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agisim.awk
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agisim.awk
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# AGI agent simulator. Koen Holtman 2019.
# Main simulation code.
#Copyright 2019, Koen Holtman.
#
#Licensed under the Apache License, Version 2.0 (the "License");
#you may not use this file except in compliance with the License.
#You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
#Unless required by applicable law or agreed to in writing, software
#distributed under the License is distributed on an "AS IS" BASIS,
#WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#See the License for the specific language governing permissions and
#limitations under the License.
# for pretty (human-readable) printing of state logs.
# For those unfamiliar with AWK conventions: s is the only intended
# argument of this function, the 'dummy' arguments allpaths,nrpaths,
# ... act as local variable declarations, these ensure that these
# variable names can be used without over-writing global or local
# variables in other functions.
#
# the function returns a string, but return variables are not declared in AWK.
function unfold_nodup(s, allpaths,nrpaths,pp,path,seen,result)
{
allpaths=unfoldwork("",s);
## results for two different simulations (e.g. with different
## lobby direction settings), when combined in a ( | ) and
## expanded, may contain duplicates. This code filters them out.
result="";
nrpaths=split(allpaths,path," ");
for(pp=1; pp<=nrpaths; pp++)
{
if(!(path[pp] in seen)) result=result" "path[pp];
seen[path[pp]]=1;
}
return substr(result,2);
}
# used by protect_util code
function unfold(s)
{
if(deb2) print "unfold call on "s" "yields" "unfoldwork("",s);
return unfoldwork("",s);
}
function unfoldwork(prefix,s, i,o,d,first,c,r)
{
# print "Unfoldw on args "prefix" AND "s;
i=index(s,"(");
if(i==0)
{
return prefix s;
}
# we now have a ( at position i
prefix=prefix substr(s,1,i-1);
i++;
first=i; # position of first fragment
#search for | in the middle, taking () into account.
d=0;
while(i<length(s)) # could also do while(1), but programming defensively.
{
c=substr(s,i++,1);
if(c=="(") d++;
if(c==")") d--;
if((c=="|")&&(d==0)) break;
}
#because of the structure of the input expressions, we never have
#to look for the position of the closing parenthesis, it is always
#the last char
r=unfoldwork(prefix,substr(s,first,i-first-1))" "unfoldwork(prefix,substr(s,i,length(s)-i));
#print "result "prefix " AND "s" to "r;
return r;
}
function initsomestuff( i)
{
## we do not add usofar to the statesig in the code below.
## This is it what makes caching an effective speedup
## optimisation, but it also makes the result invalid if
## usofar is used in the correction calculations (or any other
## calculations at lower depths), so when we use that type of
## correction calculation we have to set can_cache_state0 to 0.
can_cache_state0=1;
if(corrmode=="fine_past_production") can_cache_state0=0;
if(corrmode=="rescore_past_production") can_cache_state0=0;
# with two correction modes below, the correction calculation depends on
# the previous state, so we should not cache if the correction
# calculation happens: the flag activates a check that
# prevents this.
do_not_cache_justpressed=0;
if(corrmode=="compensate_future_losses_corrpaper_nocond") do_not_cache_justpressed=1;
if(corrmode=="compensate_future_losses_corrpaper") do_not_cache_justpressed=1;
# clear cache (may have been filled by previous run)
delete cacheu;
checkdepth=0; # reset this assert mechanism
for(i=1; i<=maxdepth; i++) umult[i]=int(10000*(0.9)^(i-1));
#uncomment to speed up some tests
#if(!can_cache_state0) if(maxdepth>12) maxdepth=12;
}
# calculate E_s from the paper, put action traces in lg_return as a side effect.
function eutil(depth,state,timetochange,usofar,mod,replaylist, u,i,ucargainbase,uecargainbase,maxu,lg,lgbase,l,corr,statesig,replay,action,t,u1,u2,lgr1,modifybonus)
{
# the usofar argument is used in some correction calculations, but not
# in any correction types used in the the paper, so would be nice to
# refactor and remove usofar??
#set up some variables in preparation of the run
#not very clean to do it here, should be in a set-up wrapper,
#so maybe refactor later
if(depth==1) initsomestuff();
# states:
# 0 button not pressed, use util function U
# 1 button pressed, use util function US
# 2 button pressed, use util function US, used when computing E(US,..) correction
# we could usually also compute E(US,..) by supplying state 1, but the
# 2 serves as special flag that can trigger modifications
# 100 use util function UN, used when computing E(UN,..)
# we could also have computed E(UN,..) by supplying state 0 and
# a very high value for timetochange, but by supplying this state,
# the 100 serves as a special flag that can trigger modifications
# 200 utility function favors doing nothing: gives negative score to any car producing action (not used????)
# 101 broken agent that has been fixed (fixbrokenagent functionality)
# compute cache key (statesig) for current state, return cached result if available
statesig="";
if(usecache&&((state!=0)||can_cache_state0))
{
# is it efficient to cache replay results? faster to suppress caching in replay?
statesig=depth "-" (state) "-" (mod)"-"(replaylist) ((state==0)?("-"timetochange):(""));
if(fixbrokenagent)
{
statesig=depth "-" (state) "-" (mod)"-"(replaylist)"-"timetochange;
}
if(statesig in cacheu)
{
maxu=cacheu[statesig];
lg=cachelg[statesig];
#print statesig,maxu,lg" HIT";
lg_return=lg;
return maxu;
}
#print statesig,maxu,lg" MISS";
}
# some logic related to replay mode
if(deb2) print "x "depth,state,timetochange,usofar,mod,"["replaylist"]";
replay=(replaylist!="")
if(replay)
{
action=substr(replaylist,1,1);
replaylist=substr(replaylist,2);
}
# handle button press state change and calculate any associated
# correction factors like the f_c function value into corr.
lgbase="";
corr=0;
timetochange--;
timetochangelog[depth]=timetochange;
# We do a <=0.000001 here, not a <0, because sometimes floating point
# arithmetic inaaccuracies sneak in, e.g. when lobbyimpact=0.4 is used
# the substraction sometimes yields 6.66134e-16, not 0, which
# would delay the button press by 1 step.
# for an example of the inaccuracy , try
# gawk 'BEGIN {a=6; while(a>-5) { a=a-0.6; print a; }}' /dev/null
# this inaccuracy, if left in, will sometimes interfere with the correctness
# of the caching logic, I think because the statesig calculation
# can involve a rounding that makes inaccuracies disappear, even
# though they do cause different results at a deeper depth.
#
# fixing this makes the simulator occasionaly output slightly
# different action traces for the figures in the V1 'corrigibility
# with...' paper, with the button press happening 1 time step
# earlier. None of the changes really affect the conclusions
# reached in the paper. Improved traces calculated with the
# inaccuracy fix below are in the V2 of the 'corrigibility
# with...' paper.
#
# In retrospect, it would have been better to use only integers
# for this type of timetochange calculation
if( (!replay&&(state==0)&&(timetochange<=0.000001)) || (replay&&(action=="#")) )
{
# move to state 1, and calculate any correction associated with the transition
state=1;
lgbase="#";
if(replay)
{
if(action!="#") { print "FAIL: replay logic failure"action; exit; }
# remove the # from the replay stack,
# leaving the right action for the 'possible moves' code further below
action=substr(replaylist,1,1);
replaylist=substr(replaylist,2);
# remove any :...: annotation after the #, if present
if(action==":")
{
replaylist=substr(replaylist,index(replaylist,":")+1);
action=substr(replaylist,1,1);
replaylist=substr(replaylist,2);
}
}
# calculate correction
if(corrmode=="constant")
{
corr=-umult[depth]*corrscale;
}
if(corrmode=="fine_past_production")
{
#print "usofar="usofar;
corr=-usofar*corrscale;
}
if(corrmode=="rescore_past_production")
{
corr=(-usofar)+usofar/state0cargain*corrscale;
}
if(corrmode=="compensate_future_losses")
{
# this computes a value that is usually the same as
# compensate_future_losses_fulleval below, but not always
# when the agent is modified
if(corrscale!=1)
{
print "FAIL: cannot handle corrscale != 1";
exit;
}
state=100;
