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Hand Pose #19
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Hi, indeed. I think that it may comes from the fact that we we use |
Hi! The problem was the order of the joints. The jaw was at the end, after the finger's joints. |
Hi! When trying to replicate the results on Unity I encountered some problems with the pose of the hands.
As you can see in the result on Unity the position of the hands and fingers doesn't look like the estimated in the output images. (Following image)
I'm converting the values from rotation matrix to quaternions using the Pytorch3D library, specifically the function transforms.matrix_to_quaternion(). Do you think that it is a conversion problem or something else?
Thanks for your help!
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