- Zurich, Switzerland
- https://29a.ch/
- @29a_ch
Stars
Godot Engine – Multi-platform 2D and 3D game engine
PArallel Distributed Deep LEarning: Machine Learning Framework from Industrial Practice (『飞桨』核心框架,深度学习&机器学习高性能单机、分布式训练和跨平台部署)
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Nodejs bindings to OpenCV 3 and OpenCV 4
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
A collection of tools, libraries, and tests for Vulkan shader compilation.
Linux led controller for Logitech G213, G410, G413, G512, G513, G610, G810, g815, G910 and GPRO Keyboards
Guitar plugin made with JUCE that uses neural networks to emulate a tube amplifier.
Physical modelling signal processing for analog tape recording
The Physics engine that accompanies the book "Game Physics Engine Design"
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Unreal Engine Sky Atmosphere Rendering Technique
Fast and complete guided filter implementation for OpenCV
Code for DSAC (Differentiable RANSAC) for Camera Localization, CVPR 17
Simple, open source, 2D impulse based physics engine for educational use.
Audio convolution algorithm in C++ for real time audio processing
Hardware Ray tracing extension for Chromium WebGPU