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KeyCeremonyDialog.xaml.cs
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KeyCeremonyDialog.xaml.cs
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using Leosac.KeyManager.Library.UI.Domain;
using System.Windows;
namespace Leosac.KeyManager.Library.UI
{
/// <summary>
/// Interaction logic for KeyCeremonyDialog.xaml
/// </summary>
public partial class KeyCeremonyDialog : Window
{
public KeyCeremonyDialog()
{
InitializeComponent();
}
private void UserControl_DataContextChanged(object sender, DependencyPropertyChangedEventArgs e)
{
while (transition.Items.Count > 2)
{
transition.Items.RemoveAt(1);
}
if (DataContext is KeyCeremonyDialogViewModel model)
{
for (int i = 0; i < model.Fragments.Count; ++i)
{
transition.Items.Insert(i + 1, new KeyCeremonyFragmentControl
{
DataContext = new KeyCeremonyFragmentControlViewModel
{
Fragment = i + 1,
IsReunification = model.IsReunification,
FragmentValue = model.Fragments[i]
}
});
}
}
}
private void BtnCancel_Click(object sender, RoutedEventArgs e)
{
this.Close();
}
private void BtnOk_Click(object sender, RoutedEventArgs e)
{
if (DataContext is KeyCeremonyDialogViewModel model)
{
if (model.IsReunification)
{
for (int i = 0; i < model.Fragments.Count && (i + 1) < transition.Items.Count; ++i)
{
if (transition.Items[i + 1] is KeyCeremonyFragmentControl fragmentControl)
{
if (fragmentControl.DataContext is KeyCeremonyFragmentControlViewModel fragmentControlModel)
{
model.Fragments[i] = fragmentControlModel.FragmentValue;
}
}
}
}
this.DialogResult = true;
}
}
}
}