
against = targetname.." ("..ipport..")";
elseif targetname then
against = targetname;
elseif ipport then
against = ipport;
end
if against then
return " against "..against
else
return ""
end
end
-- The Script Class, its constructor is Script.new.
local Script = {};
-- The Thread Class, its constructor is Script:new_thread.
local Thread = {};
-- The Worker Class, it's a subclass of Thread. Its constructor is
-- Thread:new_worker. It (currently) has no methods.
local Worker = {};
do
-- Workers reference data from parent thread.
function Worker:__index (key)
return Worker[key] or self.parent[key]
end
-- Thread:d()
-- Outputs debug information at level 1 or higher.
-- Changes "%THREAD" with an appropriate identifier for the debug level
function Thread:d (fmt, ...)
local against = against_name(self.host, self.port);
if debugging() > 1 then
fmt = gsub(fmt, "%%THREAD_AGAINST", self.info..against);
fmt = gsub(fmt, "%%THREAD", self.info);
else
fmt = gsub(fmt, "%%THREAD_AGAINST", self.short_basename..against);
fmt = gsub(fmt, "%%THREAD", self.short_basename);
end
print_debug(1, fmt, ...);
end
-- Sets script output. r1 and r2 are the (as many as two) return values.
function Thread:set_output(r1, r2)
if not self.worker then
-- Structure table and unstructured string outputs.
local tab, str
if r2 then
tab, str = r1, tostring(r2);
elseif type(r1) == "string" then
tab, str = nil, r1;
elseif r1 == nil then
return
else
tab, str = r1, nil;
end
if self.type == "prerule" or self.type == "postrule" then
cnse.script_set_output(self.id, tab, str);
elseif self.type == "hostrule" then
cnse.host_set_output(self.host, self.id, tab, str);
elseif self.type == "portrule" then
cnse.port_set_output(self.host, self.port, self.id, tab, str);
end
end
end
-- prerule/postrule scripts may be timed out in the future
-- based on start time and script lifetime?
function Thread:timed_out ()
if self.type == "hostrule" or self.type == "portrule" then
return cnse.timedOut(self.host);
end
return nil;
end
function Thread:start_time_out_clock ()
if self.type == "hostrule" or self.type == "portrule" then
cnse.startTimeOutClock(self.host);
end
end
function Thread:stop_time_out_clock ()
if self.type == "hostrule" or self.type == "portrule" then
cnse.stopTimeOutClock(self.host);
end
end
-- Register scripts in the timeouts list to track their timeouts.
function Thread:start (timeouts)
self:d("Starting %THREAD_AGAINST.");
if self.host then
timeouts[self.host] = timeouts[self.host] or {};
timeouts[self.host][self.co] = true;
end
end
-- Remove scripts from the timeouts list and call their
-- destructor handles.
function Thread:close (timeouts, result)
self.error = result;
if self.host then
timeouts[self.host][self.co] = nil;
-- Any more threads running for this script/host?
if not next(timeouts[self.host]) then
self:stop_time_out_clock();
timeouts[self.host] = nil;
end
end
local ch = self.close_handlers;
for key, destructor_t in pairs(ch) do
destructor_t.destructor(destructor_t.thread, key);
ch[key] = nil;
end
end
-- thread = Script:new_thread(rule, ...)
-- Creates a new thread for the script Script.
-- Arguments:
-- rule The rule argument the rule, hostrule or portrule, tested.
-- ... The arguments passed to the rule function (host[, port]).
-- Returns:
-- thread The thread (class) is returned, or nil.
function Script:new_thread (rule, ...)
local script_type = assert(NSE_SCRIPT_RULES[rule]);
if not self[rule] then return nil end -- No rule for this script?
local script_closure_generator = self.script_closure_generator;
-- Rebuild the environment for the running thread.
local env = {
SCRIPT_PATH = self.filename,
SCRIPT_NAME = self.short_basename,
SCRIPT_TYPE = script_type,
};
setmetatable(env, {__index = _G});
local script_closure = script_closure_generator(env);
local unique_value = {}; -- to test valid yield
local function main (_ENV, ...)
script_closure(); -- loads script globals
return action(yield(unique_value, _ENV[rule](...)));
end
-- This thread allows us to load the script's globals in the
-- same Lua thread the action and rule functions will execute in.
