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main.js
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main.js
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'use strict'
const players = (function () {
function player(name, move) {
return { name, move }
}
function getPlayer1() {
return player1;
}
function getPlayer2() {
return player2;
}
let player1;
let player2;
const inputsDiv = document.querySelector('.inputs-div')
const playerNameInputs = inputsDiv.querySelectorAll('input');
const submitBtn = inputsDiv.querySelector('.submit-btn');
submitBtn.addEventListener('click', () => {
if (playerNameInputs[0].value === '' || playerNameInputs[1].value === '') {
alert('fill out the names');
return;
}
player1 = player(playerNameInputs[0].value, 'O');
player2 = player(playerNameInputs[1].value, 'X');
inputsDiv.classList.add('hidden');
});
return { getPlayer1, getPlayer2 };
})();
const gameboard = (function () {
let board;
function initBoard() {
board = [null, null, null, null, null, null, null, null, null];
}
function setBoard(index, content) {
board.splice(index, 1, content);
}
function getBoard() {
return board;
}
return { initBoard, getBoard, setBoard };
})();
const game = (function () {
let turnNum = 0;
function getTurnNum() {
return turnNum;
}
function incrementTurnNum() {
turnNum++;
}
function resetTurnNum() {
turnNum = 0;
}
function isPlayer1Turn() {
if (turnNum % 2 === 0) {
return true;
} else if (turnNum % 2 === 1) {
return false;
}
}
let value;
let count = 0;
function checkRow() {
let isInRow;
for (let i = 0; i < 7; i += 3) {
for (let j = i; j < i + 3; j++) {
isInRow = changeCount(j);
if (isInRow) {
return isInRow;
}
}
count = 0;
}
}
function checkColumn() {
let isInRow;
for (let i = 0; i < 3; i++) {
for (let j = i; j < i + 7; j += 3) {
isInRow = changeCount(j);
if (isInRow) {
return isInRow;
}
}
count = 0;
}
}
function checkDiagonal() {
let isInRow;
for (let i = 0; i < 9; i += 4) {
isInRow = changeCount(i);
if (isInRow) {
return isInRow;
}
}
count = 0;
for (let i = 2; i < 7; i += 2) {
isInRow = changeCount(i);
if (isInRow) {
return isInRow;
}
}
count = 0;
}
function changeCount(i) {
const board = gameboard.getBoard();
if (board[i]) {
if (board[i] === value) {
count++;
if (count >= 3) {
count = 0;
return true;
}
} else {
count = 0;
value = board[i];
count++;
}
} else {
count = 0;
}
}
function checkWin() {
return (checkRow() || checkColumn() || checkDiagonal());
}
function getWinner() {
if (checkWin()) {
return isPlayer1Turn() ? players.getPlayer1().name : players.getPlayer2().name; // Should it be reversed. Check this
}
}
return { getTurnNum, incrementTurnNum, resetTurnNum, isPlayer1Turn, getWinner };
})();
const displayController = (function () {
gameboard.initBoard();
const squares = document.querySelectorAll('.square');
let board = gameboard.getBoard();
function render() {
board = gameboard.getBoard();
squares.forEach((square, index) => {
square.textContent = board[index];
});
}
function startNew() {
displayController.addEventListeners();
gameboard.initBoard();
game.resetTurnNum();
render();
}
function addEventListeners() {
squares.forEach((square) => {
square.addEventListener('click', handlePlayerClick)
});
}
function removeEventListeners() {
squares.forEach((square) => {
square.removeEventListener('click', handlePlayerClick)
});
}
function handlePlayerClick(e) {
if (board[e.target.classList[1] - 1]) {
return;
}
gameboard.setBoard(
e.target.classList[1] - 1,
game.isPlayer1Turn() ? players.getPlayer1().move : players.getPlayer2().move
);
render();
const winnerName = game.getWinner();
if (winnerName) {
alert(`The winner is ${winnerName}`);
removeEventListeners();
} else if (game.getTurnNum() === 8) {
alert('tie');
} else {
game.incrementTurnNum();
}
}
const startBtn = document.querySelector('.start-btn');
startBtn.addEventListener('click', startNew);
return { render, addEventListeners }
})();