Unity3d / C# Game-developer, sfx/vfx designer. Trying to create generic Quality-of-Life solutions for Unity3d
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Language: ShaderLab
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written in ShaderLab
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A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
This is a fixed version of diffused outline shader from http:https://wiki.unity3d.com/index.php/Outlined_Diffuse_3
Radial fill mask for sprite
A post-processing shader to use the chromatic aberration effect on Unity camera.