VFX Fractal Toolkit ========================== ![VFX Fractal Toolkit banner image](img/vft_cover.jpg) *Set of tools for generating fractal and generative art.*
## About This is my graduation project: **VFX Fractal Toolkit** (VFT), which I developed at *Filmakademie Baden-Württemberg* while studying [Technical Directing](https://animationsinstitut.de/de/studium/animation/technical-director/informationen/). It contains tools written in *OpenCL, OSL, Blink, Python, VEX and JavaScript* intended to be used in *Houdini, Arnold, Nuke or a web browser*. The code is in prototyping stage and many features are experimental. It is **not production ready** and most parts of it need refactoring. Here are some animations produced with it: * [![Volumetric fractals](img/volumes.jpg)](https://www.youtube.com/watch?v=E8n6chN2Txw) * [![Dynamical systems](img/particles.jpg)](https://www.youtube.com/watch?v=_gdApm_QPjs) * [![2D fractals](img/2d.jpg)](https://www.youtube.com/watch?v=__8gaEv5GAs) I had a chance to present progress of VFT at two **FMX** conferences (2018, 2019), you can find the recordings here: * [![FMX 2019 recording](img/fmx_19.jpg)](https://youtu.be/n-m00N7TYYM?t=2452) * [![FMX 2018 recording](img/fmx_18.jpg)](https://youtu.be/SNa18n5d8UY?t=1m26s) It was also featured in **Posters Preview: SIGGRAPH 2019** video: * [![Siggraph 2019 posters preview](img/sig_19.jpg)](https://youtu.be/aRmfaEBLNmw) This project was presented at **The 15th ACM SIGGRAPH European Conference on Visual Media Production** [(CVMP 2018)](https://www.cvmp-conference.org/2018/programme/) conference: [fast-forward](https://www.youtube.com/watch?v=_CI8GFDmKZQ), [paper](https://animationsinstitut.de/fileadmin/user_upload/files_forschung/pdf/Publications/18_cvmp_vft_juraj_tomori_paper.pdf), [poster](https://animationsinstitut.de/fileadmin/user_upload/files_forschung/pdf/Publications/18_cvmp_vft_juraj_tomori_poster.png). It was also presented in [posters session](https://s2019.siggraph.org/presentation/?sess=sess175&id=pos_114#038;id=pos_114) at **SIGGRAPH 2019** in Los Angeles. You can find the abstract [here](https://dl.acm.org/citation.cfm?id=3306214.3338543). You can also cite my work: ``` @inproceedings{Tomori:2019:VFT:3306214.3338543, author = {Tomori, Juraj}, title = {VFX Fractal Toolkit: Integrating Fractals into VFX Pipeline}, booktitle = {ACM SIGGRAPH 2019 Posters}, series = {SIGGRAPH '19}, year = {2019}, isbn = {978-1-4503-6314-3}, location = {Los Angeles, California}, pages = {97:1--97:2}, articleno = {97}, numpages = {2}, url = {http://doi.acm.org/10.1145/3306214.3338543}, doi = {10.1145/3306214.3338543}, acmid = {3338543}, publisher = {ACM}, address = {New York, NY, USA}, keywords = {distance fields, fractals, pipeline, ray marching, vfx}, } ``` You can find **comparison of various techniques** (visual quality vs performance) [here](comparison.md).
## Resources * [Mandelbulber2 source code repository](https://github.com/buddhi1980/mandelbulber2/) * [Mandelbulb3D source code repository](https://github.com/thargor6/mb3d) * [Capturing the infinite universe in "Lucy": fractal rendering in film production](https://dl.acm.org/citation.cfm?id=2614166) * [The fractal nature of Guardians of the Galaxy Vol. 2](https://www.fxguide.com/featured/the-fractal-nature-of-guardians-of-the-galaxy-vol-2/)
## Thanks * [Íñigo Quílez](http://www.iquilezles.org/www/index.htm) - great articles on raymarching, fractals, orbit traps, SDFs... * Krzysztof Marczak - lead Mandelbulber2 developer, supporting via emails * [Mikael Hvidtfeldt Christensen](http://blog.hvidtfeldts.net/) - great articles on raymarching, fractals, generative art * [Dom Penfold](http://woo4.me/) - blog with useful articles