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Display problem after connecting to the server (Ubuntu Arm64) #169
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Are you sure your opengl drivers are up to the task? There is a few cvars you could try to pinpoint the problem:
changing any of these cvars will require /vid_restart command for changes to take effect. I don't see anything unusual in the log file. |
What I do see though is that some UI elements are in incorrect places. Perhaps it indicates a problem with QVM interpreter on arm rather than renderer itself?
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Thanks a lot! Moving libraries and running ./jk2mvmp +set vm_game 0 +set vm_cgame 0 +set vm_ui 0 helped. |
I'm glad it worked for you. what is your cpu model exactly? There is a bug to be fixed somewhere. |
Cpu model - Rockchip RK3588S |
Wait @aufau i have same/similar problem (and still), jk2mv compiled fine with the latest fixes, there are no errors or warnings on launch, but when i join the server (no mods, just basejk) i get stuck and cannot move, i had the same "screen" issue from above but in my case it happens when i press a movement key during spectator mode (like when you go outside the map with noclip), nothing happens if i dont move. also when i join the game i still cannot move and projectiles doesnt appears. I recorded a video: https://streamable.com/dgwu6t PS: I just compiled it for the server (rpi) but im not playing there, im joining from another pc (windows) where i never had problems, is just the server compiled on arm64 the one with problems. ive also tried to set +vm_xxx 0 on launch but is the same result. |
@DaemonSlayerZero what version of rpi? can you check if system clock on your rpi works correctly (set to proper time and does not speed up or slow down significantly). |
thanks for your reply @aufau i have a rpi4b, ive noticed i forgot to move the .so files into base... now it works "fine" with the basejk stuff, but im still not able to use qvm from basejk assets pk3, i think the qvms are the problem because ive tried other qvm mods like sabermod and jkplus and i got the same issue. |
@aufau For some reason, in the demo show and on the local server the render is normal, but when I try to go to some server, it breaks( |
well I don't have a fix for qvms not working on rpi for you because I don't have rpi to try out and setting up some virtual machine took me too much time which I don't have a lot also :) For your problem - it's because you joined dcmod server and it tried to load dcmod qvms from dcmod pk3 file. This is merely a workaround as you won't be able to use dcmod features and cvars this way. |
After connecting to the server, the image breaks, but you can hear from the sounds that the game is working.
![Снимок экрана от 2024-01-08 11-53-25](https://private-user-images.githubusercontent.com/69766464/294850880-9ce47943-1454-488d-ae38-889c34342280.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjE5ODU0NTcsIm5iZiI6MTcyMTk4NTE1NywicGF0aCI6Ii82OTc2NjQ2NC8yOTQ4NTA4ODAtOWNlNDc5NDMtMTQ1NC00ODhkLWFlMzgtODg5YzM0MzQyMjgwLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MjYlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzI2VDA5MTIzN1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTllYjExMzQ3OWE0MjFhNTFlNGY5OTEzYWUxN2RmNDQ1MTk2NzI5ZDVjODlkNDViNGUzYzU1NWRmNTE1ZjhjMjMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.gqKcknbCEXStALzLTddzmkm00Utkco6YaUy9-WS3p2k)
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