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SimpleIPCServer.cpp
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SimpleIPCServer.cpp
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#include <LibCore/CEventLoop.h>
#include <LibCore/CTimer.h>
#include <LibCore/CoreIPCServer.h>
#include <LibCore/CLocalServer.h>
#include <stdio.h>
#include "SimpleEndpoint.h"
class SimpleIPCServer final :
public IPC::Server::ConnectionNG<SimpleEndpoint>,
public SimpleEndpoint {
C_OBJECT(SimpleIPCServer)
public:
SimpleIPCServer(CLocalSocket& socket, int client_id)
: ConnectionNG(*this, socket, client_id)
{
}
virtual OwnPtr<Simple::ComputeSumResponse> handle(const Simple::ComputeSum& message)
{
return make<Simple::ComputeSumResponse>(message.a() + message.b() + message.c());
}
};
int main(int, char**)
{
CEventLoop event_loop;
unlink("/tmp/simple-ipc");
auto server = CLocalServer::construct();
server->listen("/tmp/simple-ipc");
server->on_ready_to_accept = [&] {
auto client_socket = server->accept();
ASSERT(client_socket);
static int next_client_id = 0;
IPC::Server::new_connection_ng_for_client<SimpleIPCServer>(*client_socket, ++next_client_id);
};
return event_loop.exec();
}