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Research: Low performance on spawn (FPS ~ 10). A lot of entities? #1184

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alek13 opened this issue Oct 16, 2023 · 3 comments
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Research: Low performance on spawn (FPS ~ 10). A lot of entities? #1184

alek13 opened this issue Oct 16, 2023 · 3 comments
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bug Для задач: ошибка, которую необходимо исправить research Исследование: на выходе документ и/или список задач

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@alek13
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alek13 commented Oct 16, 2023

We have incredible low performance on spawn. FPS is near 10. (20 in best case)

Recently I saw that a large number of mobs gives FPS lower than 10.
We clean up our "Gnomocide" (mob-farming), in which there were about 200 gnomes.
This fixed the situation a little, but its still < 20 fps.

Idea:
We have a lot of item-frames (with items as entities), signs (with words as entities), pedestals (with items & blocks as entities).
All this entities can affect to performance & low fps.

Research:

  • backup our Museum, Market, big Shop, spawn Gazebo (or full spawn environment)
  • remove all entities or frames/signs/pedestals
  • compare FPS
@alek13 alek13 added bug Для задач: ошибка, которую необходимо исправить research Исследование: на выходе документ и/или список задач labels Oct 16, 2023
@ssdaniel24
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@alek13: я его уже зачистил, он теперь не тормозит так, как раньше, задача по сути сделана

@alek13
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alek13 commented Jun 15, 2024

the assumption was correct, now the spawn does not slow down so much

@alek13
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alek13 commented Jun 16, 2024

to completely get rid of performance down, we need implementation of this issue: minetest/minetest#10153

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Labels
bug Для задач: ошибка, которую необходимо исправить research Исследование: на выходе документ и/или список задач
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