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Draw.cpp
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Draw.cpp
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#include "Draw.h"
#include "managers/WindowManager.h"
#include "managers/TextureManager.h"
#include "math/Hash.h"
namespace ptgn {
namespace draw {
namespace internal {
DrawCallback DrawDispatch[static_cast<int>(physics::ShapeType::COUNT)][2] = {
{ DrawShapeCircle, DrawShapeSolidCircle },
{ DrawShapeAABB, DrawShapeSolidAABB }
};
void DrawShapeSolidAABB(const component::Shape& shape, const component::Transform& transform, const Color& color) {
auto& aabb = shape.instance->CastTo<physics::Rectangle>();
draw::SolidRectangle(transform.position, aabb.size, color);
}
void DrawShapeSolidCircle(const component::Shape& shape, const component::Transform& transform, const Color& color) {
auto& circle = shape.instance->CastTo<physics::Circle>();
draw::SolidCircle(transform.position, circle.radius, color);
}
void DrawShapeAABB(const component::Shape& shape, const component::Transform& transform, const Color& color) {
auto& aabb = shape.instance->CastTo<physics::Rectangle>();
draw::Rectangle(transform.position, aabb.size, color);
}
void DrawShapeCircle(const component::Shape& shape, const component::Transform& transform, const Color& color) {
auto& circle = shape.instance->CastTo<physics::Circle>();
draw::Circle(transform.position, circle.radius, color);
}
} // namespace internal
void Shape(const component::Shape& shape, const component::Transform& transform, const Color& color) {
return internal::DrawDispatch[static_cast<int>(shape.instance->GetType())][0](shape, transform, color);
}
void SolidShape(const component::Shape& shape, const component::Transform& transform, const Color& color) {
return internal::DrawDispatch[static_cast<int>(shape.instance->GetType())][1](shape, transform, color);
}
void Present() {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
renderer.Present();
}
void Clear() {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
renderer.Clear();
}
void SetColor(const Color& color) {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
renderer.SetDrawColor(color);
renderer.Clear();
}
void Texture(const char* texture_key,
const V2_int& texture_position,
const V2_int& texture_size,
const V2_int& source_position,
const V2_int& source_size) {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
auto& texture_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::TextureManager>() };
const auto key{ math::Hash(texture_key) };
assert(texture_manager.Has(key) && "Cannot draw texture which has not been loaded into the texture manager");
const auto texture = texture_manager.Get(key);
renderer.DrawTexture(*texture, texture_position, texture_size, source_position, source_size);
}
void Texture(const char* texture_key,
const V2_int& texture_position,
const V2_int& texture_size,
const V2_int& source_position,
const V2_int& source_size,
const V2_int* center_of_rotation,
const double angle,
Flip flip) {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
auto& texture_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::TextureManager>() };
const auto key{ math::Hash(texture_key) };
assert(texture_manager.Has(key) && "Cannot draw texture which has not been loaded into the texture manager");
const auto texture = texture_manager.Get(key);
renderer.DrawTexture(*texture, texture_position, texture_size, source_position, source_size, center_of_rotation, angle, flip);
}
void Text(const char* text_key,
const V2_int& text_position,
const V2_int& text_size) {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
auto& text_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::TextManager>() };
const auto key{ math::Hash(text_key) };
assert(text_manager.Has(key) && "Cannot draw text which has not been loaded into the text manager");
const auto text = text_manager.Get(key);
renderer.DrawTexture(text->GetTexture(), text_position, text_size, {}, {});
}
void Text(const char* font_key,
const char* text_content,
const V2_int& text_position,
const V2_int& text_size,
const Color& text_color) {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
ptgn::internal::Text text{ math::Hash(font_key), text_content, text_color };
renderer.DrawTexture(text.GetTexture(), text_position, text_size, {}, {});
}
//void UI(const char* ui_key,
// const V2_int& position,
// const V2_int& size) {
// const auto& renderer{ services::GetRenderer() };
// renderer.DrawUI(ui_key, position, size);
//}
void Point(const V2_int& point,
const Color& color) {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
renderer.DrawPoint(point, color);
}
void Line(const V2_int& origin,
const V2_int& destination,
const Color& color) {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
renderer.DrawLine(origin, destination, color);
}
void Circle(const V2_int& center,
const double radius,
const Color& color) {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
renderer.DrawCircle(center, radius, color);
}
void SolidCircle(const V2_int& center,
const double radius,
const Color& color) {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
renderer.DrawSolidCircle(center, radius, color);
}
void Rectangle(const V2_int& top_left,
const V2_int& size,
const Color& color) {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
renderer.DrawRectangle(top_left, size, color);
}
void SolidRectangle(const V2_int& top_left,
const V2_int& size,
const Color& color) {
auto& window_manager{ ptgn::internal::managers::GetManager<ptgn::internal::managers::WindowManager>() };
const auto& renderer{ window_manager.GetTargetRenderer() };
renderer.DrawSolidRectangle(top_left, size, color);
}
} // namespace draw
} // namespace ptgn