local co = create(main);
local s, value, rule_return = resume(co, env, ...);
if s and value ~= unique_value then
print_debug(1,
"A thread for %s yielded unexpectedly in the file or %s function:\n%s\n",
self.filename, rule, traceback(co));
elseif s and (rule_return or self.forced_to_run) then
local thread = {
close_handlers = {},
co = co,
env = env,
identifier = tostring(co),
info = format("'%s' (%s)", self.short_basename, tostring(co));
parent = nil, -- placeholder
script = self,
type = script_type,
worker = false,
};
thread.parent = thread;
setmetatable(thread, Thread)
return thread;
elseif not s then
log_error("A thread for %s failed to load in %s function:\n%s\n",
self.filename, rule, traceback(co, tostring(value)));
end
return nil;
end
function Thread:new_worker (main, ...)
local co = create(main);
print_debug(2, "%s spawning new thread (%s).", self.parent.info, tostring(co));
local thread = {
args = {n = select("#", ...), ...},
close_handlers = {},
co = co,
info = format("'%s' worker (%s)", self.short_basename, tostring(co));
parent = self,
worker = true,
};
setmetatable(thread, Worker)
local function info ()
return status(co), rawget(thread, "error");
end
return thread, info;
end
function Thread:resume ()
return resume(self.co, unpack(self.args, 1, self.args.n));
end
function Thread:__index (key)
return Thread[key] or self.script[key]
end
-- Script.new provides defaults for some of these.
local required_fields = {
action = "function",
categories = "table",
dependencies = "table",
};
local quiet_errors = {
[REQUIRE_ERROR] = true,
}
-- script = Script.new(filename)
-- Creates a new Script Class for the script.
-- Arguments:
-- filename The filename (path) of the script to load.
-- script_params The script selection parameters table.
-- Possible key/value pairs:
-- selection: A string to indicate the script selection type.
-- "name": Selected by name or pattern.
-- "category" Selected by category.
-- "file path" Selected by file path.
-- "directory" Selected by directory.
-- verbosity: A boolean, if set to true the script will get a
-- verbosity boost. Scripts selected by name or
-- file paths must set this to true.
-- forced: A boolean to indicate if the script will be
-- forced to run regardless to its rule results.
-- (e.g. "+script").
-- Returns:
-- script The script (class) created.
function Script.new (filename, script_params)
local script_params = script_params or {};
assert(type(filename) == "string", "string expected");
if not find(filename, "%.nse$") then
log_error(
"Warning: Loading '%s' -- the recommended file extension is '.nse'.",
filename);
end
local basename = match(filename, "([^/\\]+)$") or filename;
local short_basename = match(filename, "([^/\\]+)%.nse$") or
match(filename, "([^/\\]+)%.[^.]*$") or filename;
print_debug(2, "Script %s was selected by %s%s.",
basename,
script_params.selection or "(unknown)",
script_params.forced and " and forced to run" or "");
local script_closure_generator = loadscript(filename);
-- Give the closure its own environment, with global access
local env = {
SCRIPT_PATH = filename,
SCRIPT_NAME = short_basename,
categories = {},
dependencies = {},
};
setmetatable(env, {__index = _G});
local script_closure = script_closure_generator(env);
local co = create(script_closure); -- Create a garbage thread
local status, e = resume(co); -- Get the globals it loads in env
if not status then
if quiet_errors[e] then
print_verbose(1, "Failed to load '%s'.", filename);
return nil;
else
log_error("Failed to load %s:\n%s", filename, traceback(co, e));
error("could not load script");
end
end
-- Check that all the required fields were set
for f, t in pairs(required_fields) do
local field = rawget(env, f);
if field == nil then
error(filename.." is missing required field: '"..f.."'");
elseif type(field) ~= t then
error(filename.." field '"..f.."' is of improper type '"..
type(field).."', expected type '"..t.."'");
end
end
-- Check the required rule functions
local rules = {}
for rule in pairs(NSE_SCRIPT_RULES) do
local rulef = rawget(env, rule);
assert(type(rulef) == "function" or rulef == nil,
rule.." must be a function!");
rules[rule] = rulef;
end
assert(next(rules), filename.." is missing required function: 'rule'");
local prerule = rules.prerule;
local hostrule = rules.hostrule;
local portrule = rules.portrule;
local postrule = rules.postrule;
-- Assert that categories is an array of strings
for i, category in ipairs(rawget(env, "categories")) do
assert(type(category) == "string",
filename.." has non-string entries in the 'categories' array");
end
-- Assert that dependencies is an array of strings
for i, dependency in ipairs(rawget(env, "dependencies")) do
assert(type(dependency) == "string",
filename.." has non-string entries in the 'dependencies' array");
end
-- Return the script
local script = {
filename = filename,
basename = basename,
short_basename = short_basename,
id = match(filename, "^.-[/\\]([^\\/]-)%.nse$") or short_basename,
script_closure_generator = script_closure_generator,
prerule = prerule,
hostrule = hostrule,
portrule = portrule,
postrule = postrule,
args = {n = 0};
description = rawget(env, "description"),
categories = rawget(env, "categories"),
author = rawget(env, "author"),
license = rawget(env, "license"),
dependencies = rawget(env, "dependencies"),
threads = {},
-- Make sure that the following are boolean types.
