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game.pde
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game.pde
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void startGame() {
if(readyForStart()) {
if(!gameStarted()) {
gameStart = true;
currentGame = 1;
service = (int)random(1,3);
}
}
}
boolean gameStarted() {
return gameStart;
}
boolean gameFinish() {
if(checkGameFinish() != 0) {
games[currentGame] = true;
updateGame();
return true;
}
return false;
}
int checkGameFinish() {
int difference;
int pointsNeeded = (ruleType == 0) ? 11 : 21;
if(points[1] >= pointsNeeded && points[2] < pointsNeeded) {
difference = points[1] - points[2];
if(difference >= 2) {
return 1;
}
}
else if(points[2] >= pointsNeeded && points[1] < pointsNeeded) {
difference = points[2] - points[1];
if(difference >= 2) {
return 2;
}
}
else if(points[1] >= pointsNeeded && points[2] >= pointsNeeded) {
difference = points[1] - points[2];
if(difference == 2) {
return 1;
}
else if(difference == -2) {
return 2;
}
}
return 0;
}
void updateGame() {
gamesWin[getGameWinner()] += 1;
playersLabel[getGameWinner()] = " ("+gamesWin[getGameWinner()]+")";
}
int getGameWinner() {
return checkGameFinish();
}
void nextGame() {
totalPoints = 0;
points[1] = 0;
points[2] = 0;
gamesPlayed += 1;
currentGame += 1;
changeSide();
loop();
}