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ProgressPaintable.cpp
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ProgressPaintable.cpp
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/*
* Copyright (c) 2018-2022, Andreas Kling <[email protected]>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/StylePainter.h>
#include <LibWeb/Painting/ProgressPaintable.h>
namespace Web::Painting {
JS::NonnullGCPtr<ProgressPaintable> ProgressPaintable::create(Layout::Progress const& layout_box)
{
return layout_box.heap().allocate_without_realm<ProgressPaintable>(layout_box);
}
ProgressPaintable::ProgressPaintable(Layout::Progress const& layout_box)
: PaintableBox(layout_box)
{
}
Layout::Progress const& ProgressPaintable::layout_box() const
{
return static_cast<Layout::Progress const&>(layout_node());
}
void ProgressPaintable::paint(PaintContext& context, PaintPhase phase) const
{
if (!is_visible())
return;
if (phase == PaintPhase::Foreground) {
auto progress_rect = context.rounded_device_rect(absolute_rect());
auto min_frame_thickness = context.rounded_device_pixels(3);
auto frame_thickness = min(min(progress_rect.width(), progress_rect.height()) / 6, min_frame_thickness);
context.painter().paint_progressbar(
progress_rect.to_type<int>(),
progress_rect.shrunken(frame_thickness, frame_thickness).to_type<int>(),
context.palette(),
0,
round_to<int>(layout_box().dom_node().max()),
round_to<int>(layout_box().dom_node().value()),
""sv);
}
}
}