selected_by_name = not not script_params.verbosity,
forced_to_run = not not script_params.forced,
};
return setmetatable(script, Script)
end
Script.__index = Script;
end
-- check_rules(rules)
-- Adds the "default" category if no rules were specified.
-- Adds other implicitly specified rules (e.g. "version")
--
-- Arguments:
-- rules The array of rules to check.
local function check_rules (rules)
if cnse.default and #rules == 0 then rules[1] = "default" end
if cnse.scriptversion then rules[#rules+1] = "version" end
end
-- chosen_scripts = get_chosen_scripts(rules)
-- Loads all the scripts for the given rules using the Script Database.
-- Arguments:
-- rules The array of rules to use for loading scripts.
-- Returns:
-- chosen_scripts The array of scripts loaded for the given rules.
local function get_chosen_scripts (rules)
check_rules(rules);
local db_env = {Entry = nil};
local db_closure = assert(loadfile(script_database_path, "t", db_env),
"database appears to be corrupt or out of date;\n"..
"\tplease update using: nmap --script-updatedb");
local chosen_scripts, files_loaded = {}, {};
local entry_rules, used_rules, forced_rules = {}, {}, {};
-- Tokens that are allowed in script rules (--script)
local protected_lua_tokens = {
["and"] = true,
["or"] = true,
["not"] = true,
};
-- Was this category selection forced to run (e.g. "+script").
-- Return:
-- Boolean: True if it's forced otherwise false.
-- String: The new cleaned string.
local function is_forced_set (str)
local specification = match(str, "^%+(.*)$");
if specification then
return true, specification;
else
return false, str;
end
end
-- Globalize all names in str that are not protected_lua_tokens
local function globalize (str)
local lstr = lower(str);
if protected_lua_tokens[lstr] then
return lstr;
else
return 'm("'..str..'")';
end
end
for i, rule in ipairs(rules) do
rule = match(rule, "^%s*(.-)%s*$"); -- strip surrounding whitespace
local original_rule = rule;
local forced, rule = is_forced_set(rule);
used_rules[rule] = false; -- has not been used yet
forced_rules[rule] = forced;
-- Here we escape backslashes which might appear in Windows filenames.
rule = gsub(rule, "\\([^\\])", "\\\\%1");
-- Globalize all `names`, all visible characters not ',', '(', ')', and ';'
local globalized_rule =
gsub(rule, "[\033-\039\042-\043\045-\058\060-\126]+", globalize);
-- Precompile the globalized rule
local env = {m = nil};
local compiled_rule, err = load("return "..globalized_rule, "rule", "t", env);
if not compiled_rule then
err = err:match("rule\"]:%d+:(.+)$"); -- remove (luaL_)where in code
error("Bad script rule:\n\t"..original_rule.." -> "..err);
end
-- These are used to reference and check all the rules later.
entry_rules[globalized_rule] = {
original_rule = rule,
compiled_rule = compiled_rule,
env = env,
};
end
-- Checks if a given script, script_entry, should be loaded. A script_entry
-- should be in the form: { filename = "name.nse", categories = { ... } }
function db_env.Entry (script_entry)
local categories, filename = script_entry.categories, script_entry.filename;
assert(type(categories) == "table" and type(filename) == "string",
"script database appears corrupt, try `nmap --script-updatedb`");
local escaped_basename = match(filename, "([^/\\]-)%.nse$") or
match(filename, "([^/\\]-)$");
local r_categories = {all = true}; -- A reverse table of categories
for i, category in ipairs(categories) do
assert(type(category) == "string", "bad entry in script database");
r_categories[lower(category)] = true; -- Lowercase the entry
end
-- The script selection parameters table.
local script_params = {};
-- A matching function for each script rule.