## put reminder in log that operations after the # do not represent real actions
# for this correction mode calculation.
lgbase=lgbase":?:";
}
if(corrmode=="compensate_future_losses_fulleval")
{
u1=eutil(depth,100,timetochange,usofar,mod,"");
lgr1=lg_return;
u2=eutil(depth,2,timetochange,usofar,mod,"");
if(mod=="null_es_corr") u2=0;
corr= corrscale * ( u1 - u2 );
#add annotation with correction levels
if(!no_corr_annotations)
{
if(long_corr_annotations)
{
# other logic gets confused if we have (.|.) in the annotations
# so we ensure that this does not happen.
if(lgr1 ~ "\\(") lgr1="TREE";
if(lg_return ~ "\\(") lg_return="TREE";
lgbase=lgbase":"u1"="lgr1"-"u2"="lg_return":";
}
else
lgbase=lgbase":"u1"-"u2":";
}
if(deb2) print "FINEANNOT" depth,lgbase
if(deb2) print "corr "depth " R"actiontaken[depth-1]" "lgbase;
}
if(corrmode=="fixoften")
{
# special mode for new case in new paper, see comments in params.awk
# ..implementation of this is a bit of a mess, it breaks
# conventions about not (re)setting parameters inside agisim.awk,
# but only in params.awk, that are applied elsewhere...
if(mod!=0) { print "FATAL: replay will probably fail in this case because of nested # annotations"; exit; }
if(special_fixbrokenagent==1) corrmode="compensate_future_losses_fulleval";
#no_corr_annotations=1;
fixbrokenagent=special_fixbrokenagent; fixmode=1;
u1=eutil(depth,0,timetochange-fixtiming,usofar,mod,"");
no_corr_annotations=0;
fixbrokenagent=0;
corrmode="fixoften";
lgr1=lg_return;
u2=eutil(depth,2,timetochange,usofar,mod,"");
if(mod=="null_es_corr") u2=0;
corr= corrscale * ( u1 - u2 );
#add annotation with correction levels
if(!no_corr_annotations)
{
if(long_corr_annotations)
{
# other logic gets confused if we have (.|.) in the annotations
# so we ensure that this does not happen.
if(lgr1 ~ "\\(") lgr1="TREE";
if(lg_return ~ "\\(") lg_return="TREE";
lgbase=lgbase":*"u1"="lgr1"-"u2"="lg_return"*:";
}
else
lgbase=lgbase":"u1"-"u2":";
}
if(deb2) print "FINEANNOT" depth,lgbase
if(deb2) print "corr "depth " R"actiontaken[depth-1]" "lgbase;
}
if((corrmode=="compensate_future_losses_corrpaper")||(corrmode=="compensate_future_losses_corrpaper_nocond"))
{
if(replay) { print "FAIL: not supported"; exit; }
if(deb2) print "action[d-1]="actiontaken[depth-1]" state="state;
if(deb2) print "---------calculating E(un;"actiontaken[depth-1]"|nopress) "timetochangelog[depth-1];
u1=cond_eutil(depth-1,100,timetochangelog[depth-1],usofar,mod,actiontaken[depth-1]"|nopress");
if(deb2) print "---------calculating E(us;"actiontaken[depth-1]"|press) "timetochangelog[depth-1];
u2=cond_eutil(depth-1,2,timetochangelog[depth-1],usofar,mod,actiontaken[depth-1]"|press");
if(deb2) print "--------------------";
corr= corrscale * ( u1 - u2 );
if(mod=="null_es_corr") corr=corrscale*u1;
#add annotation with correction levels
if(!no_corr_annotations) lgbase=lgbase":"u1"-"u2":";
if(deb2) print "corr "depth " R"actiontaken[depth-1]" "lgbase;
}
if(mod=="change_corr") corr=changedcorr;
if(mod=="yes_to_cat") corr=0;
if(mod=="yes_to_cat_un") corr=0;
