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Menu.cs
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Menu.cs
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using System.Collections.Generic;
using System.Threading.Tasks;
using System.Linq;
using StereoKit;
interface MenuUI<T> where T : Node<T> {
void Open(T n);
}
class MenuSK : MenuUI<NodeSK> {
public Pose pose;
public NodeSK? nodeSelected;
public Editor[] editors = { };
bool editorActive = false;
float windowWidth = 0.4f;
float windowHeight = 0.4f;
public void Open(NodeSK n) {
pose.position = n.pose.position + n.pose.orientation.Rotate(new Vec3(-windowWidth / 2f - 0.1f, 0.0f, 0.0f));
nodeSelected = n;
}
public void Step() {
pose.orientation = Quat.LookAt(pose.position, Input.Head.position);
UI.WindowBegin(nodeSelected == null ? "Open some node" : "Node info", ref pose, new Vec2(windowWidth, windowHeight));
DrawNode();
UI.WindowEnd();
}
void DrawNode() {
if (nodeSelected == null) {
return;
}
if (nodeSelected.parent == null) {
UI.Text("Root node");
UI.HSeparator();
}
// UI.Text("Text");
List<string> textChunks = new List<string> { nodeSelected.text };
NodeSK node = nodeSelected;
while (node.parent != null) {
textChunks.Insert(0, node.parent.text);
node = node.parent;
}
// UI.Settings = new UISettings {
// padding = 0
// };
// // TextStyle style = TextStyle.Default; // TODO?
// // float widthSoFar = 0.0f;
// // float padding = 0.0f; // UI.Settings.padding;
// foreach (string chunk in textChunks) {
// foreach (char c in chunk.ToCharArray()) {
// // float newWidth = widthSoFar + Text.Size(word, style).x;
// // if (newWidth > windowWidth - padding * 2f) {
// // widthSoFar = 0.0f;
// // }
// // else if (widthSoFar > 0.0f) {
// // UI.SameLine();
// // widthSoFar = newWidth;
// // }
// UI.SameLine();
// UI.Label(c.ToString(), usePadding: false);
// }
// }
// UI.Settings = new UISettings {
// gutter = 10 * Units.mm2m
// };
UI.Text(string.Join("", textChunks));
if (nodeSelected.actualizedChildren == 0) {
UI.HSeparator();
bool syncEditorActive = editorActive;
UI.PushEnabled(!syncEditorActive);
foreach (var (editor, index) in editors.WithIndex()) {
if (index > 0) UI.SameLine();
if (UI.Button(editor.name)) {
editorActive = true;
Task.Run(async () => {
string text = await editor.Edit(string.Join("", textChunks), (string newText) => {
nodeSelected.text = newText;
});
editorActive = false;
NodeSK? baby = nodeSelected.Actualize(nodeSelected.text + text);
if (baby != null)
nodeSelected = baby;
});
}
}
UI.PopEnabled();
foreach (Editor editor in editors) {
editor.DrawUI();
}
}
if (nodeSelected.actualized) {
UI.HSeparator();
if (nodeSelected.parent != null) {
if (UI.Button("Delete")) {
if (editorActive) return;
nodeSelected.Delete();
nodeSelected = null;
return;
}
}
}
}
}
// Credit: https://stackoverflow.com/a/39997157
// Technically unnecessary but more comfortable
public static class EnumExtension {
public static IEnumerable<(T item, int index)> WithIndex<T>(this IEnumerable<T> self)
=> self.Select((item, index) => (item, index));
}