-- If the pattern directly matches a category (e.g. "all"), then
-- we return true. Otherwise we test if it is a filename or if
-- the script_entry.filename matches the pattern.
local function m (pattern)
-- Check categories
if r_categories[lower(pattern)] then
script_params.selection = "category";
return true;
end
-- Check filename with wildcards
pattern = gsub(pattern, "%.nse$", ""); -- remove optional extension
pattern = gsub(pattern, "[%^%$%(%)%%%.%[%]%+%-%?]", "%%%1"); -- esc magic
pattern = gsub(pattern, "%*", ".*"); -- change to Lua wildcard
pattern = "^"..pattern.."$"; -- anchor to beginning and end
if find(escaped_basename, pattern) then
script_params.selection = "name";
script_params.verbosity = true;
return true;
end
return false;
end
for globalized_rule, rule_table in pairs(entry_rules) do
-- Clear and set the environment of the compiled script rule
rule_table.env.m = m;
local status, found = pcall(rule_table.compiled_rule)
rule_table.env.m = nil;
if not status then
error("Bad script rule:\n\t"..rule_table.original_rule..
" -> script rule expression not supported.");
end
-- The script rule matches a category or a pattern
if found then
used_rules[rule_table.original_rule] = true;
script_params.forced = not not forced_rules[rule_table.original_rule];
local t, path = cnse.fetchscript(filename);
if t == "file" then
if not files_loaded[path] then
local script = Script.new(path, script_params)
chosen_scripts[#chosen_scripts+1] = script;
files_loaded[path] = true;
-- do not break so other rules can be marked as used
end
else
log_error("Warning: Could not load '%s': %s", filename, path);
break;
end
end
end
end
db_closure(); -- Load the scripts
-- Now load any scripts listed by name rather than by category.
for rule, loaded in pairs(used_rules) do
if not loaded then -- attempt to load the file/directory
local script_params = {};
script_params.forced = not not forced_rules[rule];
local t, path = cnse.fetchscript(rule);
if t == nil then -- perhaps omitted the extension?
t, path = cnse.fetchscript(rule..".nse");
end
if t == nil then
error("'"..rule.."' did not match a category, filename, or directory");
elseif t == "file" and not files_loaded[path] then
script_params.selection = "file path";
script_params.verbosity = true;
local script = Script.new(path, script_params);
chosen_scripts[#chosen_scripts+1] = script;
files_loaded[path] = true;
elseif t == "directory" then
for f in lfs.dir(path) do
local file = path .."/".. f
if find(file, "%.nse$") and not files_loaded[file] then
script_params.selection = "directory";
local script = Script.new(file, script_params);
chosen_scripts[#chosen_scripts+1] = script;
files_loaded[file] = true;
end
end
end
end
end
-- calculate runlevels
local name_script = {};
for i, script in ipairs(chosen_scripts) do
assert(name_script[script.short_basename] == nil);
name_script[script.short_basename] = script;
end
local chain = {}; -- chain of script names
local function calculate_runlevel (script)
chain[#chain+1] = script.short_basename;
if script.runlevel == false then -- circular dependency
error("circular dependency in chain `"..concat(chain, "->").."`");
else
script.runlevel = false; -- placeholder
end
local runlevel = 1;
for i, dependency in ipairs(script.dependencies) do
-- yes, use rawget in case we add strong dependencies again
local s = rawget(name_script, dependency);
if s then
local r = tonumber(s.runlevel) or calculate_runlevel(s);
runlevel = max(runlevel, r+1);
end
end
chain[#chain] = nil;
script.runlevel = runlevel;
return runlevel;
end
for i, script in ipairs(chosen_scripts) do
local _ = script.runlevel or calculate_runlevel(script);
end
return chosen_scripts;
end
-- run(threads)
-- The main loop function for NSE. It handles running all the script threads.
-- Arguments:
-- threads An array of threads (a runlevel) to run.
local function run (threads_iter, hosts)
-- running scripts may be resumed at any time. waiting scripts are
-- yielded until Nsock wakes them. After being awakened with
-- nse_restore, waiting threads become pending and later are moved all
-- at once back to running.
local running, waiting, pending = {}, {}, {};
local all = setmetatable({}, {__mode = "kv"}); -- base coroutine to Thread
local current; -- The currently running Thread.
local total = 0; -- Number of threads, for record keeping.
local timeouts = {}; -- A list to save and to track scripts timeout.
local num_threads = 0; -- Number of script instances currently running.
