forked from foundryvtt/pf2e
-
Notifications
You must be signed in to change notification settings - Fork 0
/
grazing-deer.json
140 lines (140 loc) · 4.79 KB
/
grazing-deer.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
{
"_id": "305dxeny5G1sVvwe",
"img": "systems/pf2e/icons/default-icons/hazard.svg",
"items": [
{
"_id": "OjGrZRhSqafKOuyA",
"img": "systems/pf2e/icons/actions/Reaction.webp",
"name": "Approach and Taste",
"sort": 0,
"system": {
"actionType": {
"value": "reaction"
},
"actions": {
"value": null
},
"category": null,
"description": {
"value": "<p><strong>Trigger</strong> The PCs emerge from the forest's edge</p>\n<hr />\n<p><strong>Effect</strong> A deer approaches the party and attempts a nibble Strike against a randomly determined PC. THe grazing deer rolls initiative.</p>"
},
"requirements": {
"value": ""
},
"rules": [],
"slug": null,
"source": {
"value": ""
},
"traits": {
"rarity": "common",
"value": []
},
"trigger": {
"value": ""
}
},
"type": "action"
},
{
"_id": "jRyHe0gkU99THj1F",
"img": "systems/pf2e/icons/default-icons/melee.svg",
"name": "Nibble",
"sort": 0,
"system": {
"attack": {
"value": ""
},
"attackEffects": {
"value": []
},
"bonus": {
"value": 12
},
"damageRolls": {
"hg5rmoenypg090f5tk68": {
"damage": "2d4+5",
"damageType": "bludgeoning"
}
},
"description": {
"value": ""
},
"rules": [],
"slug": null,
"source": {
"value": ""
},
"traits": {
"rarity": "common",
"value": []
},
"weaponType": {
"value": "melee"
}
},
"type": "melee"
}
],
"name": "Grazing Deer",
"system": {
"attributes": {
"ac": {
"value": 19
},
"emitsSound": "encounter",
"hardness": 0,
"hp": {
"details": "(if the grazing deer take this much damage, they aren't killed, but they do flee into the woods and don't return)",
"max": 44,
"temp": 0,
"value": 44
},
"stealth": {
"details": "<p>(expert)</p>",
"value": 20
}
},
"creatureType": "",
"customModifiers": {},
"details": {
"description": "<p>A herd of deer exits the woods to investigate the delicious-looking leshys.</p>",
"disable": "<p>@Check[type:diplomacy|dc:17|name:Befriend the Deer]{Diplomacy (with Wild Empathy)} to befriend the deer and convince them that leshys aren't for nibbling, or @Check[type:intimidation|dc:20|name:Scare the Deer Away]{Intimidation} to scare away the deer.</p>",
"isComplex": true,
"level": {
"value": 3
},
"reset": "",
"routine": "<p>(2 actions) The grazing deer takes one action to move about, and then one action to eagerly nibble at a randomly chosen NPC. A character who spends three actions on their turn to Stride can avoid being nibbled by the grazing deer during the hazard's next turn. If all of the PCs do so, attempt a @Check[type:flat|dc:5|name:Escape the Deer]-on a success, the party escapes the deer and can proceed onward to Petalbrook, but they become delayed as a result of having to flee the pack of ravenous deer.</p>",
"source": {
"author": "",
"value": "Pathfinder Adventure: A Fistful of Flowers"
}
},
"saves": {
"fortitude": {
"saveDetail": "",
"value": 12
},
"reflex": {
"saveDetail": "",
"value": 14
},
"will": {
"saveDetail": "",
"value": 6
}
},
"statusEffects": [],
"traits": {
"rarity": "uncommon",
"size": {
"value": "med"
},
"value": [
"environmental"
]
}
},
"type": "hazard"
}