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OUTLINE.md

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  • game player types:

    • protectors
      • abilities:
        • mend walls
        • chop down trees
    • destroyers
      • abilities:
        • mend walls
        • chop down trees
        • create bombs
  • home structure

    • hearth
      • attributes:

    • walls
  • resource types

  • Protectors vs Destroyers

    • You have to protect your home
    • Resources are located outside your home
    • You have to go collect them
    • Waves of enemies come attack your place
    • Multiplayer?
    • Top down 4-directional interaction and crafting
    • Everybody can attack each other
    • Saboteurs? everybody is assigned an objective [protect, destroy] - Convince others that you're a protector to get inside the home and destroy it's heart - Maybe just get rid of enemies; just have protectors and destroyers
    • First player is a protector, spawns near the heart (can be trusted)
    • Other players spawn randomly (could be destroyers or protectors)
    • Weapons can be used to destroy walls and stuff (that's what destroyers damage)
    • MAYBE: Each player is assigned a character, characters have diff abilities
      • One character can make explosives
      • One character can mine quickly/chop trees quickly
    • The heart of the house can have high hp so the first destroyer can't just rekt it on their own
    • Destroyers have an offensive advantage

(testing hook)