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Our own algorithm based on approximate counting through all the IFS nodes
In addition, we need multiple layers to draw object primitives. It would be nice to figure out how to combine different shapes into a restricted chaos game (or something similar) so we can draw a square and circle with the same kernel
Look into drawing two objects with the same kernel
The text was updated successfully, but these errors were encountered:
We are currently using a naive chaos kernel for every calculation. This is fine for V 0.0.1, but is quite inefficient for long-term use.
Ideally, we also implement the following kernels:
In addition, we need multiple layers to draw object primitives. It would be nice to figure out how to combine different shapes into a restricted chaos game (or something similar) so we can draw a square and circle with the same kernel
The text was updated successfully, but these errors were encountered: