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bone-prophet.json
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bone-prophet.json
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{
"_id": "7SVhYtnBn967Hy8O",
"img": "systems/pf2e/icons/default-icons/npc.svg",
"items": [
{
"_id": "LqorFNvTu3dYKgMS",
"img": "systems/pf2e/icons/default-icons/spellcastingEntry.svg",
"name": "Divine Spontaneous Spells",
"sort": 100000,
"system": {
"autoHeightenLevel": {
"value": null
},
"description": {
"value": ""
},
"prepared": {
"flexible": false,
"value": "spontaneous"
},
"proficiency": {
"value": 0
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"rules": [],
"slots": {
"slot1": {
"max": "4",
"value": "4"
},
"slot2": {
"max": "4",
"value": "4"
},
"slot3": {
"max": "4",
"value": "4"
},
"slot4": {
"max": "3",
"value": "3"
}
},
"slug": null,
"spelldc": {
"dc": 28,
"item": 0,
"mod": 0,
"value": 20
},
"tradition": {
"value": "divine"
}
},
"type": "spellcastingEntry"
},
{
"_id": "Hkm57fRjKQG62Gkr",
"img": "systems/pf2e/icons/default-icons/spellcastingEntry.svg",
"name": "Occult Innate Spells",
"sort": 200000,
"system": {
"autoHeightenLevel": {
"value": null
},
"description": {
"value": ""
},
"prepared": {
"flexible": false,
"value": "innate"
},
"proficiency": {
"value": 0
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"rules": [],
"slots": {},
"slug": null,
"spelldc": {
"dc": 28,
"item": 0,
"mod": 0,
"value": 18
},
"tradition": {
"value": "occult"
}
},
"type": "spellcastingEntry"
},
{
"_id": "giv5Y1d0kPdc1zet",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.OsOhx3TGIZ7AhD0P"
}
},
"img": "systems/pf2e/icons/spells/dominate.webp",
"name": "Dominate",
"sort": 300000,
"system": {
"area": null,
"cost": {
"value": ""
},
"counteraction": false,
"damage": {},
"defense": {
"save": {
"basic": false,
"statistic": "will"
}
},
"description": {
"value": "<p>You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.</p>\n<hr /><p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as it fights off your commands.</p>\n<p><strong>Failure</strong> The target follows your orders but can attempt a Will save at the end of each of its turns. On a success, the spell ends.</p>\n<p><strong>Critical Failure</strong> As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.</p>\n<hr /><strong>Heightened (10th)</strong> The duration is unlimited."
},
"duration": {
"sustained": false,
"value": "until the next time you make your daily preparations"
},
"level": {
"value": 6
},
"location": {
"value": "Hkm57fRjKQG62Gkr"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"range": {
"value": "30 feet"
},
"requirements": "",
"rules": [],
"slug": "dominate",
"target": {
"value": "1 creature"
},
"time": {
"value": "2"
},
"traits": {
"rarity": "uncommon",
"traditions": [
"arcane",
"occult"
],
"value": [
"concentrate",
"incapacitation",
"manipulate",
"mental"
]
}
},
"type": "spell"
},
{
"_id": "SVmdlo5MYPkDAO57",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.Ucf8eynbZMfUucjE"
}
},
"img": "icons/environment/wilderness/cave-entrance-vulcano.webp",
"name": "Illusory Scene",
"sort": 400000,
"system": {
"area": {
"type": "burst",
"value": 30
},
"cost": {
"value": ""
},
"counteraction": false,
"damage": {},
"defense": null,
"description": {
"value": "<p>You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the @UUID[Compendium.pf2e.spells-srd.Item.Illusory Creature] spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a @UUID[Compendium.pf2e.spells-srd.Item.Mirage] spell.</p>\n<p>When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.</p>\n<p>Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.</p>\n<p><strong>Heightened (8th)</strong> As the 6th-rank version, and the duration is unlimited.</p>"
},
"duration": {
"sustained": false,
"value": "1 hour"
},
"level": {
"value": 5
},
"location": {
"value": "Hkm57fRjKQG62Gkr"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"range": {
"value": "500 feet"
},
"requirements": "",
"rules": [],
"slug": "illusory-scene",
"target": {
"value": ""
},
"time": {
"value": "10 minutes"
},
"traits": {
"rarity": "common",
"traditions": [
"arcane",
"occult"
],
"value": [
"auditory",
"concentrate",
"illusion",
"manipulate",
"visual"
]
}
},
"type": "spell"
},
{
"_id": "x1dHlyNjTwID0Knb",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.qwlh6aDgi86U3Q7H"
}
},
"img": "systems/pf2e/icons/spells/suggestion.webp",
"name": "Suggestion",
"sort": 500000,
"system": {
"area": null,
"cost": {
"value": ""
},
"counteraction": false,
"damage": {},
"defense": {
"save": {
"basic": false,
"statistic": "will"
}
},
"description": {
"value": "<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."
