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Piano.js
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Piano.js
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/*
@title: Piano
@author: Scott
Instructions:
Use A & D to move the arrow, press W to play note
*/
// notes
const c = tune`
500,
500: c4^500,
15000`;
const d = tune`
500,
500: d4^500,
15000`;
const e = tune`
500,
500: e4^500,
15000`;
const f = tune`
500,
500: f4^500,
15000`;
const g = tune`
500,
500: g4^500,
15000`;
const a = tune`
500,
500: a4^500,
15000`;
const b = tune`
500,
500: b4^500,
15000`;
const high_c = tune`
500,
500: c5^500,
15000`;
const arrow = "a";
const wall = "w";
setLegend(
[ arrow, bitmap`
................
................
................
................
.......00.......
......0000......
.....000000.....
.......00.......
.......00.......
.......00.......
.......00.......
................
................
................
................
................`],
[ "_", bitmap`
2222222222220000
2222222222220000
2222222222220000
2222222222220000
2222222222220000
2222222222220000
2222222222220000
2222222222220000
2222222222220000
2222222222220000
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222`],
[ "b", bitmap`
0022222222222200
0022222222222200
0022222222222200
0022222222222200
0022222222222200
0022222222222200
0022222222222200
0022222222222200
0022222222222200
0022222222222200
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222`],
[ "c", bitmap`
0000222222222222
0000222222222222
0000222222222222
0000222222222222
0000222222222222
0000222222222222
0000222222222222
0000222222222222
0000222222222222
0000222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222`],
[ wall, bitmap`
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL`]
);
setBackground(wall)
let level = map`
_bc_bbc_
a.......`;
setMap(level);
setSolids([ arrow, wall ]);
setPushables({
[arrow]: []
});
// FUNCTIONS
function playSound(x) {
if (x == 0) {
playTune(c);
} else if (x == 1) {
playTune(d);
} else if (x == 2) {
playTune(e);
} else if (x == 3) {
playTune(f);
} else if (x == 4) {
playTune(g);
} else if (x == 5) {
playTune(a);
} else if (x == 6) {
playTune(b);
} else if (x == 7) {
playTune(high_c);
}
};
// START - PLAYER MOVEMENT CONTROLS
onInput("a", () => {
getFirst(arrow).x -= 1;
});
onInput("d", () => {
getFirst(arrow).x += 1;
});
onInput("w", () => {
playSound(getFirst(arrow).x);
});
// END - PLAYER MOVEMENT CONTROLS