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search.lisp
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search.lisp
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;;;; -*- Mode: Lisp; Syntax: Common-Lisp -*-
;;;; Code from Paradigms of AI Programming
;;;; Copyright (c) 1991 Peter Norvig
;;;; search.lisp: Search routines from section 6.4
(defun tree-search (states goal-p successors combiner)
"Find a state that satisfies goal-p. Start with states,
and search according to successors and combiner."
(dbg :search "~&;; Search: ~a" states)
(cond ((null states) fail)
((funcall goal-p (first states)) (first states))
(t (tree-search
(funcall combiner
(funcall successors (first states))
(rest states))
goal-p successors combiner))))
(defun depth-first-search (start goal-p successors)
"Search new states first until goal is reached."
(tree-search (list start) goal-p successors #'append))
(defun binary-tree (x) (list (* 2 x) (+ 1 (* 2 x))))
(defun is (value) #'(lambda (x) (eql x value)))
(defun prepend (x y) "Prepend y to start of x" (append y x))
(defun breadth-first-search (start goal-p successors)
"Search old states first until goal is reached."
(tree-search (list start) goal-p successors #'prepend))
(defun finite-binary-tree (n)
"Return a successor function that generates a binary tree
with n nodes."
#'(lambda (x)
(remove-if #'(lambda (child) (> child n))
(binary-tree x))))
(defun diff (num)
"Return the function that finds the difference from num."
#'(lambda (x) (abs (- x num))))
(defun sorter (cost-fn)
"Return a combiner function that sorts according to cost-fn."
#'(lambda (new old)
(sort (append new old) #'< :key cost-fn)))
(defun best-first-search (start goal-p successors cost-fn)
"Search lowest cost states first until goal is reached."
(tree-search (list start) goal-p successors (sorter cost-fn)))
(defun price-is-right (price)
"Return a function that measures the difference from price,
but gives a big penalty for going over price."
#'(lambda (x) (if (> x price)
most-positive-fixnum
(- price x))))
(defun beam-search (start goal-p successors cost-fn beam-width)
"Search highest scoring states first until goal is reached,
but never consider more than beam-width states at a time."
(tree-search (list start) goal-p successors
#'(lambda (old new)
(let ((sorted (funcall (sorter cost-fn) old new)))
(if (> beam-width (length sorted))
sorted
(subseq sorted 0 beam-width))))))
(defstruct (city (:type list)) name long lat)
(defparameter *cities*
'((Atlanta 84.23 33.45) (Los-Angeles 118.15 34.03)
(Boston 71.05 42.21) (Memphis 90.03 35.09)
(Chicago 87.37 41.50) (New-York 73.58 40.47)
(Denver 105.00 39.45) (Oklahoma-City 97.28 35.26)
(Eugene 123.05 44.03) (Pittsburgh 79.57 40.27)
(Flagstaff 111.41 35.13) (Quebec 71.11 46.49)
(Grand-Jct 108.37 39.05) (Reno 119.49 39.30)
(Houston 105.00 34.00) (San-Francisco 122.26 37.47)
(Indianapolis 86.10 39.46) (Tampa 82.27 27.57)
(Jacksonville 81.40 30.22) (Victoria 123.21 48.25)
(Kansas-City 94.35 39.06) (Wilmington 77.57 34.14)))
(defun neighbors (city)
"Find all cities within 1000 kilometers."
(find-all-if #'(lambda (c)
(and (not (eq c city))
(< (air-distance c city) 1000.0)))
*cities*))
(defun city (name)
"Find the city with this name."
(assoc name *cities*))
(defun trip (start dest)
"Search for a way from the start to dest."
(beam-search start (is dest) #'neighbors
#'(lambda (c) (air-distance c dest))
1))
(defstruct (path (:print-function print-path))
state (previous nil) (cost-so-far 0) (total-cost 0))
(defun trip (start dest &optional (beam-width 1))
"Search for the best path from the start to dest."
(beam-search
(make-path :state start)
(is dest :key #'path-state)
(path-saver #'neighbors #'air-distance
#'(lambda (c) (air-distance c dest)))
#'path-total-cost
beam-width))
(defconstant earth-diameter 12765.0
"Diameter of planet earth in kilometers.")
(defun air-distance (city1 city2)
"The great circle distance between two cities."
(let ((d (distance (xyz-coords city1) (xyz-coords city2))))
;; d is the straight-line chord between the two cities,
;; The length of the subtending arc is given by:
(* earth-diameter (asin (/ d 2)))))
(defun xyz-coords (city)
"Returns the x,y,z coordinates of a point on a sphere.
The center is (0 0 0) and the north pole is (0 0 1)."
(let ((psi (deg->radians (city-lat city)))
(phi (deg->radians (city-long city))))
(list (* (cos psi) (cos phi))
(* (cos psi) (sin phi))
(sin psi))))
(defun distance (point1 point2)
"The Euclidean distance between two points.
The points are coordinates in n-dimensional space."