},
"duration": {
"sustained": false,
"value": "varies"
},
"level": {
"value": 5
},
"location": {
"value": "Hkm57fRjKQG62Gkr"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"range": {
"value": "30 feet"
},
"requirements": "",
"rules": [],
"slug": "suggestion",
"target": {
"value": "1 creature"
},
"time": {
"value": "2"
},
"traits": {
"rarity": "common",
"traditions": [
"arcane",
"occult"
],
"value": [
"concentrate",
"incapacitation",
"linguistic",
"manipulate",
"mental"
]
}
},
"type": "spell"
},
{
"_id": "Uha4NjE4xORYOEc4",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.b5sGjGlBf58f8jn0"
}
},
"img": "systems/pf2e/icons/spells/air-walk.webp",
"name": "Air Walk",
"sort": 600000,
"system": {
"area": null,
"cost": {
"value": ""
},
"counteraction": false,
"damage": {},
"defense": null,
"description": {
"value": "<p>The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.</p>"
},
"duration": {
"sustained": false,
"value": "5 minutes"
},
"level": {
"value": 4
},
"location": {
"value": "LqorFNvTu3dYKgMS"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"range": {
"value": "touch"
},
"requirements": "",
"rules": [],
"slug": "air-walk",
"target": {
"value": "1 creature"
},
"time": {
"value": "2"
},
"traits": {
"rarity": "common",
"traditions": [
"divine",
"primal"
],
"value": [
"air",
"concentrate",
"manipulate"
]
}
},
"type": "spell"
},
{
"_id": "3AmfPO2LQRPjxE11",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.pkcOby5prOausy1k"
}
},
"img": "systems/pf2e/icons/spells/read-omens.webp",
"name": "Read Omens",
"sort": 700000,
"system": {
"area": null,
"cost": {
"value": ""
},
"counteraction": false,
"damage": {},
"defense": null,
"description": {
"value": "<p>You peek into the future. Choose a particular goal, event, or activity that will occur within 1 week. You learn a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen.</p>"
},
"duration": {
"sustained": false,
"value": ""
},
"level": {
"value": 4
},
"location": {
"value": "LqorFNvTu3dYKgMS"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"range": {
"value": ""
},
"requirements": "",
"rules": [],
"slug": "read-omens",
"target": {
"value": ""
},
"time": {
"value": "10 minutes"
},
"traits": {
"rarity": "uncommon",
"traditions": [
"divine",
"occult"
],
"value": [
"concentrate",
"manipulate",
"prediction"
]
}
},
"type": "spell"
},
{
"_id": "zhvXPi4J4FCa0fQ0",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.FM3SmEW8N1FCRjqt"
}
},
"img": "systems/pf2e/icons/spells/talking-corpse.webp",
"name": "Talking Corpse",
"sort": 800000,
"system": {
"area": null,
"cost": {
"value": ""
},
"counteraction": false,
"damage": {},
"defense": null,
"description": {
"value": "<p>You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects.</p>\n<hr /><strong>Critical Success</strong> The target can lie or refuse to answer your questions, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time.\n<p><strong>Success</strong> The target can provide false information or refuse to answer your questions.</p>\n<p><strong>Failure</strong> The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions.</p>\n<p><strong>Critical Failure</strong> As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a -2 status penalty to Deception checks to deceive or mislead you.</p>"
},
"duration": {
"sustained": false,
"value": "10 minutes"
},
"level": {
"value": 4
},
"location": {
"value": "LqorFNvTu3dYKgMS"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"range": {
"value": "touch"
},
"requirements": "",
"rules": [],
"slug": "talking-corpse",
"target": {
"value": "1 corpse"
},