-- Map of yielded threads to the base Thread
local yielded_base = setmetatable({}, {__mode = "kv"});
-- _R[YIELD] is called by nse_yield in nse_main.cc
_R[YIELD] = function (co)
yielded_base[co] = current; -- set base
return NSE_YIELD_VALUE; -- return NSE_YIELD_VALUE
end
_R[BASE] = function ()
return current and current.co;
end
-- _R[WAITING_TO_RUNNING] is called by nse_restore in nse_main.cc
_R[WAITING_TO_RUNNING] = function (co, ...)
local base = yielded_base[co] or all[co]; -- translate to base thread
if base then
co = base.co;
if waiting[co] then -- ignore a thread not waiting
pending[co], waiting[co] = waiting[co], nil;
pending[co].args = {n = select("#", ...), ...};
end
end
end
-- _R[DESTRUCTOR] is called by nse_destructor in nse_main.cc
_R[DESTRUCTOR] = function (what, co, key, destructor)
local thread = yielded_base[co] or all[co] or current;
if thread then
local ch = thread.close_handlers;
if what == "add" then
ch[key] = {
thread = co,
destructor = destructor
};
elseif what == "remove" then
ch[key] = nil;
end
end
end
_R[SELECTED_BY_NAME] = function()
return current and current.selected_by_name;
end
rawset(stdnse, "new_thread", function (main, ...)
assert(type(main) == "function", "function expected");
if current == nil then
error "stdnse.new_thread can only be run from an active script"
end
local worker, info = current:new_worker(main, ...);
total, all[worker.co], pending[worker.co], num_threads = total+1, worker, worker, num_threads+1;
worker:start(timeouts);
return worker.co, info;
end);
rawset(stdnse, "base", function ()
return current and current.co;
end);
while threads_iter and num_threads < CONCURRENCY_LIMIT do
local thread = threads_iter()
if not thread then
threads_iter = nil;
break;
end
all[thread.co], running[thread.co], total = thread, thread, total+1;
num_threads = num_threads + 1;
thread:start(timeouts);
end
if num_threads == 0 then
return
end
local progress = cnse.scan_progress_meter(NAME);
-- Loop while any thread is running or waiting.
while next(running) or next(waiting) or threads_iter do
-- Start as many new threads as possible.
while threads_iter and num_threads < CONCURRENCY_LIMIT do
local thread = threads_iter()
if not thread then
threads_iter = nil;
break;
end
all[thread.co], running[thread.co], total = thread, thread, total+1;
num_threads = num_threads + 1;
thread:start(timeouts);
end
local nr, nw = table_size(running), table_size(waiting);
if cnse.key_was_pressed() then
print_verbose(1, "Active NSE Script Threads: %d (%d waiting)\n",
nr+nw, nw);
progress("printStats", 1-(nr+nw)/total);
if debugging() >= 2 then
for co, thread in pairs(running) do
thread:d("Running: %THREAD\n\t%s",
(gsub(traceback(co), "\n", "\n\t")));
end
for co, thread in pairs(waiting) do
thread:d("Waiting: %THREAD\n\t%s",
(gsub(traceback(co), "\n", "\n\t")));
end
end
elseif progress "mayBePrinted" then
if verbosity() > 1 or debugging() > 0 then
progress("printStats", 1-(nr+nw)/total);
else
progress("printStatsIfNecessary", 1-(nr+nw)/total);
end
end
-- Checked for timed-out scripts and hosts.
for co, thread in pairs(waiting) do
if thread:timed_out() then
waiting[co], all[co], num_threads = nil, nil, num_threads-1;
thread:d("%THREAD %stimed out", thread.host
and format("%s%s ", thread.host.ip,
thread.port and ":"..thread.port.number or "")
or "");
thread:close(timeouts, "timed out");
end
end
for co, thread in pairs(running) do
current, running[co] = thread, nil;
thread:start_time_out_clock();
-- Threads may have zero, one, or two return values.
local s, r1, r2 = thread:resume();
if not s then -- script error...
all[co], num_threads = nil, num_threads-1;
if debugging() > 0 then
thread:d("%THREAD_AGAINST threw an error!\n%s\n", traceback(co, tostring(r1)));
else
thread:set_output("ERROR: Script execution failed (use -d to debug)");
end
thread:close(timeouts, r1);
elseif status(co) == "suspended" then
if r1 == NSE_YIELD_VALUE then
waiting[co] = thread;
else
all[co], num_threads = nil, num_threads-1;
thread:d("%THREAD yielded unexpectedly and cannot be resumed.");
thread:close();
end
elseif status(co) == "dead" then
all[co], num_threads = nil, num_threads-1;
thread:set_output(r1, r2);
thread:d("Finished %THREAD_AGAINST.");
thread:close(timeouts);
end
current = nil;
end
loop(50); -- Allow nsock to perform any pending callbacks