A graphics system born for visualization ๐.
As simple as Canvas2D and as FAST as WebGL/WebGPU.
- Blazing fast rendering massive sprites. See our benchmark.
- Cross platform. Support both canvas2d and webgl.
- Support SVG Path.
- Support gradients and filters.
- Support Worker and OffscreenCanvas.
Learn more at meshjs.webgl.group.
From CDN:
<script src="https://unpkg.com/@mesh.js/core/dist/mesh.js"></script>
Use NPM:
npm i @mesh.js/core --save;
import {Renderer, Figure2D, Mesh2D} from '@mesh.js/core';
๐๐ป online demo
const {Renderer, Figure2D, Mesh2D} = meshjs;
const canvas = document.querySelector('canvas');
const renderer = new Renderer(canvas);
const figure = new Figure2D();
figure.rect(50, 50, 100, 100);
const mesh1 = new Mesh2D(figure, canvas);
mesh1.setFill({
color: [1, 0, 0, 1],
});
const mesh2 = new Mesh2D(figure, canvas);
mesh2.setFill({
color: [0, 0, 1, 1],
});
function update(t) {
mesh2.setTransform(1, 0, 0, 1, 50, 50);
mesh2.rotate(t * 0.001 * Math.PI, [150, 150]);
renderer.drawMeshes([mesh1, mesh2]);
requestAnimationFrame(update);
}
update(0);
- Complete documentations
- More demos and benchmark.
- Unit tests.
- Figure3D and Mesh3D.
- Optimize mesh compressor.
- WebGPU.
- Work with Worker+OffscreenCanvas.
MIT