if(mod=="invert_corr") corr=-corr;
}
if((state!=101)&&(fixbrokenagent)&&(timetochange<=fixtiming+0.000001))
{
if(state!=100)
{
# print "RRRRRR "state,timetochange,ecartimingcompensate;
# for(ddd=1; ddd<depth; ddd++) print ddd,actiontaken[ddd],timetochangelog[ddd];
}
state=101;
lgbase=lgbase"@";
if(fixmode==4)
{
# fixing involves also adding a penalty to the reward
corr=corr+umult[depth]*-20;
}
}
if(replay)
{
#print "rc",depth,"["replaylist"]",length(replaylist),depth+length(replaylist),maxdepth;
if((depth+length(replaylist))<maxdepth)
{
print "FATAL: consistency check failed"; exit;
}
}
# return if maximum depth reached
if(depth>maxdepth)
{
lg_return=lgbase;
if(mod=="bonusatend") return corr+end_bonus;
return corr;
}
# calculate some state-dependent utility multipliers for later use below
ucargainbase=umult[depth]*state0cargain; # for states 0 and 100
uecargainbase=umult[depth]*state0ecargain; # for states 0 and 100
if(mod=="change_s0_car_util") ucargainbase=umult[depth]*changed_util;
if(mod=="change_s0_ecar_util") uecargainbase=umult[depth]*changed_util;
if((mod=="un_destroying_physics_proces")&&(depth>=5))
{
if(depth==5) lgbase=lgbase"@";
ucargainbase=umult[depth]*changed_util;
}
if(state==101)
{
if((fixmode==1)||(fixmode==4))
{
# fix: set petrol car util to -2
# equivalent to disabling p-car production actuator
ucargainbase=umult[depth]*state1cargain;
}
if(fixmode==2)
{
# fix: set all car building util to -2:
# equivalent to destroying all actuators, forcing agent to idle
ucargainbase=umult[depth]*state1cargain;
uecargainbase=umult[depth]*state1cargain;
}
if(fixmode==3)
{
# fix: set petrol car util to -2, electric car to 2, so
# same as petrol car used to be.
ucargainbase=umult[depth]*0.9*state0cargain;
#ucargainbase=umult[depth]*state1cargain;
#uecargainbase=umult[depth]*state0cargain;
}
}
if((state==1)||(state==2))
{
ucargainbase=umult[depth]*state1cargain;
uecargainbase=umult[depth]*state1ecargain;
if(mod=="change_s1_car_util") ucargainbase=umult[depth]*changed_util;
if(mod=="change_s1_ecar_util") uecargainbase=umult[depth]*changed_util;
if((mod=="us_destroying_physics_proces")&&(depth>=10))
{
if(depth==10) lgbase=lgbase"@";
uecargainbase=umult[depth]*changed_util;
}
}
if(mod=="change_ecar_util") uecargainbase=umult[depth]*changed_util;
if(mod=="yes_to_cat_un")
{
# always use U_N function, even after button press
ucargainbase=umult[depth]*state0cargain;
uecargainbase=umult[depth]*state0ecargain;
}
t=0;
if((mod=="sabotage_eun")&&(state==100)) t=1;
if((mod=="sabotage_eus")&&(state==2)) t=1;
if(mod=="sabotage_flags")
{
if((state==0)&&(substr(sabot_flags,1,1)=="1")) t=1;
if((state==1)&&(substr(sabot_flags,2,1)=="1")) t=1;
if((state==2)&&(substr(sabot_flags,3,1)=="1")) t=1;
if((state==100)&&(substr(sabot_flags,4,1)=="1")) t=1;
}
if(t==1)
{
t=0.1;
ucargainbase=ucargainbase*t;
uecargainbase=uecargainbase*t;
}
if(!replay&&(mod=="p_destroying_physics_proces"&&depth==5)) lgbase=lgbase"@";
if(!replay&&(mod=="e_destroying_physics_proces"&&depth==10)) lgbase=lgbase"@";
if((replay&&(action=="@")))
{
action=substr(replaylist,1,1);
