-
Notifications
You must be signed in to change notification settings - Fork 0
/
APEX.lua
306 lines (285 loc) · 12.5 KB
/
APEX.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
do
local function busyloop(final_ctr)
final_ctr = final_ctr - final_ctr % 1
local ctr, prev_ms, ms0, ctr0 = 0
while ctr ~= final_ctr do
local ms = GetRunningTime()
if prev_ms and ms ~= prev_ms then
if not ms0 then
ms0, ctr0 = ms, ctr
elseif final_ctr < 0 and ms - ms0 > 500 then
return (ctr - ctr0) / (ms - ms0)
end
end
prev_ms = ms
ctr = ctr + 1
end
end
local coefficient = busyloop(-1)
function FastSleep(ms)
return busyloop(ms * coefficient)
end
end
local Apex = {}
ys = 25
-------------------------------------------------------------------------------
-- 快捷键 单独按侧键重置脚本
-------------------------------------------------------------------------------
Apex.keyWeapon1 = 4 -- dpi键 + 上侧键
Apex.keyWeapon2 = 5 -- dpi键 + 下侧键
Apex.keyWeapon3 = 2 -- dpi键 + 右键
-------------------------------------------------------------------------------
-- 变量
-------------------------------------------------------------------------------
-- dpi键是否按下
Apex.isGKeyPressed = false
-- dpi键按下,其他按钮是否按下
Apex.isOKeyPressed = false
-- 当前武器
Apex.currentWeapon = "NIL"
-------------------------------------------------------------------------------
-- dpi键按下
-------------------------------------------------------------------------------
Apex.onGKeyPressed = function()
Apex.currentWeapon = "NIL"
end
-------------------------------------------------------------------------------
-- 选择weapon1
-------------------------------------------------------------------------------
Apex.onWeapon1 = function()
W1_capslock = {"10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10",
"10", "10", "10", "10", "10", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2"}
W1 = {"8", "8", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2"}
xx = {}
for i = 1, 200 do
if i % 2 == 1 then
xx[i] = "-10"
else
xx[i] = "10"
end
end
i = 0
xy = IsKeyLockOn("capslock") and not IsModifierPressed("lalt") and W1_capslock or W1
click_a = 1
Click_Auto()
end
-------------------------------------------------------------------------------
-- 选择weapon2
-------------------------------------------------------------------------------
Apex.onWeapon2 = function()
W2_capslock = {"14", "14", "14", "14", "14", "14", "14", "14", "14", "14", "14", "14", "14", "14", "14", "14", "14",
"14", "14", "14", "14", "14", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10",
"10", "10", "10", "10", "10", "10", "10", "10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0",
"0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0"}
W2 = {}
for i=1,60 do
if i<=11 then
table.insert(W2,"10")
else
table.insert(W2,"2")
end
end
xx = {}
for i = 1, 200 do
if i % 2 == 1 then
xx[i] = "-10"
else
xx[i] = "10"
end
end
i = 0
xy = IsKeyLockOn("capslock") and not IsModifierPressed("lalt") and W2_capslock or W2
click_a = 1
Click_Auto()
end
-------------------------------------------------------------------------------
-- 选择weapon3
-------------------------------------------------------------------------------
Apex.onWeapon3 = function()
A3 = {"0", "0", "0", "0", "0", "0", "0", "0", "32", "32", "32", "32", "16", "16", "16", "16", "16", "16", "16",
"16", "4", "4", "4", "4", "4", "4", "4", "4", "10", "10", "4", "4", "4", "4", "4", "4", "4", "4", "16", "16",
"16", "16", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10",
"10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10", "10"}
C3 = {"0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "16", "16", "16", "16", "16",
"16", "16", "16", "16", "16", "16", "16", "2", "2", "2", "2", "2", "2", "2", "2", "16", "16", "16", "16", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2",
"2", "2", "2", "2", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4",
"4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4",
