- Zurich, Switzerland
- https://29a.ch/
- @29a_ch
Stars
Zstandard - Fast real-time compression algorithm
A flexible distributed key-value datastore that supports both caching and beyond caching workloads.
A fast and lightweight 2D game physics library.
C library for cross-platform real-time audio input and output
C++ Audio Plug-in Framework for desktop, mobile and web
New generation entropy codecs : Finite State Entropy and Huff0
Astrometry.net -- automatic recognition of astronomical images
Parser for GPMF™ formatted telemetry data used within GoPro® cameras.
stegu / webgl-noise
Forked from ashima/webgl-noiseGLSL procedural noise functions compatible with WebGL
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
Tina is a teeny tiny, header only, coroutine and job library.
Lossy PNG compressor for RGBA PNGs. Has two modes: lossy averaging filter (blurizer) that denoises the image and optimal posterization using Median Cut quantization to reduce number of unique color…
A project for testing rigid body solver algorithms
Simple rigid-body physics simulator powered by XPBD.
Audio Beat and Tempo Tracking
Digital models of the Roland RE201. VST3, AU plugins and source code.
A small 2D physics engine that explains the physics in videogames for educational use.
Multi-format LV2|VST2|VST3|CLAP|AU multi-arch Linux|macOS|Windows audio effect plugs using the DISTRHO Plugin Framework
FFMPEG-based tool for non-linear compositing video into long exposures.