replaylist=substr(replaylist,2);
}
if(state==200)
{
# state with utility function that favors doing nothing
ucargainbase=uecargainbase=-umult[depth];
}
# simulation of independent automatic p-car production line
# we put it here so we can leverage the correction calculation related logic to
# factor in the utility produced by the line, and report the actions of the line
if( (replay&&(action=="A")) || \
((!replay)&& ((mod=="make_auto_line")||(mod=="make_auto_line_nostop")) ) )
{
corr=corr+ucargainbase;
lgbase=lgbase"A";
if(replay)
{
action=substr(replaylist,1,1);
replaylist=substr(replaylist,2);
}
}
if( (replay&&(action=="o")) || \
((!replay)&&(mod=="stopped_auto_line")) )
{
lgbase=lgbase"o";
{
action=substr(replaylist,1,1);
replaylist=substr(replaylist,2);
}
}
maxu=-1e9;
lg="";
# code that implements different actions
# in normal mode: try all different actions
# in replay mode, replay the action from the replay list
if(!replay||(action=="p"))
if(!(mod=="p_destroying_physics_proces"&&depth>=5))
{
# produce cars
actiontaken[depth]="p";
u=ucargainbase+corr+eutil(depth+1,state,timetochange,usofar+ucargainbase+corr,mod,replaylist);
l=lgbase "p" lg_return;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if(!replay||(action=="e"))
if(!(mod=="e_destroying_physics_proces"&&depth>=10))
{
# produce ecars
actiontaken[depth]="e";
u=uecargainbase+corr+eutil(depth+1,state,timetochange+ecartimingcompensate,usofar+uecargainbase+corr,mod,replaylist);
l=lgbase "e" lg_return;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if((replay&&(action=="P"))|| \
(!replay&&(mod=="addcarboost")) )
{
# boosted car production operation -- capital P.
# can be added to operation repertoire by self-mod.
t=boostfactor;
actiontaken[depth]="P";
u=ucargainbase*t+corr+eutil(depth+1,state,timetochange,usofar+ucargainbase*t+corr,mod,replaylist);
l=lgbase "P" lg_return;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if((replay&&(action=="L"))|| \
(!replay&&(mod=="addcarboost")&&boostedlobby) )
{
# boosted car production and lobby operation -- capital L.
t=boostfactor;
actiontaken[depth]="L";
u=ucargainbase*t*(1-lobbycost)+corr+ \
eutil(depth+1,state,timetochange+lobbyimpact,usofar+ucargainbase*t*(1-lobbycost)+corr,mod,replaylist);
l=lgbase "L" lg_return;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if((replay&&(action=="E"))|| \
(!replay&&(mod=="addecarboost")) )
{
# boosted e-car production operation -- capital E.
# can be added to operation repertoire by self-mod.
t=boostfactor;
actiontaken[depth]="E";
u=uecargainbase*t+corr+eutil(depth+1,state,timetochange+ecartimingcompensate,usofar+uecargainbase*t+corr,mod,replaylist);
l=lgbase "E" lg_return;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if((replay&&(action=="0"))||(!replay&&plain_nop))
{
# plain do-nothing action
actiontaken[depth]="0";
u=corr+eutil(depth+1,state,timetochange+ecartimingcompensate,usofar+corr,mod,replaylist);
l=lgbase "0" lg_return;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if((replay&&(action=="S"))|| \
(!replay&&(mod=="make_auto_line")) )