"4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4", "4",
"4", "4", "4", "4", "4"}
xx = {}
for i = 1, 200 do
if i <= 16 then
xx[i] = "0"
elseif i % 2 == 1 then
xx[i] = "-10"
else
xx[i] = "10"
end
end
i = 0
if IsKeyLockOn("capslock") and not IsModifierPressed("lalt") then
xy = C3
click_a = 1
Click_Auto()
else
xy = C3
click_a = 1
Click_Auto()
end
end
-------------------------------------------------------------------------------
-- 逻辑
-------------------------------------------------------------------------------
Apex.onEvent = function(event, arg)
if event == "PROFILE_ACTIVATED" then
EnablePrimaryMouseButtonEvents(true)
elseif event == "PROFILE_DEACTIVATED" then
EnablePrimaryMouseButtonEvents(false)
Apex.currentWeapon = "NIL"
return
end
if event == "MOUSE_BUTTON_PRESSED" and arg == 6 then
Apex.isGKeyPressed = true
Apex.isOKeyPressed = false
elseif event == "MOUSE_BUTTON_RELEASED" and arg == 6 then
Apex.isGKeyPressed = false
end
if event == "MOUSE_BUTTON_PRESSED" and arg ~= 6 and Apex.isGKeyPressed then
Apex.isOKeyPressed = true
end
if event == "MOUSE_BUTTON_RELEASED" and arg == 6 and Apex.isOKeyPressed == false then
Apex.onGKeyPressed()
elseif event == "MOUSE_BUTTON_PRESSED" and arg == Apex.keyWeapon1 then
if Apex.isGKeyPressed then
OutputLogMessage("use weapon2\n")
Apex.currentWeapon = "weapon2"
else
OutputLogMessage("use weapon1\n")
Apex.currentWeapon = "weapon1"
end
PressAndReleaseKey("1")
elseif event == "MOUSE_BUTTON_PRESSED" and arg == Apex.keyWeapon3 and Apex.isGKeyPressed then
OutputLogMessage("use weapon3\n")
Apex.currentWeapon = "weapon3"
PressAndReleaseKey("2")
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 1 and not IsModifierPressed("lalt") then
if Apex.currentWeapon ~= "NIL" then
if Apex.currentWeapon == "weapon1" then
Apex.onWeapon1()
elseif Apex.currentWeapon == "weapon2" then
Apex.onWeapon2()
elseif Apex.currentWeapon == "weapon3" then
Apex.onWeapon3()
end
end
end
if event == "M_RELEASED" and arg == 3 then
Click()
end
if event == "M_RELEASED" and arg == 2 then
Click_Auto()
end
if event == "MOUSE_BUTTON_RELEASED" and arg == 1 then
Stopclick()
end
end
-------------------------------------------------------------------------------
--
-------------------------------------------------------------------------------
function Click()
if (i > 500) then
i = 0
end
i = i + 1
PressAndReleaseMouseButton(1)
Sleep(ys)
if click == 0 then
Stopclick()
elseif click == 1 then
SetMKeyState(3)
else
Stopclick()
end
end
-------------------------------------------------------------------------------
--
-------------------------------------------------------------------------------
function Click_Auto()
if (i > 500) then
i = 0
end
i = i + 1
if Apex.currentWeapon == "weapon2" then
MoveMouseRelative(0, 0)
PressMouseButton(1)
FastSleep(ys)
elseif Apex.currentWeapon == "weapon3" then
if not IsKeyLockOn("scrolllock") then
MoveMouseRelative(xx[i], xy[i])
PressMouseButton(1)
FastSleep(ys)
else
MoveMouseRelative(xx[i + 14], xy[i + 14])
PressMouseButton(1)
FastSleep(ys)
end
else
MoveMouseRelative(xx[i], xy[i])
PressMouseButton(1)
FastSleep(ys)
end
if click_a == 1 then
SetMKeyState(2)
end
end
-------------------------------------------------------------------------------
-- 停止点击
-------------------------------------------------------------------------------
function Stopclick()
click = 0
click_a = 0
end
-------------------------------------------------------------------------------
-- 驱动
-------------------------------------------------------------------------------
function OnEvent(event, arg)
Apex.onEvent(event, arg)
if event == "MOUSE_BUTTON_PRESSED" and arg == 3 then
if not IsModifierPressed("lshift") then
PlayMacro("O_pathfinder")
elseif IsModifierPressed("lctrl") then
PlayMacro("O_pathfinder_short")
else
PlayMacro("O_pathfinder_long")
end
Sleep(100)
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 2 and IsModifierPressed("lshift") then
PlayMacro("O_G")
Sleep(100)
end
end