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Kernel performance problems #2

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leios opened this issue Jun 16, 2022 · 0 comments
Open
1 of 3 tasks

Kernel performance problems #2

leios opened this issue Jun 16, 2022 · 0 comments
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enhancement New feature or request

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@leios
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leios commented Jun 16, 2022

We are currently using a naive chaos kernel for every calculation. This is fine for V 0.0.1, but is quite inefficient for long-term use.

Ideally, we also implement the following kernels:

In addition, we need multiple layers to draw object primitives. It would be nice to figure out how to combine different shapes into a restricted chaos game (or something similar) so we can draw a square and circle with the same kernel

  • Look into drawing two objects with the same kernel
@leios leios added the enhancement New feature or request label Dec 3, 2022
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