(sqrt (reduce #'+ (mapcar #'(lambda (a b) (expt (- a b) 2))
point1 point2))))
(defun deg->radians (deg)
"Convert degrees and minutes to radians."
(* (+ (truncate deg) (* (rem deg 1) 100/60)) pi 1/180))
(defun is (value &key (key #'identity) (test #'eql))
"Returns a predicate that tests for a given value."
#'(lambda (path) (funcall test value (funcall key path))))
(defun path-saver (successors cost-fn cost-left-fn)
#'(lambda (old-path)
(let ((old-state (path-state old-path)))
(mapcar
#'(lambda (new-state)
(let ((old-cost
(+ (path-cost-so-far old-path)
(funcall cost-fn old-state new-state))))
(make-path
:state new-state
:previous old-path
:cost-so-far old-cost
:total-cost (+ old-cost (funcall cost-left-fn
new-state)))))
(funcall successors old-state)))))
(defun print-path (path &optional (stream t) depth)
(declare (ignore depth))
(format stream "#<Path to ~a cost ~,1f>"
(path-state path) (path-total-cost path)))
(defun show-city-path (path &optional (stream t))
"Show the length of a path, and the cities along it."
(format stream "#<Path ~,1f km: ~{~:(~a~)~^ - ~}>"
(path-total-cost path)
(reverse (map-path #'city-name path)))
(values))
(defun map-path (fn path)
"Call fn on each state in the path, collecting results."
(if (null path)
nil
(cons (funcall fn (path-state path))
(map-path fn (path-previous path)))))
(defun iter-wide-search (start goal-p successors cost-fn
&key (width 1) (max 100))
"Search, increasing beam width from width to max.
Return the first solution found at any width."
(dbg :search "; Width: ~d" width)
(unless (> width max)
(or (beam-search start goal-p successors cost-fn width)
(iter-wide-search start goal-p successors cost-fn
:width (+ width 1) :max max))))
(defun graph-search (states goal-p successors combiner
&optional (state= #'eql) old-states)
"Find a state that satisfies goal-p. Start with states,
and search according to successors and combiner.
Don't try the same state twice."
(dbg :search "~&;; Search: ~a" states)
(cond ((null states) fail)
((funcall goal-p (first states)) (first states))
(t (graph-search
(funcall
combiner
(new-states states successors state= old-states)
(rest states))
goal-p successors combiner state=
(adjoin (first states) old-states
:test state=)))))
(defun new-states (states successors state= old-states)
"Generate successor states that have not been seen before."
(remove-if
#'(lambda (state)
(or (member state states :test state=)
(member state old-states :test state=)))
(funcall successors (first states))))
(defun next2 (x) (list (+ x 1) (+ x 2)))
(defun a*-search (paths goal-p successors cost-fn cost-left-fn
&optional (state= #'eql) old-paths)
"Find a path whose state satisfies goal-p. Start with paths,
and expand successors, exploring least cost first.
When there are duplicate states, keep the one with the
lower cost and discard the other."
(dbg :search ";; Search: ~a" paths)
(cond
((null paths) fail)
((funcall goal-p (path-state (first paths)))
(values (first paths) paths))
(t (let* ((path (pop paths))
(state (path-state path)))
;; Update PATHS and OLD-PATHS to reflect
;; the new successors of STATE:
(setf old-paths (insert-path path old-paths))
(dolist (state2 (funcall successors state))
(let* ((cost (+ (path-cost-so-far path)
(funcall cost-fn state state2)))
(cost2 (funcall cost-left-fn state2))
(path2 (make-path
:state state2 :previous path
:cost-so-far cost
:total-cost (+ cost cost2)))
(old nil))
;; Place the new path, path2, in the right list:
(cond
((setf old (find-path state2 paths state=))
(when (better-path path2 old)
(setf paths (insert-path
path2 (delete old paths)))))
((setf old (find-path state2 old-paths state=))
(when (better-path path2 old)
(setf paths (insert-path path2 paths))
(setf old-paths (delete old old-paths))))
(t (setf paths (insert-path path2 paths))))))
;; Finally, call A* again with the updated path lists:
(a*-search paths goal-p successors cost-fn cost-left-fn
state= old-paths)))))
(defun find-path (state paths state=)
"Find the path with this state among a list of paths."
(find state paths :key #'path-state :test state=))
(defun better-path (path1 path2)
"Is path1 cheaper than path2?"
(< (path-total-cost path1) (path-total-cost path2)))
(defun insert-path (path paths)
"Put path into the right position, sorted by total cost."
;; MERGE is a built-in function
(merge 'list (list path) paths #'< :key #'path-total-cost))
(defun path-states (path)
"Collect the states along this path."
(if (null path)
nil
(cons (path-state path)
(path-states (path-previous path)))))
(defun search-all (start goal-p successors cost-fn beam-width)
"Find all solutions to a search problem, using beam search."
;; Be careful: this can lead to an infinite loop.
(let ((solutions nil))
(beam-search
start #'(lambda (x)
(when (funcall goal-p x) (push x solutions))
nil)
successors cost-fn beam-width)
solutions))