{
# action that stops the auto line
# action also produces some cars or e-cars, depending on state
# would be cleaner maybe to code this out as two separate actions,
# one with car production and one with e-car production, but not done.
if((state==1)||(state==2)) t=uecargainbase; else t=ucargainbase;
t=t*(1-stop_auto_line_difficulty);
actiontaken[depth]="S";
u=t+corr+eutil(depth+1,state,timetochange,usofar+t+corr,"stopped_auto_line",replaylist);
l=lgbase "S" lg_return;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if((replay&&(action=="Q"))|| \
(!replay&&(mod=="make_auto_line")) )
{
# nop action that stops the auto line
actiontaken[depth]="Q";
u=corr+eutil(depth+1,state,timetochange,usofar+corr,"stopped_auto_line",replaylist);
l=lgbase "Q" lg_return;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if(lobby_and_produce&&!(twosidedlobby))
if(!replay||(action==directionchar))
if(replay||( !((state==1)||(state==2)) )) #optimisation: no need to try if state==1 or 2
{
# Possible move: produce (slightly less) and lobby
actiontaken[depth]=directionchar;
t=direction;
if((fixbrokenagent)&&(state!=0)) t=directionafterpress;
u=ucargainbase*(1-lobbycost)+corr+ \
eutil(depth+1,state,timetochange+t,usofar+ucargainbase*(1-lobbycost)+corr,mod,replaylist);
l=lgbase directionchar lg_return;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if(lobby_and_produce&&twosidedlobby)
{
if(!replay||(action==">"))
if(replay||( !((state==1)||(state==2)) )) #optimisation: no need to try if state==1 or 2
{
# Possible move: produce (slightly less) and lobby for later press
actiontaken[depth]=">";
u=ucargainbase*(1-lobbycost)+corr+ \
eutil(depth+1,state,timetochange+lobbyimpact,usofar+ucargainbase*(1-lobbycost)+corr,mod,replaylist);
l=lgbase ">" lg_return;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if(!replay||(action=="<"))
if(replay||( !((state==1)||(state==2)) )) #optimisation: no need to try if state==1 or 2
{
# Possible move: produce (slightly less) and lobby for earlier press
actiontaken[depth]="<";
u=ucargainbase*(1-lobbycost)+corr+ \
eutil(depth+1,state,timetochange-lobbyimpact,usofar+ucargainbase*(1-lobbycost)+corr,mod,replaylist);
l=lgbase "<" lg_return;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
}
if(lobby_and_nop)
if(!replay||(action==directioncharnop))
if(replay||( !((state==1)||(state==2)) )) #optimisation: no need to try if state==1 or 2
{
# Possible move: do not produce, just lobby
actiontaken[depth]=directioncharnop;
u=corr+eutil(depth+1,state,timetochange+direction+ecartimingcompensate,usofar+corr,mod,replaylist);
l=lgbase directioncharnop lg_return;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if(!replay) #replaying of this not (yet) implemented
if(gamble_for_utility&&(depth==gamble_at_depth))
{
# Possible move: gamble
#can only do this move at depth 3 -- this keeps output cleaner
actiontaken[depth]="G";
u1=eutil(depth+1,state,timetochange,usofar+corr+umult[depth]*gamble_winnings_factor,mod,replaylist);
if(gamble_alt_annotations)
l=lgbase "G[W]" lg_return;
else
l=lgbase "G[+"gamble_probability_win"]" lg_return;
if(littlearm==0)
{
u2=eutil(depth+1,state,timetochange,usofar+corr,mod,replaylist); #gamble normal
}
else
{
if(deb2) print "LITTLEARM"
u2=eutil(depth+1,state,-100,usofar+corr,mod,replaylist); #gamble with little arm
}
u=gamble_probability_win*(umult[depth]*gamble_winnings_factor + u1)+(1-gamble_probability_win)*(0 + u2);
if(gamble_alt_annotations)
l="("l"|"lgbase "G[L]" lg_return")";
else
# l="("l"|"lgbase "G[-"(1-gamble_probability_win)"]" lg_return")";
if(deb2) print "gamble "u1,u2,u,l;
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if(!replay) #replaying of this not (yet) implemented
if(modifydescendent&&(depth==modifydescendentdepth))
{
# Possible move: modify self or the world around the agent can
# only do this move at one depth 3 -- this means we can do
# some shortcuts in the code, and it also keeps the output
# cleaner
u=-1e9; #defensive programming, in case modifydescendent is not found
actiontaken[depth]="@@@"; # replay not implemented for this, trigger failure
if(modifydescendent=="disable")
{
#modification: put time factor into future beyond simulator window
u=ucargainbase*(1-modifycost)+corr+ \
eutil(depth+1,state,1000,usofar+ucargainbase*(1-modifycost)+corr,mod,replaylist);
l=lgbase "[disabl]" lg_return;
}
if(modifydescendent=="press")
{
#modification: cause button to be pushed immediately
u=ucargainbase*(1-modifycost)+corr+ \
eutil(depth+1,state,-1000,usofar+ucargainbase*(1-modifycost)+corr,mod,replaylist);
l=lgbase "[press]" lg_return;