"time": {
"value": "10 minutes"
},
"traits": {
"rarity": "uncommon",
"traditions": [
"divine",
"occult"
],
"value": [
"concentrate",
"manipulate"
]
}
},
"type": "spell"
},
{
"_id": "wruUUKuR5ayoDDca",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.GUeRTriJkMlMlVrk"
}
},
"img": "systems/pf2e/icons/spells/bind-undead.webp",
"name": "Bind Undead",
"sort": 900000,
"system": {
"area": null,
"cost": {
"value": ""
},
"counteraction": false,
"damage": {},
"defense": null,
"description": {
"value": "<p>With a word of power, you seize control of the target. It gains the minion trait. If you or an ally uses any hostile actions against the target, the spell ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Bind Undead]</p>"
},
"duration": {
"sustained": false,
"value": "1 day"
},
"level": {
"value": 3
},
"location": {
"value": "LqorFNvTu3dYKgMS"
},
"publication": {
"license": "ORC",
"remaster": true,
"title": "Pathfinder Player Core"
},
"range": {
"value": "30 feet"
},
"requirements": "",
"rules": [],
"slug": "bind-undead",
"target": {
"value": "1 mindless undead creature with a level no greater than bind undead's spell rank"
},
"time": {
"value": "2"
},
"traits": {
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult"
],
"value": [
"concentrate",
"manipulate"
]
}
},
"type": "spell"
},
{
"_id": "90ltkkuibDiHftdr",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.VosLNn2M8S7JH67D"
}
},
"img": "icons/skills/wounds/injury-eyes-blood-red.webp",
"name": "Blindness",
"sort": 1000000,
"system": {
"area": null,
"cost": {
"value": ""
},
"counteraction": false,
"damage": {},
"defense": {
"save": {
"basic": false,
"statistic": "fortitude"
}
},
"description": {
"value": "<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"
},
"duration": {
"sustained": false,
"value": ""
},
"level": {
"value": 3
},
"location": {
"value": "LqorFNvTu3dYKgMS"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"range": {
"value": "30 feet"
},
"requirements": "",
"rules": [],
"slug": "blindness",
"target": {
"value": "1 creature"
},
"time": {
"value": "2"
},
"traits": {
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult",
"primal"
],
"value": [
"concentrate",
"incapacitation",
"manipulate"
]
}
},
"type": "spell"
},
{
"_id": "s8sRfs1mwS6FuAtP",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.sRfSBHWHdbIa0aGc"
}
},
"img": "systems/pf2e/icons/spells/chilling-darkness.webp",
"name": "Chilling Darkness",
"sort": 1100000,
"system": {
"area": null,
"cost": {
"value": ""
},
"counteraction": true,
"damage": {
"0": {
"category": null,
"formula": "5d6",
"kinds": [
"damage"
],
"materials": [],
"type": "cold"
}
},
"defense": null,
"description": {
"value": "<p>You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 spirit damage if the target is a celestial.</p>\n<p>If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage.</p>\n<p><strong>Success</strong> The target takes full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 2d6, and the spirit damage against celestials increases by 2d6.</p>"
},
"duration": {
"sustained": false,
"value": ""
},
"heightening": {
"damage": {
"0": "2d6"
},
"interval": 1,
"type": "interval"
},
"level": {
"value": 3
},
"location": {
"value": "LqorFNvTu3dYKgMS"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"range": {
"value": "120 feet"
},
"requirements": "",
"rules": [],
"slug": "chilling-darkness",
"target": {
"value": "1 creature"
},
"time": {
"value": "2"
},
"traits": {
"rarity": "common",
"traditions": [
"divine"
],
"value": [
"attack",
"cold",
"concentrate",
"darkness",
"evil",
"manipulate"
