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Socket communication failure .Will there be more supplements to the block experimental documents? #9
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Hi @LHWsleeve the instructions for running blocks are regrettably inadequate at the moment. We are working on it and would request you to check the repository soon. The new features include capability to play multiple simulations simultaneously which not something the old repository supports. |
Hi @LHWsleeve sorry for the late reply and thank you for your detailed comments. I am looking into it. |
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Hi
I am trying to get the blocks code running. I first looked at the 2016 block experiment, which has detailed experimental files such as train/dev/ test, etc. I can run it. But in ciff I can only see (save-/train-) files, I run under ubuntu18.04, after opening unity, running to "Created Model..." will stop, I don't know what the result is. When I was debugging, When I debug, I found it seems
"self.connection, addr = self.socket.accept();"
The client did not establish a link.
unity log:
`(Filename: <6dc6fd08b7c044d39610a24b94bee99b> Line: 0)
Waiting for a connection...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AgentMessenger:sendMessage(Byte[]) (at /home/sleeve/音乐/tf01_blocks/BlockWorldSimulator/Assets/AgentMessenger.cs:327)
d__39:MoveNext() (at /home/sleeve/音乐/tf01_blocks/BlockWorldSimulator/Assets/InitScript.cs:920)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: /home/sleeve/音乐/tf01_blocks/BlockWorldSimulator/Assets/AgentMessenger.cs Line: 327)
ApplicationException: Could not send message to agent. Error System.NullReferenceException: Object reference not set to an instance of an object
at AgentMessenger.sendMessage (System.Byte[] message) [0x0001b] in /home/sleeve/音乐/tf01_blocks/BlockWorldSimulator/Assets/AgentMessenger.cs:329
at AgentMessenger.sendMessage (System.Byte[] message) [0x0004d] in /home/sleeve/音乐/tf01_blocks/BlockWorldSimulator/Assets/AgentMessenger.cs:335
at InitScript+d__39.MoveNext () [0x000c4] in /home/sleeve/音乐/tf01_blocks/BlockWorldSimulator/Assets/InitScript.cs:920
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <6dc6fd08b7c044d39610a24b94bee99b>:0
(Filename: /home/sleeve/音乐/tf01_blocks/BlockWorldSimulator/Assets/AgentMessenger.cs Line: 335)
Opening Default ApplicationOpening Default Application`
Could you add some instructions like 2016/block?
Thanks
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