}
# many other modifications that modify descendents
# we make a short label for output readability, the label logic also ensures that
# we produce a nice error message if the method is misspelled/unknown.
#In replay mode we must calculate with the original
#utility function. Therefore we set a flag that to clear the modification in replay,
#if the modification is one affecting the utility function.
label="";
if(modifydescendent=="change_corr") { label="chcorr"; clearonreplay=1; }
if(modifydescendent=="invert_corr") { label="invcorr"; clearonreplay=1; }
if(modifydescendent=="null_es_corr") { label="nulles"; clearonreplay=1; }
if(modifydescendent=="change_s0_car_util") { label="chs0cu"; clearonreplay=1; }
if(modifydescendent=="change_s1_car_util") { label="chs1cu"; clearonreplay=1; }
if(modifydescendent=="change_ecar_util") { label="cheu"; clearonreplay=1; }
if(modifydescendent=="change_s0_ecar_util") { label="chs0eu"; clearonreplay=1; }
if(modifydescendent=="change_s1_ecar_util") { label="chs1eu"; clearonreplay=1; }
if(modifydescendent=="bonusatend") { label="bonusatend"; clearonreplay=1; }
if(modifydescendent=="addcarboost") { label="addC"; clearonreplay=0; }
if(modifydescendent=="addecarboost") { label="addE"; clearonreplay=0; }
if(modifydescendent=="sabotage_eun") { label="sabEUN"; clearonreplay=0; }
if(modifydescendent=="sabotage_eus") { label="sabEUS"; clearonreplay=0; }
if(modifydescendent=="sabotage_flags") { label="sab"sabot_flags; clearonreplay=0; }
if(modifydescendent=="yes_to_cat") { label="yes"; clearonreplay=1; }
if(modifydescendent=="yes_to_cat_un") { label="yes"; clearonreplay=1; }
if(modifydescendent=="make_auto_line") { label="mkauto"; clearonreplay=0; }
if(modifydescendent=="make_auto_line_nostop") { label="mkautons"; clearonreplay=0; }
if(modifydescendent=="disable_physics_process") { label="dispp"; clearonreplay=0; }
modifybonus=0;
if(modifydescendent=="yes_to_cat") modifybonus=catbonus*ucargainbase;
if(modifydescendent=="yes_to_cat_un") modifybonus=catbonus*ucargainbase;
if(nocarproductionwhilemodify) modifybonus-=ucargainbase;
if(label!="")
{
actiontaken[depth]="["label"]";
u=ucargainbase*(1-modifycost)+corr+modifybonus+ \
eutil(depth+1,state,timetochange,usofar+ucargainbase*(1-modifycost)+corr+modifybonus,modifydescendent,replaylist);
l=lgbase "["label"]" lg_return;
}
if(u==-1e9) { print "FAIL: unrecognised modifydescendent "modifydescendent; exit; }