]
}
},
"type": "spell"
},
{
"_id": "36CmhzOplKDvSnh4",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo"
}
},
"img": "systems/pf2e/icons/spells/illusory-disguise.webp",
"name": "Illusory Disguise (At will)",
"sort": 1200000,
"system": {
"area": null,
"cost": {
"value": ""
},
"counteraction": false,
"damage": {},
"defense": null,
"description": {
"value": "<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>\n<p>Casting illusory disguise counts as setting up a disguise for the Impersonate use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory trait.</p>\n<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory trait.</p>"
},
"duration": {
"sustained": false,
"value": "1 hour"
},
"level": {
"value": 3
},
"location": {
"value": "Hkm57fRjKQG62Gkr"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"range": {
"value": ""
},
"requirements": "",
"rules": [],
"slug": "illusory-disguise",
"target": {
"value": ""
},
"time": {
"value": "2"
},
"traits": {
"rarity": "common",
"traditions": [
"arcane",
"occult"
],
"value": [
"concentrate",
"illusion",
"manipulate",
"visual"
]
}
},
"type": "spell"
},
{
"_id": "jqQDYOekY4rc3etZ",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.N1Z1oLPdBxaSgrEE"
}
},
"img": "systems/pf2e/icons/spells/vampiric-touch.webp",
"name": "Vampiric Touch",
"sort": 1300000,
"system": {
"area": null,
"cost": {
"value": ""
},
"counteraction": false,
"damage": {
"0": {
"category": null,
"formula": "6d6",
"kinds": [
"damage"
],
"materials": [],
"type": "void"
}
},
"defense": {
"save": {
"basic": true,
"statistic": "fortitude"
}
},
"description": {
"value": "<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 void damage to the target. You gain temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"
},
"duration": {
"sustained": false,
"value": ""
},
"heightening": {
"damage": {
"0": "2d6"
},
"interval": 1,
"type": "interval"
},
"level": {
"value": 3
},
"location": {
"value": "LqorFNvTu3dYKgMS"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"range": {
"value": "touch"
},
"requirements": "",
"rules": [],
"slug": "vampiric-touch",
"target": {
"value": "1 living creature"
},
"time": {
"value": "2"
},
"traits": {
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult"
],
"value": [
"concentrate",
"death",
"manipulate",
"void"
]
}
},
"type": "spell"
},
{
"_id": "mNXhtRi76DqAZ1bT",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.c3b6LdLlQDPngNIb"
}
},
"img": "systems/pf2e/icons/spells/create-undead.webp",
"name": "Create Undead",
"sort": 1400000,
"system": {
"area": null,
"cost": {
"value": "black onyx, see Table 7-1"
},
"counteraction": false,
"damage": {},
"defense": null,
"description": {
"value": "<p>You transform the target into an undead creature with a level up to that allowed in Table 7-1. There are many versions of this ritual, each specific to a particular type of undead (one ritual for all zombies, one for skeletons, one for ghouls, and so on), and the rituals that create rare undead are also rare. Some forms of undead, such as liches, form using their own unique methods and can't be created with a version of <em>create undead</em>.