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cleaning-agents.json
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cleaning-agents.json
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{
"_id": "ZGX829P4KgPecMsF",
"img": "systems/pf2e/icons/default-icons/hazard.svg",
"items": [
{
"_id": "BoGoZuSpMu8ehH3i",
"img": "systems/pf2e/icons/actions/Reaction.webp",
"name": "Decontamination Spray",
"sort": 0,
"system": {
"actionType": {
"value": "reaction"
},
"actions": {
"value": null
},
"category": null,
"description": {
"value": "<p><strong>Trigger</strong> A creature enters the room.</p>\n<hr />\n<p><strong>Effect</strong> The trap sprays cleaning chemicals at the triggering creature dealing @Damage[(1d8+4)[acid]] damage. The creature must attempt a @Check[type:reflex|dc:20|traits:acid,damaging-effect] save, and the trap then rolls initiative.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Item.Blinded]{Blind} for 1 round.</p>"
},
"requirements": {
"value": ""
},
"rules": [],
"slug": null,
"source": {
"value": ""
},
"traits": {
"rarity": "common",
"value": []
},
"trigger": {
"value": ""
}
},
"type": "action"
}
],
"name": "Cleaning Agents",
"system": {
"attributes": {
"ac": {
"value": 0
},
"hardness": 0,
"hasHealth": true,
"hp": {
"details": "",
"max": 0,
"temp": 0,
"value": 0
},
"stealth": {
"details": "<p>(trained)</p>",
"value": 10
}
},
"creatureType": "",
"details": {
"description": "<p>Solvents and detergents spray from the ceiling and run down the walls where they combine in dangerous ways.</p>",
"disable": "<p>@Check[type:engineering-lore|dc:20|name:Disable Control Panel|traits:mechanical,complex]{Engineering Lore} (trained) or @Check[type:thievery|dc:20|name:Disable Control Panel|traits:mechanical,complex] (trained) to deactivate the control panel, or @Check[type:athletics|dc:21|name:Plug the Spouts|traits:mechanical,complex] or @Check[type:acrobatics|dc:21|name:Plug the Spouts|traits:mechanical,complex] to plug the spouts that release the chemicals; three successes are required to disable the trap.</p>",
"isComplex": true,
"level": {
"value": 3
},
"reset": "<p>The trap deactivates after 1 minute and resets in 1 hour.</p>",
"routine": "<p>(3 actions) The trap fills the room with a cloud of caustic vapor and deals @Damage[(2d6+2)[acid]] damage to all creatures in the area (@Check[type:fortitude|dc:20|basic:true|name:Cleaning Agent|traits:acid]).</p>",
"source": {
"author": "",
"value": "Pathfinder Society Intro #2: United in Purpose"
}
},
"saves": {
"fortitude": {
"saveDetail": "",
"value": 0
},
"reflex": {
"saveDetail": "",
"value": 0
},
"will": {
"saveDetail": "",
"value": 0
}
},
"statusEffects": [],
"traits": {
"rarity": "common",
"size": {
"value": "med"
},
"value": [
"mechanical"
]
}
},
"type": "hazard"
}