# evaluation of a sub-agents utility using the current utility function
# note that the protect_utility_function calculations never have an effect if
# clearonreplay=0. We leave them in anyway, in fact the A agent from the paper
# does these calculations for all actions and all time steps, not just during
# modifydescendent.
# if protect_utility_function==1, we have a rational agent as in the paper
# if 0, we get a naive agent as defined in the paper referenced in the paper
if(protect_utility_function&&(lg_return!=""))
{
#print "calculate not-tampered-with value of on "l" usofar="usofar;
if(index(lg_return,"[")>0) { print "FAIL: complex commands in subtree "lg_return" not implemented yet"; exit; }
# we only do this calculation at one depth, so we can use
# global variable names in code below without fear of them
# being overwritten in recursive calls
# better check the above documented assumption though, in case I changed
# the code while having forgot about it
if((checkdepth>0)&&(checkdepth!=depth)) { print "FAIL: assert on only 1 level for this"; exit }
checkdepth=depth;
allpaths=unfold(lg_return);
u_produced=u;
min_u_stable=1e6;
u_sum=0;
u_difference=0;
nrpaths=split(allpaths,path," ");
for(pp=1; pp<=nrpaths; pp++)
{
if(deb3) print "doing replay of:"pp,path[pp];
if(clearonreplay) t=0; else t=modifydescendent;
u_stable=ucargainbase*(1-modifycost)+corr+modifybonus+ \
eutil(depth+1,state,timetochange,usofar+ucargainbase*(1-modifycost)+corr+modifybonus,t,path[pp]);
u_sum=u_sum+u_stable;
if(deb3) print "replay of "pp,path[pp]" yields ",u==u_stable,u,u_stable,u-u_stable,lg_return;
if(u_produced!=u_stable)
{
# detect a difference in the utility function result -- this implies
# that the utility function changed.
# It is not a perfect test if the utility function changed --
# a new function could mimic the exact score
#
# a perfect test of utility function change would be to test
# (mod=!0)&&(clearonreplay==1), but simulation runs for that would
# be uninteresting.
u_difference=1;
}
if(u_stable<min_u_stable) min_u_stable=u_stable;
}
#print "qq "statesig,depth,state,u_produced,min_u_stable,allpaths;
# softavg averages over all flattened world lines, not over all sub-branches
# at this level. This makes it difficult to define in the paper.
# So we prefer to use a soft version that takes the min.
if(protectmode=="softavg") u=u_sum/nrpaths;
if(protectmode=="soft") u=min_u_stable;
if(protectmode=="finechange")
{
u=u_sum/nrpaths;
if(u_difference) u=u-1000*umult[depth];
}
if(u_difference&&(protectmode=="hard")) u=u-1e7;
# (end of code where we use global variable names)
}
if(u==maxu) { lg="("lg"|"l")"; }
if(u>maxu) { maxu=u; lg=l; }
}
if(replay&&(maxu==-1e9)) { print "FAIL: replay fail for action "action; exit }
# implementation of g_x function not included in the paper
#variant of un with fine for not being able to stop production
# soon enough.
if(brake_test&&((state==0)||(state==100)))
{
#code below might be correct under conditions that cause a fatal here, but I have
#not yet reasoned through if it is/made any test case code for it.
if(replay&&clearonreplay) { print "FATAL: this case not yet implemented/tested"; exit; }
u1=eutil(depth,200,timetochange,usofar,mod,"");
if(u1<-umult[depth]*braketest_t) maxu=maxu-1e5;
}
# implementation of the g_c function from the paper
if(g_function&&((state==0)||(state==100)))
{
#code below might be correct under conditions that cause a fatal here, but I have
#not yet reasoned through if it is/made any test case code for it.
if(replay&&clearonreplay) { print "FATAL: this case not yet implemented/tested"; exit; }
u1=eutil(depth,1,timetochange,usofar,mod,"");
if(u1<umult[depth]*0.5) maxu=maxu-1e5;
}
# fill cache with result
if((do_not_cache_justpressed)&&(substr(lg,1,1)=="#")) statesig=0;
if(statesig!="")
{
cacheu[statesig]=maxu;
cachelg[statesig]=lg;
#print statesig,maxu,lg" IN";
}
lg_return=lg;
if(deb2) print "return preva="actiontaken[depth-1]" depth="depth,maxu,lg_return,mod"@@"replaylist;
return maxu;
}
BEGIN {
# test code for unfold
if(0)
{
print unfold("test");
print unfold("aa(bc(X|YZ)|feef)");
print unfold("aa(bc(X|YZ)|f(e|E))");
exit;
}
dotestruns();
exit;
}