</p>\n<h2>Table 7-1: Creatures Creation Rituals</h2>\n<table class=\"pf2e\">\n<thead>\n<tr>\n<th>Creature Level</th>\n<th>Spell Rank Required</th>\n<th>Cost</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>-1 or 0</td>\n<td>2</td>\n<td>15 gp</td>\n</tr>\n<tr>\n<td>1</td>\n<td>2</td>\n<td>60 gp</td>\n</tr>\n<tr>\n<td>2</td>\n<td>3</td>\n<td>105 gp</td>\n</tr>\n<tr>\n<td>3</td>\n<td>3</td>\n<td>180 gp</td>\n</tr>\n<tr>\n<td>4</td>\n<td>4</td>\n<td>300 gp</td>\n</tr>\n<tr>\n<td>5</td>\n<td>4</td>\n<td>480 gp</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>750 gp</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>1,080 gp</td>\n</tr>\n<tr>\n<td>8</td>\n<td>6</td>\n<td>1,500 gp</td>\n</tr>\n<tr>\n<td>9</td>\n<td>6</td>\n<td>2,100 gp</td>\n</tr>\n<tr>\n<td>10</td>\n<td>7</td>\n<td>3,000 gp</td>\n</tr>\n<tr>\n<td>11</td>\n<td>7</td>\n<td>4,200 gp</td>\n</tr>\n<tr>\n<td>12</td>\n<td>8</td>\n<td>6,000 gp</td>\n</tr>\n<tr>\n<td>13</td>\n<td>8</td>\n<td>9,000 gp</td>\n</tr>\n<tr>\n<td>14</td>\n<td>9</td>\n<td>13,500 gp</td>\n</tr>\n<tr>\n<td>15</td>\n<td>9</td>\n<td>19,500 gp</td>\n</tr>\n<tr>\n<td>16</td>\n<td>10</td>\n<td>30,000 gp</td>\n</tr>\n<tr>\n<td>17</td>\n<td>10</td>\n<td>45,000 gp</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Critical Success</strong> The target becomes an undead creature of the appropriate type. If it's at least 4 levels lower than you, you can make it a minion. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. You can have a maximum of four minions under your control. If it's intelligent and doesn't become a minion, the undead is helpful to you for awakening it, though it's still a horrid and evil creature. If it's unintelligent and doesn't become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands.</p>\n<p><strong>Success</strong> As critical success, except an intelligent undead that doesn't become your minion is only friendly to you, and an unintelligent undead that doesn't become your minion leaves you alone unless you attack it. It marauds the local area rather than following your command.</p>\n<p><strong>Failure</strong> You fail to create the undead.</p>\n<p><strong>Critical Failure</strong> You create the undead, but its soul, tortured by your foul necromancy, is full of nothing but hatred for you. It attempts to destroy you.</p>"
},
"duration": {
"sustained": false,
"value": ""
},
"level": {
"value": 2
},
"location": {
"value": null
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"range": {
"value": "10 feet"
},
"requirements": "",
"ritual": {
"primary": {
"check": "Arcana (expert), Occultism (expert), or Religion (expert)"
},
"secondary": {
"casters": 1,
"checks": "Religion"
}
},
"rules": [],
"slug": "create-undead",
"target": {
"value": "1 dead creature"
},
"time": {
"value": "1 day"
},
"traits": {
"rarity": "uncommon",
"traditions": [],
"value": [
"evil"
]
}
},
"type": "spell"
},
{
"_id": "d0zXkUl2Se8z0D5N",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c"
}
},
"img": "systems/pf2e/icons/spells/darkness.webp",
"name": "Darkness",
"sort": 1500000,
"system": {
"area": {
"type": "burst",
"value": 20
},
"cost": {
"value": ""
},
"counteraction": false,
"damage": {},
"defense": null,
"description": {
"value": "<p>You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's rank or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as @UUID[Compendium.pf2e.conditionitems.Item.Concealed].</p>"
},
"duration": {
"sustained": false,
"value": "1 minute"
},
"level": {
"value": 2
},
"location": {
"value": "LqorFNvTu3dYKgMS"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"range": {
"value": "120 feet"
},
"requirements": "",
"rules": [],
"slug": "darkness",
"target": {
"value": ""
},
"time": {
"value": "3"
},
"traits": {
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult",
"primal"
],
"value": [
"concentrate",
"darkness",
"manipulate"
]
}
},
"type": "spell"
},
{
"_id": "0nhWj6eBHHw5MMwQ",
"flags": {
"core": {
"sourceId": "Compendium.pf2e.spells-srd.Item.dLdRqT6UxTKlsPgp"