Writing code, taming neural networks and doing some game development from time to time to create something better than Atari 2600 ET.
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SymSpell: 1 million times faster spelling correction & fuzzy search through Symmetric Delete spelling correction algorithm
High Level API Components for Runtime NavMesh Building
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
Various examples built to understand how Unity3d AI Pathfinding system works.