# three.js [![NPM Package][npm]][npm-url] [![Build Size][build-size]][build-size-url] [![NPM Downloads][npm-downloads]][npmtrends-url] [![DeepScan][deepscan]][deepscan-url] [![Discord][discord]][discord-url] #### JavaScript 3D library The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons. [Examples](https://threejs.org/examples/) — [Docs](https://threejs.org/docs/) — [Manual](https://threejs.org/manual/) — [Wiki](https://github.com/mrdoob/three.js/wiki) — [Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) — [Questions](https://stackoverflow.com/questions/tagged/three.js) — [Forum](https://discourse.threejs.org/) — [Discord](https://discord.gg/56GBJwAnUS) ### Usage This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the `document.body` element. Finally, it animates the cube within the scene for the camera. ```javascript import * as THREE from 'three'; const width = window.innerWidth, height = window.innerHeight; // init const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 ); camera.position.z = 1; const scene = new THREE.Scene(); const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 ); const material = new THREE.MeshNormalMaterial(); const mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); const renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( width, height ); renderer.setAnimationLoop( animate ); document.body.appendChild( renderer.domElement ); // animation function animate( time ) { mesh.rotation.x = time / 2000; mesh.rotation.y = time / 1000; renderer.render( scene, camera ); } ``` If everything goes well, you should see [this](https://jsfiddle.net/v98k6oze/). ### Cloning this repository Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the `depth` parameter to significantly reduce download size. ```sh git clone --depth=1 https://github.com/mrdoob/three.js.git ``` ### Change log [Releases](https://github.com/mrdoob/three.js/releases) [npm]: https://img.shields.io/npm/v/three [npm-url]: https://www.npmjs.com/package/three [build-size]: https://badgen.net/bundlephobia/minzip/three [build-size-url]: https://bundlephobia.com/result?p=three [npm-downloads]: https://img.shields.io/npm/dw/three [npmtrends-url]: https://www.npmtrends.com/three [deepscan]: https://deepscan.io/api/teams/16600/projects/19901/branches/525701/badge/grade.svg [deepscan-url]: https://deepscan.io/dashboard#view=project&tid=16600&pid=19901&bid=525701 [discord]: https://img.shields.io/discord/685241246557667386 [discord-url]: https://discord.gg/56GBJwAnUS