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Porting on OAK-D device #23
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This is OAK-D Don't you think there is a certain similarity? A presto Roberto |
Hello, of course you can do it. That's what open source is for ;-) |
Thank you moraell, A presto Roberto |
The C++ project compiles as KinectMocap4Blender.pyd and there is also the python script. They are only zipped for distribution. You don't just copy the zip in Blender, you have to extract both files (or copy them if you generated the project and have not zipped them). |
Thank you moraell.
Last question: what compiler do you used?
… Il giorno 28 mar 2021, alle ore 19:30, moraell ***@***.***> ha scritto:
The C++ project compiles as KinectMocap4Blender.pyd and there is also the python script. They are only zipped for distribution. You don't just copy the zip in Blender, you have to extract both files (or copy them if you generated the project and have not zipped them).
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Visual Studio 2017, because I was using Kinect SDK |
Good morning Morgane,
I would like to port your plugin to interface with the OAK-D device, which you can see at this link:
https://medium.com/swlh/introduction-to-opencv-ai-kits-oak-1-and-oak-d-6cdf8624517
I have one, and I'd like to use it with Blender, just like you did with the Kinect 2 (I have the 360 instead).
Currently, Kinect 2 is no longer easily found, while OAK-D (open source and programmable for deep learning, in C ++ and Python) arrives in less than a week and has a possible cost.
Since I am an old Python, C and other programmer, I have already started to get my hands on the code, and in order not to re-invent hot water, I started from your sources.
I would like to call the plugin "OakMocap4Blender", by analogy to yours, and will leave the copyright notice with your name, and the link to your original github project.
Let me know if you have any contraindications to this, or if you have any suggestions.
I thank you in advance
Roberto (GeoDrinX)
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